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1. Human Hair Reconstruction with Strand-Aligned 3D Gaussians

2. Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video

3. HUMOS: Human Motion Model Conditioned on Body Shape

4. Can Large Language Models Understand Symbolic Graphics Programs?

5. MotionFix: Text-Driven 3D Human Motion Editing

6. OpenCapBench: A Benchmark to Bridge Pose Estimation and Biomechanics

7. RILe: Reinforced Imitation Learning

8. PuzzleAvatar: Assembling 3D Avatars from Personal Albums

9. ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

10. ChatHuman: Language-driven 3D Human Understanding with Retrieval-Augmented Tool Reasoning

11. TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation

12. WANDR: Intention-guided Human Motion Generation

13. Re-Thinking Inverse Graphics With Large Language Models

14. Generating Human Interaction Motions in Scenes with Text Control

15. AWOL: Analysis WithOut synthesis using Language

16. Explorative Inbetweening of Time and Space

17. Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation

18. EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

19. HMP: Hand Motion Priors for Pose and Shape Estimation from Video

20. Synthesizing Environment-Specific People in Photographs

21. HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles

22. WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion

23. Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion

24. AWOL: Analysis WithOut Synthesis Using Language

25. HUMOS: Human Motion Model Conditioned on Body Shape

26. Human Hair Reconstruction with Strand-Aligned 3D Gaussians

27. Explorative Inbetweening of Time and Space

28. Generating Human Interaction Motions in Scenes with Text Control

30. ChatPose: Chatting about 3D Human Pose

31. Parameter-Efficient Orthogonal Finetuning via Butterfly Factorization

32. FLARE: Fast Learning of Animatable and Relightable Mesh Avatars

33. Ghost on the Shell: An Expressive Representation of General 3D Shapes

34. PACE: Human and Camera Motion Estimation from in-the-wild Videos

35. Pairwise Similarity Learning is SimPLE

36. DECO: Dense Estimation of 3D Human-Scene Contact In The Wild

37. Text-Guided Generation and Editing of Compositional 3D Avatars

38. Learning Disentangled Avatars with Hybrid 3D Representations

39. POCO: 3D Pose and Shape Estimation with Confidence

40. GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency

41. TADA! Text to Animatable Digital Avatars

42. SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes

43. Adversarial Likelihood Estimation With One-Way Flows

44. BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion

45. Generative Proxemics: A Prior for 3D Social Interaction from Images

46. Emotional Speech-Driven Animation with Content-Emotion Disentanglement

47. Instant Multi-View Head Capture through Learnable Registration

48. TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments

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