57 results on '"Barry Harper"'
Search Results
2. Designing Learning Experiences: Supporting Teachers in the Process of Technology Change.
- Author
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Barry Harper
- Published
- 2003
3. The contribution of 3D environments to conceptual understanding.
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Barney Dalgarno, John G. Hedberg, and Barry Harper
- Published
- 2002
4. A tool to evalutate the potential for an ict-based learning design to foster 'high-quality learning'.
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Shirley Agostinho, Ron Oliver, Barry Harper, John G. Hedberg, and Sandra Wills
- Published
- 2002
5. Developing informal reasoning skills in ill-structured environments. A case study into problem-solving strategies.
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Gwyn Brickell, Brian Ferry, and Barry Harper
- Published
- 2002
6. Developing On-line Tools to Support Learners in Problem-Solving Activities.
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Gwyn Brickell, Barry Harper, and Brian Ferry
- Published
- 2002
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7. Implementing Generic Learning Designs Based upon Quality Exemplars.
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John G. Hedberg, Ron Oliver, Barry Harper, Sandra Wills, and Shirley Agostinho
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- 2002
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8. Exploring user interfaces to improve learning outcomes.
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John G. Hedberg, Barry Harper, Christine Brown, and Robert M. Corderoy
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- 1994
9. Information Landscapes, User Interface and Simulation: Improving Learning Outcomes.
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Barry Harper, John G. Hedberg, Christine Brown, and Robert M. Corderoy
- Published
- 1993
10. Employing Cognitive Tools Within Interactive Multimedia Applications
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Barry Harper, John Hedberg, Bob Corderoy, and Robert Wright
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Secondary education ,Multimedia ,business.industry ,Computer science ,Computer-Assisted Instruction ,Metacognition ,Thinking skills ,computer.software_genre ,Cognitive tools ,Computer software ,Active learning ,business ,computer ,Interactive media - Published
- 2020
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11. Interactive Multimedia Development and Cognitive Tools.
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Barry Harper, John G. Hedberg, Robert Wright, and Robert M. Corderoy
- Published
- 1996
12. Constructing High Quality Learning Settings.
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Barry Harper
- Published
- 2005
13. Scott Allen
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Sue Bennett, Lori Lockyer, and Barry Harper
- Published
- 2017
- Full Text
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14. The engagement of social media technologies by undergraduate informatics students for academic purpose in Malaysia
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Joe F. Chicharo, Shirley Agostinho, Jane See Yin Lim, and Barry Harper
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Knowledge management ,Sociology and Political Science ,Higher education ,Computer Networks and Communications ,business.industry ,Communication ,Qualitative property ,Student engagement ,Connectivism ,Transformative research ,Philosophy ,Informatics ,Learning theory ,Social media ,Sociology ,business - Abstract
Purpose – This study aims to investigate the perceptions, acceptance, usage and access to social media by students and academics in higher education in informatics programs in Malaysia. A conceptual model based on Connectivism and communities of practice (CoPs) learning theory was developed and were used as a basis of mapping the research questions to the design frameworks and the research outcomes. A significant outcome of this study will be the development of a design framework for implementing social media as supporting tools for student engagement and teaching and learning of informatics programs in higher education institutions (HEIs) in Malaysia. Design/methodology/approach – A mixed-method research methodology with a significant survey research component was employed for this research. This methodology focused on collecting and analyzing quantitative and qualitative data to better understand the research problems. For this study, a mixed-method sequential transformative research strategy based on a QUAN-Qual model was used in the data collection process. Mixed-method research methodology is considered to be most appropriate for this study, as it allows the researcher to gather multiple forms of data from diverse audiences such as educators, administrators and students. Findings – The findings show the close matched of the ownership, amount of hours spent online, types of social media technologies (SMTs) used and pattern of usage between informatics and non-informatics students. It also shows that many students and instructors have started to explore and accept the use of SMTs as a tool for engaging with their institution and their peers as well as for teaching and learning purposes. Innovative institutions need to understand the critical success factors and the barriers that restrict the implementation of SMTs within the HEI to take advantage of the opportunities offered by SMTs in higher education. Research limitations/implications – The surveys and interview participant, in part, are self-selecting, so the data collected cannot be claimed to be representative of the population. However, because of the relatively large number of participants, it can be considered that the findings are indicative. Other limitation includes the depth of data that can be collected using this methodology. Practical implications – There is wide range of social media usage in educational settings now being reported, but many issues are still unexamined. Limited studies have been focusing on the educators’ readiness, acceptance or refusal in integrating social media into their courses, the perceived effectiveness of the tools and student outcomes for their learning. The central outcome of this research will be the development of a design framework that will be used as a guide for Malaysian HEIs and informatics academics to engage students using SMTs in creating effective learning communities for informatics programs. Social implications – The framework will have implication for the social interaction and engagement of students with their institution. Originality/value – Very little work has been reported on student and academic engagement, their perspectives and perceived effectiveness of social media usage in higher education, especially in the Malaysia context. Most of the research focused only on the quantitative research with students from universities in the USA and Australia, with an emphasis mainly on student’s perception and acceptance. There are calls for more research to examine how social media is perceived and accepted by students and academics for teaching and learning, especially in Malaysia.
