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3. A Model for Balancing Clarity and Appeal in Serious Game Visuals

4. An Exploratory Study on Nepalese Teenager’s Visual Recognition and Preferences in Serious Games

5. Postcolonial Threads in GUX : a Conversation

6. What Happens When We Play : A Critical Approach to Games User Experience Design & Education

8. Game graphics and effective learning : A review of visual communication research in serious games

9. Performing Heritage and Creating Community Through Digital Games, Narrative Agency and Critical Play

10. Contextualizing Game Literacy : A transhistorical approach to understanding Game-Based Learning environments

11. Bad Game, Good Learning : Examining the Contradictions of Digital Game-Based Learning

12. CURIO 2.0 : A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets

13. A Game-Based Tool for Cross-Cultural Discussion : Encouraging Cultural Awareness with Board Games

14. Game development from a software and creative product perspective : A quantitative literature review approach

18. Developing games for non-leisure contexts : Identification of challenges and research gaps

19. Swedish Game Education Index

20. Global Influences on Regional Industries : Game development in Nordic countries, China and India

21. Animal Crossing: New Leaf and the Diversity of Horror in Video Games

22. Teachers’ Many Roles in Game-Based Learning Projects

23. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

24. Novices Vs. Experts : Game-Based Learning and the Heterogeneous Classroom Audience

25. Educational Games in Practice : The Challenges Involved in Conducting a Game-Based Curriculum

26. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

27. Working with Educational Games : Fundamental guidelines for developers and educators

28. Out of Context : Understanding the Practicalities of Learning Games

29. Games in Formal Educational Settings : Obstacles for the development and use of learning games

30. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

31. Emergent Learning : Peer collaboration and learning in user driven environments

32. Flow i multiplayerspel

33. The Business of Making Games : Guidelines and questions to get you thinking about your game studio's business strategy.

34. The Practicalities of Educational Games : Challenges of taking games into formal educational settings

35. A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning

36. Children's collaboration in emergent game environments

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