124 results on '"Berns, Anke"'
Search Results
2. Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
3. 'Let's Date!' A 360-Degree Video Application to Support Foreign Language Learning
4. A Virtual Reality App Created with CoSpaces
5. Use of digital game creation tools in computer assisted language learning
6. Mobile Apps to Support and Assess Foreign Language Learning
7. Videogame-Like Applications to Enhance Autonomous Learning
8. Designing Interactive and Collaborative Learning Tasks in a 3-D Virtual Environment
9. Combining Face-to-Face Learning with Online Learning in Virtual Worlds
10. Desarrollo de apps de realidad virtual y aumentada para enseñanza de idiomas: un estudio de caso
11. "Let's date!" A 360-degree video application to support foreign language learning
12. Desarrollo de apps de realidad virtual y aumentada para enseñanza de idiomas: un estudio de caso.
13. Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
14. A Community-Driven Mobile System to Support Foreign Language Learning
15. Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence
16. Visual authoring of virtual reality conversational scenarios for e-learning
17. Game-Like Language Learning in 3-D Virtual Environments
18. Redesigning a Foreign Language Learning Task Using Mobile Devices: A Comparative Analysis between the Digital and Paper-Based Outcomes
19. Exploring the possibilities of CoSpaces to create Virtual Reality environments for foreign language learning.
20. A Generative Computer Language to Customize Online Learning Assessments
21. Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
22. A Review of Virtual Reality-Based Language Learning Apps
23. Una app gamificada para incrementar la motivación hacia el aprendizaje de idiomas
24. Evidence-Based Assessment of Student Performance in Virtual Worlds
25. Virtual reality authoring tools for teachers to create novel and immersive learning scenarios
26. A Review of Virtual Reality-Based Language Learning Apps
27. Una app gamificada para incrementar la motivación hacia el aprendizaje de idiomas
28. Computación creativa y desarrollo centrado en el usuario para el aprendizaje
29. Clustering analysis of game-based learning: Worth it for all students?
30. Iniciar al alumnado de Estudios Ingleses en la investigación científica a partir de TFGs centrados en revisiones sistemáticas de la literatura
31. Iniciar al alumnado de Estudios Ingleses en la investigación científica a partir de TFGs centrados en revisiones sistemáticas de la literatura
32. Exploring the potential of a 360° video application for foreign language learning
33. Exploring the potential of commercial language apps to meet students’ learning needs when studying English at High School and University
34. The use of virtual worlds in foreign language learning
35. Autoría y analítica de aplicaciones móviles educativas multimodales
36. Retrieving Objective Indicators from Student Logs in Virtual Worlds
37. Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil
38. Tendencias y tipos de aprendizaje en MALL: una revisión sistemática de la literatura (2012-2016) - [Trends and types of learning in MALL: a systematic literature review (2012-2016)]
39. Diseño de un juego serio basado en el suspense
40. Exploring the potential of a 360° video application for foreign language learning.
41. Computación creativa y desarrollo centrado en el usuario para el aprendizaje.
42. VWQL: un lenguaje específico de dominio para la obtención de indicadores objetivos del aprendizaje de idiomas en mundos virtuales
43. Terminkalender: Sistema informático para aprendizaje colaborativo de idiomas mediante juego de calendario.
44. Mobile Apps and Games to foster students' writing competences
45. A collaborative mobile learning system to facilitate foreign language learning and assessment processes
46. Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
47. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
48. The house of crimes: Videojuego e-Learning de alemán con temática de suspense
49. Diseño de un juego serio basado en el suspense
50. Mobile apps to support and assess foreign language learning
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