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- 2014
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15. Making News Today: a tool for adoption of ethics principles using technology‐supported television journalism
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David Blackall, Barry Harper, and Lori Lockyer
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ComputingMilieux_THECOMPUTINGPROFESSION ,business.industry ,media_common.quotation_subject ,ComputingMilieux_LEGALASPECTSOFCOMPUTING ,Participant observation ,National curriculum ,Public relations ,Democracy ,Education ,Values education ,Political science ,Pedagogy ,ComputingMilieux_COMPUTERSANDEDUCATION ,Media Technology ,ComputingMilieux_COMPUTERSANDSOCIETY ,Journalism ,business ,Curriculum ,Citizenship ,News media ,media_common - Abstract
There are movements internationally towards curricula that incorporate values and citizenship education. In Australia, this movement has been illustrated with the adoption of a national curriculum in values education. This has arisen from the perceived need for citizens to hold values around the rights and responsibilities of functioning within a democracy. The Making News Today programme has been designed to develop a range of literacies enabling learners, for example, to read the media beyond the interests of the elite. The programme incorporates a journalistic process for television news production for middle school students using laptop and handheld video technologies, with embedded ethics and values education. The article reports on an analysis of the implementation of this programme with middle school students in Australia with reference to student adoption of ethical stances in the journalistic process and the implications for the use of this project in developing ethics, values and citizenship as ...
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- 2011
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16. The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments
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Sue Bennett, Barney Dalgarno, and Barry Harper
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Cognitive model ,Relation (database) ,Computer science ,business.industry ,Optical flow ,Animation ,Task (project management) ,Human-Computer Interaction ,Flow (mathematics) ,If and only if ,Human–computer interaction ,Spatial learning ,Computer vision ,Artificial intelligence ,business ,Applied Psychology - Abstract
Arguments for the use of interactive 3D simulations in education and training depend to a large extent on an implicit assumption that a more accurate and complete spatial cognitive model can be formed through active user-controlled exploration of such an environment than from viewing an equivalent animation. There is a similar implicit assumption that the viewing of animated view changes provides advantages over the viewing of static images due to the value of optical flow. The results to date, however, do not clearly support these assumptions. In particular, the findings of Peruch, Vercher, and Gauthier (1995) and Christou and Bulthoff (1999) conflict in relation to the importance of active exploration and of optical flow. This article reports the results of two studies exploring the importance of active exploration and of optical flow for spatial learning in 3D environments. The results indicate that active exploration can provide greater spatial learning than viewing of animations, but only if there is...
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- 2010
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17. MALE OCCUPATIONAL MOBILITY IN BRITAIN*
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Barry Harper
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Statistics and Probability ,Economics and Econometrics ,Labour economics ,Promotion (rank) ,media_common.quotation_subject ,education ,Economics ,Statistics, Probability and Uncertainty ,Occupational mobility ,Human capital ,Training (civil) ,Social Sciences (miscellaneous) ,media_common - Abstract
This paper examines the role of pay, human capital and mismatch in the decision to quit an occupation. Particular emphasis is given to human capital accumulation where occupations provide a fixed amount of training opportunities. An occupational quits equation is estimated using micro data from the National Training Survey, 1974. Education, training, pay and lifecycle effects are found to have a significant impact on the quit decision. The determinants of intra-firm promotion and inter-firm occupational mobility are also examined.
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- 2009
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18. Metacognition as a Basis for Learning Support Software
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Barry Harper, John G. Hedberg, and Christine Brown
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Organizational Behavior and Human Resource Management ,Knowledge management ,Computer science ,Instructional design ,business.industry ,Educational technology ,Experiential learning ,Learning sciences ,Education ,Principles of learning ,Active learning ,Mathematics education ,Learning theory ,business ,Instructional simulation - Abstract
In order to understand the task of instructional designers who produce learning support software, this paper reviews the influence of learning theory on instructional design, recent developments in computer technology, and the evolving role of the instructor as a facilitator of higher-order thinking. Constructivist principles of learning and an appreciation for the fact that the learner must become more independent and skilled in metacognitive self-assessment and self-management are fundamental to this changing role. Two cognitive tools that provide learner/user support for personal construction of knowledge systems are “MindMap” and “Learning FourMat Processor.” These tools are examined in the light of current learning theory and a recent study comparing the work of novice and expert writers using different forms of performance support. Recommendations are made for the development of a more complete set of cognitive tools that enables users to construct their own multimedia knowledge systems based on higher-order thinking and problem solving.
