35 results on '"Biancardi, Beatrice"'
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2. Modelling the “transactive memory system” in multimodal multiparty interactions
3. Multisensory objects’ role on creativity
4. Impression Detection and Management Using an Embodied Conversational Agent
5. A theoretical review of the Proteus effect: understanding the underlying processes.
6. Modelling the “transactive memory system” in multimodal multiparty interactions
7. Insights Into the Importance of Linguistic Textual Features on the Persuasiveness of Public Speaking
8. Errare humanum est, perseverare autem diabolicum
9. Conversational Behavior Reflecting Interpersonal Attitudes in Small Group Interactions
10. It’s not Just What You Do but also When You Do It: Novel Perspectives for Informing Interactive Public Speaking Training
11. Introducing the 3MT_French Dataset to Investigate the Timing of Public Speaking Judgements
12. Study 8: Cross Validation Final Questionnaire Set
13. Study 7: Confirmatory Factor Analysis
14. Errare humanum est?
15. Conversational Behavior Reflecting Interpersonal Attitudes in Small Group Interactions
16. A Hitchhiker’s Guide towards Transactive Memory System Modeling in Small Group Interactions
17. CATS2021: International Workshop on Corpora And Tools for Social skills annotation
18. Des leaders d’équipes virtuels pour encourager le développement du système de mémoire transactive
19. How ECA vs Human Leaders Affect the Perception of Transactive Memory System (TMS) in a Team
20. Adaptation Mechanisms in Human–Agent Interaction: Effects on User’s Impressions and Engagement
21. Editorial: Virtual agents in virtual reality: design and implications for VR users.
22. Des leaders d’équipes virtuels pour encourager le développement du système de mémoire transactive
23. Tu sais qui sait quoi ? Suggestions pour l'étude du système de mémoire transactive dans un groupe à partir des patterns comportementaux et conversationnels
24. The WoNoWa Dataset
25. Managing an Agent's Self-Presentational Strategies During an Interaction
26. A Computational Model for Managing Impressions of an Embodied Conversational Agent in Real-Time
27. Managing Agent's Impression Based on User's Engagement Detection
28. Gérer les premières impressions de compétence et de chaleur à travers des indices non verbaux
29. Could a virtual agent be warm and competent? investigating user's impressions of agent's non-verbal behaviours
30. Towards a computational model for first impressions generation
31. Analyzing first impressions of warmth and competence from observable nonverbal cues in expert-novice interactions
32. Implementing and Evaluating a Laughing Virtual Character
33. Laughing with a Virtual Agent
34. LOL — Laugh Out Loud
35. A theoretical review of the Proteus effect: understanding the underlying processes.
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