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1. Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review

3. The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments

4. Perceiving the direction of articulatory motion in point-light actions.

5. Further explorations of the facing bias in biological motion perception: perspective cues, observer sex, and response times.

6. Time will show: real time predictions during interpersonal action perception.

7. Are you approaching me? Motor execution influences perceived action orientation.

8. Communicative interactions improve visual detection of biological motion.

9. The effect of looming and receding sounds on the perceived in-depth orientation of depth-ambiguous biological motion figures.

10. Failed yet successful: Learning from discontinued civic tech initiatives

11. Playfulness and new technologies in hand therapy for children with cerebral palsy: A Scoping Review (Preprint)

15. Visual Functioning of Persons With Severe and Profound Intellectual Disabilities: Observations by Direct Support Workers and Staff Members and Information Available in Personal Files

16. Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach

19. Persuasive Gaming in Context

20. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game

21. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction

22. Empowerment Approaches in Digital Civics

23. Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach (Preprint)

24. Making civic initiatives last: Ecosystems, technologies, approaches and challenges

25. The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality

26. Designing Community Technology Initiatives:A Literature Review

27. When Reality Kicks In:Exploring the Influence of Local Context on Community-Based Design

28. How participatory design works:Mechanisms and effects

29. The Playful Citizen

30. The introduction of IMO, an integrated model for designing for open-­ended play

33. Thinking outside the (tool) box

34. Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development

35. From Literary Novel to Radio Drama to VR Project

36. Memory must not be lost. 'Progetto Ustica' and civically-engaged games

37. Arguing on the Holodeck

38. Project Orpheus

39. Detecting delays in motor skill development of children through data analysis of a smart play device

40. Playful interactions and serious games

41. Playful persuasion : designing for ambient playful interactions in public spaces

42. Ambient Intelligence : European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers

43. A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game

44. Playful cognitive behavioral therapy apps : design concepts and tactics for engaging young patients

45. Ambient gaming and play : opportunities and challenges

46. Biometrics in ambient intelligence

47. Inferring intentions from biological motion: A stimulus set of point-light communicative interactions

48. Games for Health 2014 : Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare

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