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7. Knowledge Tracing Unplugged: From Data Collection to Model Deployment

8. Anticipating Student Abandonment and Failure: Predictive Models in High School Settings

9. Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil

10. Contextual Features for Automatic Essay Scoring in Portuguese

11. Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese

12. Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil

13. Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap

14. An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition

15. Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices

16. Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System

19. Does Gender Stereotype Threat Affects the Levels of Aggressiveness, Learning and Flow in Gamified Learning Environments?: An Experimental Study

21. Ethics of AI in Education: Towards a Community-Wide Framework

22. Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study

23. Analysing gamification elements in educational environments using an existing Gamification taxonomy

24. Artificial Intelligence and Educational Policy: Bridging Research and Practice

25. Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios

26. The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring

27. A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil

28. Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning

29. AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved

30. Question Classification with Constrained Resources: A Study with Coding Exercises

31. Blended learning and media centers: A bibliometric analysis

33. What to Do and What to Avoid on the Use of Gamified Intelligent Tutor System for Low-Income Students

34. Brain-Imaging Techniques in Educational Technologies: A Systematic Literature Review

35. Sequence Labeling Algorithms for Punctuation Restoration in Brazilian Portuguese Texts

36. Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence

38. The State-of-the-Art on Collective Intelligence in Online Educational Technologies

40. Does gender-stereotyped gamification increase negative thinking? Results from an experimental study with logic tutoring systems.

41. A Gamified Solution to the Cold-Start Problem of Intelligent Tutoring System

42. Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?

43. Helping Teachers Help Their Students: A Human-AI Hybrid Approach

45. FOCA: A Methodology for Ontology Evaluation

46. Conclusions

50. Introduction

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