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5. Immersive Learning Environments for Self-regulation of Learning: A Literature Review

6. Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field

9. Why They Come and Go: Comparing Special Education and General Education Students in Cyber Schools

14. Is Bullying Pushing Nonbinary Students out of Physical Schools?

16. The Role of the Advocate in Cyber Schools during the COVID-19 Pandemic

17. What They Are Really Saying: An Analysis of the Messages in Full-Time Virtual School Television-Length Advertisements

20. Choosing Cyber during COVID

22. A Place for Us? Latino Parent and Student Satisfaction in a Cyber School

24. Identifying the Differentiation Practices of Virtual School Teachers

25. Road Weary? Testing Whether Long Commutes to Testing Sites Explain Deficient Cyber Charter School Academic Performance

26. Evaluation of a Spherical Video-Based Virtual Reality Intervention Designed to Teach Adaptive Skills for Adults with Autism: A Preliminary Report

28. The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case

29. Forced choice? Is bullying pushing non-binary students into cyber schools?

30. Does Rural Differ? Comparing Parent and Student Reasons for Choosing Cyber Schooling

31. Special Issue: Augmented and Virtual Reality in Education: Immersive Learning Research

32. Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications

35. Promoting Acquisition and Generalization of Skills for Individuals Severely Impacted by Autism Using Immersive Technologies

36. Value-Added in a Virtual Learning Environment: An Evaluation of a Virtual Charter School

38. Empowering Teachers? An Exploratory Study of Personnel Practices in Virtual Charter Schools in the United States

39. Do Testing Conditions Explain Cyber Charter Schools' Failing Grades?

40. Case Study of Creativity in Asynchronous Online Discussions

41. Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in the Broken Window Learning Game

43. At-Risk and Online: Parent Perceptions of At-Risk learner’s Choice to Attend and Experiences in a Fully Online School.

45. A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update

47. Evolving Roles of Online and Face-to-Face Instructors in a Lecture/Lab Hybrid Course

48. Evolving Roles of Online and Face-to-Face Instructors in a Lecture/Lab Hybrid Course

49. Defining Differentiation in Cyber Schools: What Online Teachers Say

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