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- 2008
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19. Applying distributed cognition theory to the redesign of the ‘Copy and Paste’ function in order to promote appropriate learning outcomes
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Michael J. Morgan, Gwyn Brickell, and Barry Harper
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General Computer Science ,Multimedia ,Context effect ,Computer science ,Education theory ,media_common.quotation_subject ,Cognition ,computer.software_genre ,Education ,Task (project management) ,Empirical research ,Affordance ,Function (engineering) ,computer ,Note-taking ,media_common ,Cognitive psychology - Abstract
This paper explores the application of distributed cognition theory to educational contexts by examining a common learning interaction, the 'Copy and Paste' function. After a discussion of distributed cognition and the role of mediating artefacts in real world cognitions, the 'Copy and Paste' function is redesigned to embed an effective interaction strategy, based on encoding strategies, into the interface. The current affordances of the 'Copy and Paste' interaction derived from its business heritage (speed and accuracy of reproduction) are contrasted with those needed for a learning interaction (the meaningful processing of content for understanding). An empirical study was conducted to test the efficacy of the redesigned function through an experimental treatment. The study examined the impact of an experimental treatment based on changes to the 'Copy and Paste' function in terms of:(a)changes to interaction strategies employed by learners; (b)changes in learner familiarity with note taking and summarisation interaction strategies; (c)changes to the features of the text produced by learners. The experimental task consisted of participants completing three short written assessment tasks based on multiple text resources using either: (i) Control treatment: standard notepad tools supplemented by a text-based resource outlining note-taking and summarisation strategies; or (ii) Experimental treatment: the modified notepad. The results of the study showed that participants in the experimental group spent significantly more time engaged in activities that indicated higher levels of cognitive processing and produced notes that contained text features that also indicated significantly higher levels of cognitive processing.
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- 2008
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20. The Future of Learning Design
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Shirley Agostinho, Sue Bennett, Lori Lockyer, Barry Harper, Shirley Agostinho, Sue Bennett, Lori Lockyer, and Barry Harper
- Subjects
- Instructional systems--Design
- Abstract
Learning Design refers to research and development work that equips teachers with tools and strategies to aid their design thinking. Its origin stems from two lines of inquiry: (i) how to represent teaching practice from a technical perspective in the development and delivery of online learning environments; and (ii) how to represent teaching practice in an appropriate form to enable teachers to share ideas about innovative online pedagogy and think about the process of design. The underlying premise of learning design is that, if effective, teaching and learning practice can be represented in a systematic way, thus supporting the process of reuse, which could ultimately lead to improved practice. A large international body of work has produced specifications of technical standards to support the delivery of online learning, different learning design representations to disseminate ‘best practice'examples to support and encourage adaptation, and software tools and strategies to support the design process. This book presents a view of current thinking about learning design and provides insight into the future direction of this field of research and development. It is a timely contribution that will stimulate discussion about these issues and guide and advance the learning design field. This book was originally published as a special issue of Learning, Media and Technology.
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- 2013
21. The future of learning design
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Shirley Agostinho, Lori Lockyer, Barry Harper, and Sue Bennett
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Media Technology ,Sociology ,Data science ,Education ,Learning design - Published
- 2011
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22. Ambition, discrimination, and occupational attainment: a study of a British cohort
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Barry Harper and Mohammad Haq
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Craft ,Economics and Econometrics ,Sex discrimination ,Cohort ,Control (management) ,otorhinolaryngologic diseases ,Demographic economics ,Operations management ,Psychology ,health care economics and organizations - Abstract
Examining British cohort data we find significant differences in the occupational aspirations of boys and girls at age 16 that appear to follow a traditional pattern. To isolate the effect of gender hiring bias on occupational attainment a conditional hiring model is estimated. This separates the occupational preferences of workers to join a pool of job applicants from the hiring decision of employers. Conditional on occupational preferences, we find, in general, no evidence of hiring bias against women except in manual/craft occupations. Failure to control for differences in career aspirations, in this study, produces an overestimate of the extent of occupational sex discrimination of around 60%. Copyright 2001 by Oxford University Press.
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- 2001
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23. ICT in higher education: evaluating outcomes for health education
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Lori Lockyer, John W Patterson, and Barry Harper
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Medical education ,Higher education ,business.industry ,Educational technology ,Collaborative learning ,Open learning ,Computer Science Applications ,Education ,Team learning ,Information and Communications Technology ,Professional learning community ,Pedagogy ,Health education ,business ,Psychology - Abstract
This paper presents an investigation that examined and compared the effectiveness of collaborative tutorial activities carried out in both web-based and face-to-face learning environments within an undergraduate health education subject. Effectiveness of the different learning environments was measured in terms of observed learning outcomes, analysis of learner interactions and reported perceptions of the learners regarding their experience. Results demonstrated that web-based environments, with embedded collaborative activities, can effectively foster rich learning experiences that result in attaining positive learning outcomes.
