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2. Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications

3. Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS)

5. AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data

7. Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance

8. M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays

13. Effect of 3D Projection Mapping Art: Digital Surrealism

14. Voice Control System and Multiplatform Use: Specialist Vs. Generalist?

16. Connected to My Avatar : Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal

17. Embodiment and Embodied Cognition

21. Exploring the User Experience of Three-Dimensional Virtual Learning Environments

25. Does Home Internet Use Influence the Academic Performance of Low-Income Children?

26. How Low-Income Children Use the Internet at Home

27. Frames of Reference in Mobile Augmented Reality Displays

31. Television as an Instrument in the Informal Education of Preschool Children: An Analysis of National Options.

32. The Active Audience: Trivia, Exaggeration, or Ideology.

33. The Pursuit of Sound: Aural Media, Perception, and the Composer in the Early Twentieth Century.

34. Sampling from the Museum of Forms: Photography and Visual Thinking in the Rise of Modern Statistics.

36. Communication Research in the Design of Communication Interfaces and Systems.

43. Building bridges across fields, universities, and countries: successfully funding communication research through interdisciplinary collaboration

47. Cognitive Modeling of Video Game Player User Experience

48. Targeting in Virtual Workspaces: motor learning consolidates spatial memory for performance clusters

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