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1. Using a Single Model Trained across Multiple Experiments to Improve the Detection of Treatment Effects

2. Going Deeper with Deep Knowledge Tracing

3. Developing Early Detectors of Student Attrition and Wheel Spinning Using Deep Learning

4. Using Student Modeling to Estimate Student Knowledge Retention

5. Why, What, and How to Log? Lessons from LISTEN

6. Using Dirichlet Priors to Improve Model Parameter Plausibility

7. Does Self-Discipline Impact Students' Knowledge and Learning?

8. Using Learning Decomposition and Bootstrapping with Randomization to Compare the Impact of Different Educational Interventions on Learning

9. Modeling the Incubation Effect Among Students Playing an Educational Game for Physics

10. Wheel-Spinning in a Game-Based Learning Environment for Physics

11. A Study of Exploring Different Schedules of Spacing and Retrieval Interval on Mathematics Skills in ITS Environment

12. Investigate Performance of Expected Maximization on the Knowledge Tracing Model

13. Class Distinctions: Leveraging Class-Level Features to Predict Student Retention Performance

14. Repairing Deactivating Negative Emotions with Student Progress Pages

15. Wheel-Spinning: Students Who Fail to Master a Skill

16. Modeling Multiple Distributions of Student Performances to Improve Predictive Accuracy

17. WEBsistments: Enabling an Intelligent Tutoring System to Excel at Explaining Rather Than Coaching

18. Math Learning Environment with Game-Like Elements: An Incremental Approach for Enhancing Student Engagement and Learning Effectiveness

19. Looking Beyond Transfer Models: Finding Other Sources of Power for Student Models

20. The Fine-Grained Impact of Gaming (?) on Learning

21. Comparing Knowledge Tracing and Performance Factor Analysis by Using Multiple Model Fitting Procedures

22. How Who Should Practice: Using Learning Decomposition to Evaluate the Efficacy of Different Types of Practice for Different Types of Students

23. Does Help Help? Introducing the Bayesian Evaluation and Assessment Methodology

24. A Case Study Empirical Comparison of Three Methods to Evaluate Tutorial Behaviors

25. Trying to Reduce Bottom-Out Hinting: Will Telling Student How Many Hints They Have Left Help?

26. Lessons Learned from Scaling Up a Web-Based Intelligent Tutoring System

27. Computer-Guided Oral Reading versus Independent Practice: Comparison of Sustained Silent Reading to an Automated Reading Tutor That Listens

29. Adapting to When Students Game an Intelligent Tutoring System

30. Math Learning Environment with Game-Like Elements: An Experimental Framework

31. How to Construct More Accurate Student Models: Comparing and Optimizing Knowledge Tracing and Performance Factor Analysis

32. Can Automated Questions Scaffold Children’s Reading Comprehension?

33. Using Knowledge Tracing to Measure Student Reading Proficiencies

37. Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements

38. Mily’s World: A Coordinate Geometry Learning Environment with Game-Like Properties

39. Coordinate Geometry Learning Environment with Game-Like Properties

43. Using a Learning Agent with a Student Model

44. Using Rollouts to Induce a Policy from a User Model

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