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- 2001
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24. Beauty, Stature and the Labour Market: A British Cohort Study
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Barry Harper
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Statistics and Probability ,Economics and Econometrics ,Labour economics ,Earnings ,media_common.quotation_subject ,Human physical appearance ,Beauty ,Marriage market ,Economics ,Demographic economics ,Statistics, Probability and Uncertainty ,Longitudinal cohort ,Productivity ,Social Sciences (miscellaneous) ,Cohort study ,media_common - Abstract
The influence of physical appearance in the labour market is examined using longitudinal cohort data covering 11,407 individual born in Britain in 1958. Results show that physical appearance has a substantial effect onearnings and employment patterns for both men and women. Irrespective ofgender, those who are assessed as unattractive or short, experience a significant earnings penalty. Tall men receive a pay premium while obese womenexperience a pay penalty. The bulk of the pay differential for appearance arises from employer discrimination, although we find evidence for productivity differences among occupations. The impact of physical appearance is also evident in the marriage market. Among women, those who are tall or obese are less likely to be married; while among men, lower marriage rates are found for those who are short or unattractive.
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- 2000
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25. Who benefits from virtuality?
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Rob Wright, Barry Harper, and John G. Hedberg
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General Computer Science ,Multimedia ,Computer science ,Instructional design ,Information structure ,Educational technology ,Context (language use) ,computer.software_genre ,Metaverse ,Education ,Human–computer interaction ,Active learning ,Virtuality (gaming) ,computer ,Educational software - Abstract
For educational software to take advantage of contemporary views of learning, instructional designers need to employ design models that incorporate the variety of ideas that are based on constructivist frameworks for developing learning environments. These environments, if well designed, can support learner construction of knowledge, however, such frameworks are based upon arguments that learners should be placed in authentic environments that incorporate sophisticated representations of context through such constructs as “virtual worlds”. Within these environments the learner is supported by visual metaphors constructed to represent the information structure and how the “world” operates. This paper will discuss the framework employed in the development of several virtual solutions and the process by which they were constructed.
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- 2000
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26. Researching learning design in open, distance, and flexible learning: investigating approaches to supporting design processes and practices
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Sue Bennett, Barry Harper, Lori Lockyer, and Shirley Agostinho
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Knowledge management ,Multimedia ,business.industry ,Computer science ,Distance education ,Universal design for instruction ,computer.software_genre ,Robot learning ,Learning sciences ,Education ,Information and Communications Technology ,business ,computer ,Learning design - Abstract
The past decade has seen a significant expansion of distance, open, and flexible learning as advancements in information and communication technologies have offered new opportunities for teachers a...
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- 2009
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27. Measuring Effectiveness of Health Education in a Web‐based Learning Environment: a preliminary report
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Lori Lockyer, John W Patterson, and Barry Harper
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Cooperative learning ,Class (computer programming) ,Medical education ,Higher education ,business.industry ,Learning environment ,Educational technology ,Computer-Assisted Instruction ,Flexibility (personality) ,Education ,Resource (project management) ,Pedagogy ,business ,Psychology - Abstract
Driven by claims of efficacy, flexibility and resource effectiveness, higher education is increasingly utilising the Web as an instructional tool. The claims for pedagogical effectiveness are often just that – claims — and appear not to have been proven in the reality of subject presentation and evaluation. Thus, it is necessary to examine assumptions regarding the benefits of Web‐based instruction in terms of effectiveness. This article discusses aspects of an investigation which examined and compared the effectiveness of HIV/AIDS related collaborative tutorial activities carried out in both a Web‐based learning environment and a face‐to‐face class situation within an undergraduate health education subject. Effectiveness of the pedagogical strategy and the different learning environments were measured in terms of observed learning outcomes and reported perceptions of the learners regarding their learning experience. Preliminary results based on measured learning outcomes related to the subject m...
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- 1999
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28. OCCUPATIONAL ATTAINMENT OF MEN IN BRITAIN
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Barry Harper and Mohammad Haq
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Economics and Econometrics ,Earnings ,Occupational prestige ,education ,Longitudinal cohort ,Psychology ,Child development ,Developmental psychology ,Demography - Abstract
The occupational attainment of men aged thirty-three is examined using longitudinal cohort data. The authors find that family background and early child development has a much stronger effect on occupational attainment than found in previous studies for Britain. Tests in math and reading taken at age seven, eleven, and sixteen provide important information regarding the likelihood of occupational success. The authors' results appear to be insensitive to whether they measure attainment using mean earnings or occupational status. Failure to control for unobserved person specific fixed effects causes significant downward bias in estimated returns to educational qualifications acquired after age twenty-three. Copyright 1997 by Royal Economic Society.
