33 results on '"Barreda-Ángeles, Miguel"'
Search Results
2. Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study
3. Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence
4. The impact of the sonic logo’s acoustic features on orienting responses, emotions and brand personality transmission
5. Development and experimental validation of a dataset of 360°-videos for facilitating school-based bullying prevention programs
6. Quality of Experience and Quality of Service Metrics for 3D Content
7. How to Tell a Story about Gender Inequality in 360°-Volumetric-Video to Virtual Reality Users?
8. Modelling effects of S3D visual discomfort in human emotional state using data mining techniques
9. Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
10. Contactless approach for heart rate estimation for QoE assessment
11. Efficient wavelet-based artifact removal for electrodermal activity in real-world applications
12. MuDERI: Multimodal Database for Emotion Recognition Among Intellectually Disabled Individuals
13. Periodismo inmersivo en España: Análisis de la primera generación de contenidos periodísticos en realidad virtual/Immersive journalism in Spain: Analysis of the first generation of virtual reality journalistic contents
14. The impact of drowsiness on in-vehicle human-machine interaction with head-up and head-down displays
15. Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey
16. Quality of Experience and Quality of Service Metrics for 3D Content
17. Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey
18. A Psychophysiological Approach to the Usability Evaluation of a Multi-view Video Browsing Tool
19. Perception of Recycled Plastics for Improved Consumer Acceptance through Self-Reported and Physiological Measures
20. Hooked on the metaverse? Exploring the prevalence of addiction to virtual reality applications
21. MuDERI: Multimodal Database for Emotion Recognition Among Intellectually Disabled Individuals
22. An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment
23. The impact of the sonic logo’s acoustic features on orienting responses, emotions and brand personality transmission
24. Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing
25. Exploring the Effects of Personal Information in Television News
26. Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
27. Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing.
28. Immersive journalism in Spain: Analysis of the first generation of virtual reality journalistic contents
29. Learned effects of structural components of newscasts on viewers’ information processing: The case of Stings
30. El análisis de la atención en la recepción televisiva: la incidencia de las respuestas automáticas de atención en la motivación hacia el consumo de contenidos
31. La investigación sobre la atención durante el consumo de televisión: Avances actuales y retos futuros
32. Unconscious Physiological Effects of Search Latency on Users and Their Click Behaviour
33. Research on viewers’ attention while watching television: Latest developments and future challenges
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