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139 results on '"Barachant A"'

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1. Building Brain Invaders: EEG data of an experimental validation

2. Brain Invaders Adaptive versus Non-Adaptive P300 Brain-Computer Interface dataset

3. MOABB: Trustworthy algorithm benchmarking for BCIs

4. Approximate Joint Diagonalization and Geometric Mean of Symmetric Positive Definite Matrices

6. A Plug&Play P300 BCI Using Information Geometry

7. A New Generation of Brain-Computer Interface Based on Riemannian Geometry

23. Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial.

30. Effect of sensory and motor connectivity on hand function in pediatric hemiplegia

31. Using Data From the Microsoft Kinect 2 to Quantify Upper Limb Behavior: A Feasibility Study

32. Fixed Point Algorithms for Estimating Power Means of Positive Definite Matrices

33. Ensembling crowdsourced seizure prediction algorithms using long-term human intracranial EEG

34. Building Brain Invaders: EEG data of an experimental validation

35. Ensembling crowdsourced seizure prediction algorithms using long-term human intracranial EEG

36. An automated, electronic assessment tool can accurately classify older adult postural stability

37. Encoding and Decoding Neuronal Dynamics: Methodological Framework to Uncover the Algorithms of Cognition

38. Ensembling crowdsourced seizure prediction algorithms using long‐term human intracranial EEG

39. Pushing the limits of BCI accuracy: Winning solution of the Grasp & Lift EEG challenge

40. Riemannian Geometry Boosts Representational Similarity Analyses of Dense Neural Time Series

41. Single-trial detection of event-related fields in MEG from the presentation of happy faces: Results of the Biomag 2016 data challenge

42. A Closed-Form Unsupervised Geometry-Aware Dimensionality Reduction Method in the Riemannian Manifold of SPD Matrices

44. Epilepsyecosystem.org: crowd-sourcing reproducible seizure prediction with long-term human intracranial EEG

45. Effect of sensory and motor connectivity on hand function in pediatric hemiplegia

46. Riemannian geometry for EEG-based brain-computer interfaces; a primer and a review

47. Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial

48. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force

49. A Fixed-Point Algorithm for Estimating Power Means of Positive Definite Matrices

50. 'Brain Invaders 2' : an open source Plug & Play multi-user BCI videogame

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