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- 1997
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29. Learning designs as a stimulus and support for teachers’ design practices
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Sue Bennett, Barry Harper, Lori Lockyer, Shirley Agostinho, Jennifer Jones, Beetham, H, and Sharpe, R
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Empirical work ,Computer science ,Professional learning community ,University teachers ,Mathematics education ,Design thinking ,USable ,Content knowledge - Abstract
This chapter builds on and brings up to date the work described in Chapter 6. The authors report on a decade of empirical work with teaching practitioners which has led them to conclude that learning designs (by which they mean a specific form of graphical representation and explanatory text) are usable by university teachers. Designs are referred to for guidance and inspiration, in what the authors see as an example of case-based professional learning. Having a classification system seems to support this, even though it is not directly related to subject area. An important finding is that learning designs from the AUTC project can support the integration of pedagogy, technology and content knowledge in practitioners' design thinking.
- Published
- 2013
30. Strategies of Teachers as Users of Interactive Multimedia
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John G. Hedberg, Barry Harper, and Brian Ferry
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Multimedia ,Information seeking ,business.industry ,Computer science ,Educational technology ,Information processing ,Hypermedia ,computer.software_genre ,Teacher education ,Education ,law.invention ,law ,The Internet ,Hypertext ,business ,computer ,Interactive media - Abstract
This study reports the results of an evaluation study of a training process that provided teachers with information about how to use an interactive multimedia package for classroom instruction The ways in which the teachers accessed relevant printed text and hypertext information were mapped and analysed. Search patterns for each information source were tentatively classified into two cognitive strategies labelled as ‘sequential search strategies’ and ‘goal-oriented search strategies’. It was found that the ‘sequential search strategies’ broke down in the non-sequential hypertext environment and users had to be supported by conceptual maps to ensure meaningful outcomes.
- Published
- 1996
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31. User‐driven information systems for quality management in higher education
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Barry Harper, Carla Fasano, Gill Palmer, John G. Hedberg, David Macpherson, and Brenda Weeks
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Information management ,Process management ,OPM3 ,Public Administration ,Computer science ,business.industry ,Management science ,Data management ,Information quality ,Education ,Management information systems ,Information system ,business ,Quality policy ,Project management triangle - Abstract
This paper describes an R&D project carried out at the University of Wollongong during 1993‐94 to explore ways in which an appropriate definition of quality management could be implemented within the institution and supported through the development of an information system. The project identified a quality management framework, developed a series of indicators of institutional performance, created a database based upon user‐defined information requirements and provided an interface to the information which could be used at all levels within the institution. While the emphasis was originally upon the role that performance indicators might play within quality management, the final outcome showed that the original conception was too limited and that a broader approach should be adopted. The project also demonstrated an information structure through which all staff might contribute to effective organisational decision‐making and operation. The paper describes both the products and the development pr...
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- 1995
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32. Occupational sex segregation in Iran 1976–86
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Barry Harper and Parvin Alizadeh
- Subjects
Index (economics) ,Geography ,Total fertility rate ,media_common.quotation_subject ,Geography, Planning and Development ,Islamization ,Islam ,Development ,Sex segregation ,Recession ,Demography ,Sharp rise ,media_common - Abstract
This paper develops an index of occupational sex segregation to examine changes in gender segregation in Iran between 1976–86. This period spans the 1979 Islamic revolution. A sharp rise in occupational sex segregation is identified although the effects are not uniform across occupations. The explanations offered for these trends include the role of islamization and selective taste discrimination, a rising fertility rate and economic recession.
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- 1995
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33. Managing information systems in the school
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Barry Harper, D Bloch, and Jg Hedberg
- Subjects
Knowledge management ,Operations research ,Computer Networks and Communications ,business.industry ,Computer science ,Microcomputer ,Strategy research ,Related research ,Educational technology ,Information system ,Library and Information Sciences ,business ,Information Systems - Abstract
This paper describes the issues surrounding information systems (IS) in the school, in particular the concerns which need to be considered when generating a comprehensive strategy for the implementation of an educational integrated IS. The paper reviews both IS strategy research and innovations in educational technology, and reports on two studies of the problems in IS strategy of educational professionals. In the major study, survey responses from 432 high schools were analyzed to examine the relative use of microcomputer school IS for efficiency of routine functions versus effective decision making defined as greater use of information by school personnel. Schools showed significantly greater use of the systems for more efficient processing of routine tasks. However, operational factors related to the use of the systems as informing tools for more effective decision making were able to be singled out, and relationships among measures of efficiency, effectiveness, decision making and operational factors were identified. The article concludes with implications for institutional practice, related research and professional preparation of educational administrators.
