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2. Does Gamification Work? Analyzing Effects of Game Features on Learning in an Adaptive Scenario-Based Trainer

3. A Human-Centered Approach to Designing Gestures for Natural User Interfaces

4. Comparing Capabilities of Simulation Modalities for Training Combat Casualty Care: Perspectives of Combat Medics.

5. Using Natural Gesture Interactions Leads to Higher Usability and Presence in a Computer Lesson

6. Developing an Adaptive Trainer for Joint Terminal Attack Controllers

8. Understanding the Effects of Health Care Distance Simulation

9. Health Care Simulation in Person and at a Distance

12. Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training

14. Integrating Human Factors to Enhance Healthcare Distance Simulation

21. The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design.

38. Establishing Measurement Equivalence Across Computer- and Paper-Based Tests of Spatial Cognition.

39. Greenhouse gas emissions from green waste composting windrow.

41. Understanding the Effects of Health Care Distance Simulation: A Systematic Review.

42. Health Care Simulation in Person and at a Distance: A Systematic Review.

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