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1. BiPMAP: A Toolbox for Predictions of Perceived Motion Artifacts on Modern Displays

2. The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design

4. Optics and neural adaptation jointly limit human stereovision

5. Binocular vision and the control of foot placement during walking in natural terrain

6. Binocular Eye Movements Are Adapted to the Natural Environment

8. Creating correct blur and its effect on accommodation

10. The Perceptual Consequences of Curved Screens

11. ChromaBlur: Rendering chromatic eye aberration improves accommodation and realism

12. The Perceptual Consequences of Curved Screens

14. Dynamic lens and monovision 3D displays to improve viewer comfort

15. The natural statistics of blur

16. Stereoscopic depth constancy

17. Dynamic lens and monovision 3D displays to improve viewer comfort

18. Blur and the perception of depth at occlusions

19. Assessing and Improving the Identification of Computer-Generated Portraits

20. Why do animal eyes have pupils of different shapes?

21. Optimal presentation of imagery with focus cues on multi-plane displays

22. Stereopsis is adaptive for the natural environment

23. Stereoscopic 3D display technique using spatiotemporal interlacing has improved spatial and temporal properties

24. Stereoscopic 3D display with color interlacing improves perceived depth

25. The visibility of color breakup and a means to reduce it

26. The rate of change of vergence–accommodation conflict affects visual discomfort

27. 55.1: Distinguished Paper: Motion Artifacts on 240Hz OLED Stereoscopic 3D Displays

28. The Limits of Human Stereopsis in Space and Time

31. The venetian-blind effect: a preference for zero disparity or zero slant?

32. Creating effective focus cues in multi-plane 3D displays

33. Natural-Scene Statistics Predict How the Figure–Ground Cue of Convexity Affects Human Depth Perception

34. Using blur to affect perceived distance and size

42. 3D Displays.

43. Selective Adaptation and Infant Habituation Revisited: A Reply to Ackles and Karrer.

46. 3D Displays

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