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1. Truthful Budget Aggregation: Beyond Moving-Phantom Mechanisms

2. A Coreset for Approximate Furthest-Neighbor Queries in a Simple Polygon

3. A Clique-Based Separator for Intersection Graphs of Geodesic Disks in $\mathbb{R}^2$

6. Finding Diverse Minimum s-t Cuts

7. $k$-Center Clustering with Outliers in the MPC and Streaming Model

8. Stable and Dynamic Minimum Cuts

9. A Note on Reachability and Distance Oracles for Transmission Graphs

11. Computing Smallest Convex Intersecting Polygons

13. Unlabeled Multi-Robot Motion Planning with Tighter Separation Bounds

14. Partitioning axis-parallel lines in 3D

15. On Cyclic Solutions to the Min-Max Latency Multi-Robot Patrolling Problem

17. Stable Approximation Algorithms for the Dynamic Broadcast Range-Assignment Problem

18. Efficient, nonparametric removal of noise and recovery of probability distributions from time series using nonlinear-correlation functions: Photon and photon-counting noise.

19. $k$-Center Clustering with Outliers in the Sliding-Window Model

20. Clique-Based Separators for Geometric Intersection Graphs

21. Subquadratic Algorithms for Some \textsc{3Sum}-Hard Geometric Problems in the Algebraic Decision Tree Model

24. Rectilinear Steiner Trees in Narrow Strips

25. Improved Bounds for Discrete Voronoi Games

26. The Online Broadcast Range-Assignment Problem

27. Approximation Algorithms for Multi-Robot Patrol-Scheduling with Min-Max Latency

28. Euclidean TSP in Narrow Strips

29. On beta-Plurality Points in Spatial Voting Games

31. On One-Round Discrete Voronoi Games

33. JHSB Policy Brief

36. An ETH-Tight Exact Algorithm for Euclidean TSP

37. Non-Monochromatic and Conflict-Free Coloring on Tree Spaces and Planar Network Spaces

38. A Framework for ETH-Tight Algorithms and Lower Bounds in Geometric Intersection Graphs

42. Dynamic Conflict-Free Colorings in the Plane

43. The Dominating Set Problem in Geometric Intersection Graphs

44. Range-Clustering Queries

45. The Homogeneous Broadcast Problem in Narrow and Wide Strips

46. Minimum Perimeter-Sum Partitions in the Plane

47. Faster DB-scan and HDB-scan in Low-Dimensional Euclidean Spaces

48. Fully-Dynamic and Kinetic Conflict-Free Coloring of Intervals with Respect to Points

49. Removing Depth-Order Cycles Among Triangles: An Efficient Algorithm Generating Triangular Fragments

50. Shortcuts for the Circle

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