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- 1994
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34. Understanding the design context for Australian university teachers: Implications for the future of learning design
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Barry Harper, Shirley Agostinho, Jennifer Jones, Lisa K Thomas, Sue Bennett, and Lori Lockyer
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Higher education ,business.industry ,media_common.quotation_subject ,Educational technology ,Flexibility (personality) ,Context (language use) ,Education ,Premise ,Media Technology ,Curriculum development ,Mathematics education ,ComputingMilieux_COMPUTERSANDEDUCATION ,Quality (business) ,Engineering ethics ,Sociology ,business ,media_common ,Learning design - Abstract
Based on the premise that providing support for university teachers in designing for their teaching will ultimately improve the quality of student learning outcomes, recent interest in the development of support tools and strategies has gained momentum. This article reports on a study that examined the context in which Australian university teachers design in order to understand what role design support tools and strategies could play. In-depth interviews were conducted with 30 academics across 16 Australian universities. The findings suggest that most Australian university teachers have a high degree of flexibility in their design decisions suggesting that opportunities exist for learning design tools and strategies to be adopted. © 2011 Taylor & Francis.
- Published
- 2011
35. Supporting and Developing Teachers through Telecommunications
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Barry Harper and John G. Hedberg
- Subjects
Knowledge management ,Higher education ,business.industry ,Communication ,Professional development ,Distance education ,Information technology ,Teacher education ,Education ,Open education ,Engineering ethics ,Sociology ,Technological advance ,business - Abstract
The article looks at different ways for providing for teacher development. It makes various assumptions about alternative delivery, and looks at different cases of communication support, with examples of studies. It also looks at future developments.
- Published
- 1993
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36. Supporting Authentic Learning Contexts Beyond Classroom Walls
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Marcus Specht, Jan Herrington, Barry Harper, and Gwyn Brickell
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Authentic learning ,Higher education ,business.industry ,Information and Communications Technology ,Pedagogy ,Indigenous education ,Professional development ,ComputingMilieux_COMPUTERSANDEDUCATION ,Situational ethics ,Psychology ,business ,Experiential learning ,Variety (cybernetics) - Abstract
At the classroom level, contexts for learning are often limited in the experiential component. Teachers and trainers feel overwhelmed by the difficulty of inventing authentic learning contexts, and creating tasks that truly reflect the way knowledge would be used in the real world (Herrington et al. 2004). However, there are growing numbers of examples of how such authentic learning environments are being used in schools, higher education, and professional development in a variety of contexts and discipline areas, such as in literacy education (Ferry et al. 2006), in physical activity fitness and health (Rice et al. 1999), in Indigenous education (Marshall et al. 2001), in evaluation (Agostinho 2006), in multimedia and ICT (Bennett et al. 2001), in literature (Fitzsimmons 2006), and in business writing (Pennell et al. 1997). Teachers and trainers who subscribe to this approach to learning can be very inventive in developing learner perceptions of authentic contexts, but often financial, situational and time constraints limit the experiential elements of authentic learning settings. Open image in new window
- Published
- 2009
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37. Patterns and Pattern Languages in Educational Design
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Lori Lockyer, Shirley Agostinho, Barry Harper, Dai Fei Yang, Sue Bennett, and Peter Goodyear
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business.industry ,Interaction design pattern ,Computer science ,Design activities ,Design pattern ,Systems engineering ,Software engineering ,business - Abstract
This chapter provides an overview of recent research and development (R&D) activity in the area of educational design patterns and pattern languages. It provides a context for evaluating this line of R&D by sketching an account of the practice of educational design, highlighting some of its difficulties and the ways in which design patterns and other aids to design might play a role. It foregrounds a tension between optimising design performance and supporting the evolution of design expertise. The chapter provides examples of recent research by the authors on design patterns for networked learning, as well as pointers to complementary research by others. Connections are made with R&D work on learning design and other approaches to supporting design activity.
- Published
- 2009
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38. Developing a Taxonomy for Learning Designs
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Ron Oliver and Barry Harper
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Knowledge management ,Computer science ,business.industry ,Management science ,Taxonomy (general) ,business - Abstract
This chapter describes the development of a taxonomy of learning designs based on a survey of 52 innovative ICT-using projects that formed the basis of a grounded approach to classifying high quality learning designs. The concept of learning designs has the potential to support academics in the process of offering high quality ICT supported learning settings in the higher education sector. The taxonomy is proposed as a mechanism to explore ways in which learning designs can be made accessible to academics and to help with the understanding of the goals of the learning design movement. The development of the taxonomy is described, and user review of the representation of learning designs in a Web context is discussed. Finally, the current gap in the literature about accurate and effective taxonomies describing and distinguishing between various forms of learning design is discussed in relation to future research agendas.
