232 results on '"Bonnie E. John"'
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2. Human-Centered Study of Data Science Work Practices.
3. Human performance regression testing.
4. Exploring pinch and spread gestures on mobile devices.
5. An open source approach to information scent.
6. Avoiding 'It's JUST a Replication'.
7. Experiences with collaborative, distributed predictive human performance modeling.
8. Reactive information foraging: an empirical investigation of theory-based recommender systems for programmers.
9. Age-specific predictive models of human performance.
10. CogTool-Explorer: a model of goal-directed user exploration that considers information layout.
11. Easing the generation of predictive human performance models from legacy systems.
12. Understanding the role of age and fluid intelligence in information search.
13. Towards Effective Foraging by Data Scientists to Find Past Analysis Choices.
14. Deploying CogTool: integrating quantitative usability assessment into real-world software development.
15. Extending Predictive Models of Exploratory Behavior to Broader Populations.
16. Feasibility Study of Predictive Human Performance Modeling Technique in Field Activities.
17. Modeling programmer navigation: A head-to-head empirical evaluation of predictive models.
18. Using predictive human performance models to inspire and support UI design recommendations.
19. Variation in importance of time-on-task with familiarity with mobile phone models.
20. Toward modeling auditory information seeking strategies on the web.
21. Human performance modeling for all: importing UI prototypes into cogtool.
22. Using CogTool to model programming tasks.
23. Towards a tool for keystroke level modeling of skilled screen reading.
24. A responsibility-based pattern language for usability-supporting architectural patterns.
25. Supporting usability in product line architectures.
26. Toward Cognitive Modeling for Predicting Usability.
27. Cogtool-explorer: towards a tool for predicting user interaction.
28. Enabling experts to build knowledge bases from science textbooks.
29. Capturing and answering questions posed to a knowledge-based system.
30. Towards a tool for predicting user exploration.
31. Comparisons of keystroke-level model predictions to observed data.
32. The engineering community SIG.
33. The value of a usability-supporting architectural pattern in software architecture design: a controlled experiment.
34. Quality vs. quantity: comparing evaluation methods in a usability-focused software architecture modification task.
35. Predicting task execution time on handheld devices using the keystroke-level model.
36. Bringing Usability Concerns to the Design of Software Architecture.
37. Integrating Models and Tools in the Context of Driving and In-vehicle Devices.
38. Predictive human performance modeling made easy.
39. The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool.
40. Automating CPM-GOMS.
41. A quantitative usability assessment method for inclusion in software engineering courses.
42. Beyond command knowledge: identifying and teaching strategic knowledge for using complex computer applications.
43. On the Contributions of Different Empirical Data in Usability Testing.
44. A comparison of tools for building GOMS models.
45. The Evolution of a Goal-Directed Exploration Model: Effects of Information Scent and GoBack Utility on Successful Exploration.
46. A Tool for Creating Predictive Performance Models from User Interface Demonstrations.
47. The Tangled Web we Wove: A Taskonomy of WWW Use.
48. The Strategic Use of CAD: An Empirically Inspired, Theory-Based Course.
49. Cognitive Architecture and Modeling Idiom: An Examination of Three Models of the Wickens's Task
50. Cognitive Modeling in Human-Computer Interaction.
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