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1. Coding as another language: Research-based curriculum for early childhood computer science.

2. Taking coding home: analysis of ScratchJr usage in home and school settings.

3. Debugging the Writing Process: Lessons From a Comparison of Students' Coding and Writing Practices.

4. Investigating the use of robotics to increase girls' interest in engineering during early elementary school.

5. VEX ROBOTICS COMPETITIONS: GENDER DIFFERENCES IN STUDENT ATTITUDES AND EXPERIENCES.

6. What they learn when they learn coding: investigating cognitive domains and computer programming knowledge in young children.

7. Dancing robots: integrating art, music, and robotics in Singapore’s early childhood centers.

8. Computational thinking and tinkering: Exploration of an early childhood robotics curriculum.

9. Let's Dance the "Robot Hokey-Pokey!": Children's Programming Approaches and Achievement throughout Early Cognitive Development.

10. Beyond computer literacy: Supporting youth's positive development through technology.

11. Issue editor's notes.

12. Use of a Computer-Based Applications in a Pediatric Hemodialysis Unit: A Pilot Study.

13. TechCheck: Development and Validation of an Unplugged Assessment of Computational Thinking in Early Childhood Education.

14. Engaging Children and Parents to Code Together Using the ScratchJr App.

15. Teaching tools, teachers’ rules: exploring the impact of teaching styles on young children’s programming knowledge in ScratchJr.

16. Viewpoints: Virtual Worlds as Digital Playgrounds.

17. Programming with the KIBO Robotics Kit in Preschool Classrooms.

18. IF YOU CAN PROGRAM YOU CAN WRITE: LEARNING INTRODUCTORY PROGRAMMING ACROSS LITERACY LEVELS.

19. The Language of Programming: A Cognitive Perspective.

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