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- 2009
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39. A Visual Learning Design Representation to facilitate dissemination and reuse of innovative pedagogical strategies in University Teaching
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Barry Harper, John G. Hedberg, Sandra Wills, Shirley Agostinho, and Ron Oliver
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Engineering ,Higher education ,Multimedia ,business.industry ,Educational technology ,Representation (systemics) ,Reuse ,computer.software_genre ,Engineering management ,Web based learning ,University teaching ,business ,Visual learning ,computer - Abstract
This chapter describes a visual learning design representation devised in an Australian funded project that focused on identifying and describing innovative educational practices employing the use of information and communication technologies (ICT). Referred to as Learning Designs project (www.learningdesigns.uow.edu.au), the aim was to produce generic learning design resources and tools to help academics in higher education implement innovative ICT-based learning designs in their own teaching contexts. The chapter describes the Learning Designs project, details how and why the graphical learning design representation was created and provides an example to illustrate the visual formalism. How the authors have built on this work since the completion of the project is also discussed. The purpose of this chapter is to explain how this visual representation works so as to inform teachers and educational researchers of its potential to serve as a common language to describe learning designs.
- Published
- 2008
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40. Describing ICT-based learning designs that promote quality learning outcomes
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Ron Oliver, John G. Hedberg, Shirley Agostinho, Sandra Wills, and Barry Harper
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Engineering ,Knowledge management ,business.industry ,Information and Communications Technology ,Learning environment ,media_common.quotation_subject ,Quality (business) ,Quality learning ,University teaching ,business ,Inclusion (education) ,Learning design ,media_common - Abstract
EDITORS’ INTRODUCTION This chapter uses a grounded approach to describe a framework by which various forms of learning design can be described. The framework was developed from the work of Jonassen (2000) and formed the basis of categorising the learning designs selected for inclusion in the Australian University Teaching Committee (AUTC) project: Information and Communication Technologies and Their Role in Flexible Learning. The chapter showcases examples of the various types of learning design in the framework, and demonstrates the forms of learning environment described by each.
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- 2007
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41. Constructing high quality learning environments using learning designs and learning objects
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J. Lukasiak, Barry Harper, Sue Bennett, Lori Lockyer, and Shirley Agostinho
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Cooperative learning ,Proactive learning ,Knowledge management ,Higher education ,business.industry ,Computer science ,Flourishing ,Educational technology ,Collaborative learning ,Personalized learning ,Open learning ,Experiential learning ,Learning sciences ,Synchronous learning ,Blended learning ,Active learning ,Student learning ,business - Abstract
Designing learning experiences supported by information and communication technology (ICT) is becoming an important skill for all academics in the higher education sector. With a range of "quality" measures being implemented and foreshadowed by government, including "dollars" linked to student learning outcomes, all academics will be increasingly asked to examine their instructional strategies and to offer high quality learning opportunities. Sharing learning resources is seen as one strategy to help academics in this change process. As such, online repositories of learning objects are flourishing to encourage the concept of reuse. However, what is lacking are tools to support academics in designing high quality learning environments that incorporate learning objects. This paper presents a prototype tool that uses the concept of a "learning design" as the framework to assist academics in the design process and demonstrates how learning objects can be incorporated.
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- 2005
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42. Developing a learning object metadata application profile based on LOM suitable for the Australian higher education context
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Sue Bennett, Lori Lockyer, Shirley Agostinho, and Barry Harper
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Metadata ,Multimedia ,Instructional design ,Computer science ,Educational technology ,Context (language use) ,Learning object metadata ,computer.software_genre ,Object (computer science) ,Application profile ,computer ,Learning sciences ,Education - Abstract
This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This framework is premised on the proposition that learning objects are resources that can be incorporated within a learning design. The learning design serves as the pedagogical model that drives the development. The first phase of the project required an analysis of metadata schemas by which learning objects could be described, to facilitate discovery, retrieval and inclusion in a learning design. In particular, the pedagogical descriptors within the IEEE Learning Object Metadata (LOM) standard were examined to determine their suitability for use in this project. The findings indicated that enhancement of the educational descriptors was required. To address this, a learning object metadata application profile specific to Australian higher education has been developed. This paper describes the process by which the metadata application profile was developed within the context of the overall project.
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- 2004
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43. User control and task authenticity for spatial learning in 3D environments
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Barry Harper and Barney Dalgarno
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Multimedia ,Computer science ,Instructional design ,Spatial ability ,Educational technology ,Animation ,computer.software_genre ,Education ,Human–computer interaction ,Active learning ,Virtual Laboratory ,Learning theory ,Piaget's theory of cognitive development ,computer - Abstract
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook tasks in the virtual laboratory and were tested on their spatial knowledge through written tests. The results of the study indicate that view control and object manipulation enhance spatial learning but only if the learner undertakes authentic tasks that require this learning. These results have implications for educational designers making a choice between video or animation and interactive 3D technologies. The results are discussed within the framework of Piaget's theories on active learning and Gibson's ecological theory of perception and action.
