278 results on '"Barfield, Woodrow"'
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2. Considering intellectual property law for embodied forms of artificial intelligence
3. The Use of Haptic Display Technology in Education
4. An Introduction to Law and Algorithms
5. Advanced Introduction to Law and Artificial Intelligence
6. The Future to Merge with AI Machines
7. Cognitive Liberty, Brain Implants, and Neuroprosthesis
8. Modifying, Enhancing, and Hacking the Body
9. Sensors and the Law
10. The Coming Singularity
11. The Technological Future
12. The Law of Looks and Artificial Bodies
13. The Law of Artificially Intelligent Brains
14. Liability for Autonomous and Artificially Intelligent Robots
15. Commercial Speech, Intellectual Property Rights, and Advertising Using Virtual Images Inserted in TV, Film, and the Real World
16. Advertising legal issues in virtual and augmented reality
17. Research Handbook on the Law of Artificial Intelligence
18. Research Handbook on the Law of Virtual and Augmented Reality
19. Wearable Computers and Augmented Reality: Musings and Future Directions
20. Cyber-Humans
21. A Systems and Control Theory Approach for Law and Artificial Intelligence: Demystifying the “Black-Box”
22. Introduction to Special Issue “Human Enhancement Technologies and Our Merger with Machines”
23. Legal personhood in the age of artificially intelligent robots
24. Intellectual property rights in virtual environments: considering the rights of owners, programmers and virtual avatars.
25. Special issue on spatial sound in virtual, augmented, and mixed-reality environments
26. The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment
27. On money, taxes, and property in virtual reality
28. The effect of update rate on the sense of presence within virtual environments
29. Artificial intelligence and privacy: AI enters the house through the cloud
30. Skilled performance on software as a function of domain expertise and program organization
31. Spatial discrimination in three-dimensional displays as a function of computer graphics eyepoint elevation and stereoscopic viewing
32. Spatial performance with perspective displays as a function of computer graphics eyepoint elevation and geometric field of view
33. Estimation of spatial distortion as a function of geometric parameters of perspective
34. Judgments of azimuth and elevation as a function of monoscopic and binocular depth cues using a perspective display
35. Expanding the Human-Machine Nexus
36. The effect of motorist information on commuter behavior: classification of drivers into commuter groups
37. A primer on usability testing for developers of traveler information systems
38. Effect of geometric parameters of perspective on judgements of spatial information
39. Integrating commuter information needs in the design of a motorist information system
40. Surveying commuter behavior: designing motorist information systems
41. Presence and Performance Within Virtual Environments
42. Introduction to Virtual Environments and Advanced Interface Design
43. Augmented-Reality Displays
44. Eccentricity, contrast, and angular extent as factors in the perception of peripheral apparent motion
45. The Process of Evolution, Human Enhancement Technology, and Cyborgs
46. Virtually Everything About Virtual Reality
47. The right of publicity in virtual reality
48. Information retrieval with a printed user's manual and with online HyperCard help
49. Towards a law of artificial intelligence
50. The law of virtual reality and increasingly smart virtual avatars
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