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- 2004
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44. The feminisation of the labour force in Iran
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Barry Harper
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- 2003
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45. Implementing generic learning designs based upon quality ICT exemplars
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Sandra Wills, Barry Harper, John G. Hedberg, Shirley Agostinho, and Ron Oliver
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Blended learning ,Engineering management ,Knowledge management ,Computer science ,business.industry ,Teaching and learning center ,Active learning ,Educational technology ,Context (language use) ,Open learning ,business ,Learning sciences ,Synchronous learning - Abstract
Within the context of an AUTC funded Project: Information and Communication Technologies and Their Role in Flexible Learning, this paper presents an analysis of learning designs using ICTs and how this grounded approach might be a more useful structure to design effective learning environments. The project has developed generic or reusable frameworks for technology-enhanced high quality learning experiences in higher education and this paper will present several examples, of the original design and how the key elements were selected and developed for use by others. As this project is currently developing these generic exemplars of learning designs, the final presentation will demonstrate how the designs might be reengineered to become useful templates for other instructors and other knowledge domains.
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- 2003
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46. Developing on-line tools to support learners in problem-solving activities
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Barry Harper, Gwyn Brickell, and Brian Ferry
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Cognitive tools ,Structure (mathematical logic) ,Knowledge management ,Process (engineering) ,business.industry ,Computer science ,Learning environment ,Informal logic ,Feature (machine learning) ,Collaborative learning ,business ,Argumentation theory - Abstract
In recent years, research has focused on understanding how learners can benefit from tools that can assist in the development of informal reasoning skills when constructing arguments in collaborative learning with web-based learning environments. A common approach taken by each of these systems is to use support mechanisms (scaffolding) to facilitate student learning through the development of improved reasoning and argumentation skills. The authors of this paper have been developing computer-based learning environments for the past ten years, and have developed several award winning CD-ROM packages that feature a range of cognitive tools designed to assist learning. The development of these products has provided a rich source of information about learner use of cognitive tools. Our research has shown that two recurring issues keep emerging: 1. There is a need to develop generic cognitive tools that assist learners to understand and solve problems that relate to different knowledge domains. 2. There is a need to help learners to analyse and structure information gathered, when they use cognitive tools. This paper reports on the outcomes of a study into the reasoning and argumentation skills of pre-service education students engaged in problem solving within a computer-based learning environment. The implications for the design of a support framework to assist in this process will also be discussed.
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- 2003
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47. Institutional Implementation of ICT in Higher Education: An Australian Perspective
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Barry Harper, John O'Donoghue, and Ron Oliver
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Further education ,Higher education ,Information and Communications Technology ,business.industry ,Political science ,Perspective (graphical) ,Pedagogy ,business - Published
- 2003
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48. Constructivist approaches to authoring
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John G. Hedberg and Barry Harper
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Multimedia ,Computer science ,Human–computer interaction ,computer.software_genre ,computer ,Education - Abstract
This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have resulted from its use.
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- 2002
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49. Designing real life cases to support authentic design activities
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John G. Hedberg, Barry Harper, and Sue Bennett
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Higher education ,Computer science ,Design activities ,Instructional design ,business.industry ,Educational technology ,Subject (philosophy) ,Teacher education ,Education ,Range (mathematics) ,Pedagogy ,ComputingMilieux_COMPUTERSANDEDUCATION ,Task analysis ,Engineering ethics ,business - Abstract
Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real life cases developed as support materials for learners undertaking a major multimedia design project. Their implementation in a graduate education subject forms the basis of a wider study investigating learners' interpretations and use of case materials.
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- 2002
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50. Designing computer-based cognitive tools to assist learners to interpret graphs and tables
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Barry Harper, Brian Ferry, and John G. Hedberg
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Interpretation (logic) ,Journal entry ,Computer science ,business.industry ,Cognition ,Sample (statistics) ,Education ,Cognitive tools ,Software ,Audit trail ,Human–computer interaction ,Mathematics education ,business ,Cognitive load - Abstract
This paper reports on the development and evaluation of cognitive tools used to interpret graphs and tables. The development of these tools was informed by research about how learners interpreted graphs and tables. A prototype of the cognitive tools was trialed with a small sample of preservice teachers. This prototype was then improved and used again with a larger sample. Data from individual audit trails of software use, journal entries and interviews with a small sample of preservice teachers were used to evaluate the cognitive tools. The findings showed that the simple, context-specific cognitive tools developed helped to reduce the cognitive load associated with the interpretation of graphs and tables.
- Published
- 1999
- Full Text
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