42 results on '"Bailey, Shannon K."'
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2. Does Gamification Work? Analyzing Effects of Game Features on Learning in an Adaptive Scenario-Based Trainer
3. A Human-Centered Approach to Designing Gestures for Natural User Interfaces
4. Comparing Capabilities of Simulation Modalities for Training Combat Casualty Care: Perspectives of Combat Medics.
5. Using Natural Gesture Interactions Leads to Higher Usability and Presence in a Computer Lesson
6. Developing an Adaptive Trainer for Joint Terminal Attack Controllers
7. Immersive distance simulation: Exploring the educational impact of stereoscopic extended reality (XR) video in remote learning environments
8. Understanding the Effects of Health Care Distance Simulation
9. Health Care Simulation in Person and at a Distance
10. Comparing Capabilities of Simulation Modalities for Training Combat Casualty Care: Perspectives of Combat Medics
11. Does Gamification Work? Analyzing Effects of Game Features on Learning in an Adaptive Scenario-Based Trainer
12. Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training
13. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review
14. Integrating Human Factors to Enhance Healthcare Distance Simulation
15. Health Care Simulation in Person and at a Distance: A Systematic Review.
16. Developing an Adaptive Trainer for Joint Terminal Attack Controllers
17. Using Natural Gesture Interactions Leads to Higher Usability and Presence in a Computer Lesson
18. Human factors’ role in distance healthcare simulation
19. Procedural learning in virtual reality: The role of immersion, interactivity, and spatial ability.
20. Virtual Reality Streaming for Remote Medical Training: Evaluation of Interface Usability with Physicians
21. The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design.
22. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review
23. Assessing Usability of Untethered Head-Mounted Displays for Medical Education
24. Self-reported craft expertise predicts maintenance of spatial ability in old age
25. Assessing Usability of Untethered Head-Mounted Displays for Medical Education: A Within-Person Randomized Trial.
26. Is Virtual Reality Streaming Ready for Remote Medical Education? Measuring Latency of Stereoscopic VR for Telementoring
27. Validation of Live Virtual Reality for Remote Surgical Education: A Usability Evaluation in Orthopedic Surgery
28. The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design
29. Remote solution for immersive surgical mentoring
30. Performance on a Natural User Interface Task is Correlated with Higher Gesture Production
31. Measurements of Greenhouse Gas Flux from Composting Green-Waste Using Micrometeorological Mass Balance and Flow-Through Chambers
32. Establishing Measurement Equivalence Across Computer- and Paper-Based Tests of Spatial Cognition
33. Measurement of Technology Behaviors: A Look at Texting Scales
34. Development of Gesture-based Commands for Natural User Interfaces
35. Greenhouse gas emissions from green waste composting windrow
36. Individual Differences in Middle School and College Students’ Texting
37. Predictors of Views about Punishing Animal Abuse
38. Establishing Measurement Equivalence Across Computer- and Paper-Based Tests of Spatial Cognition.
39. Greenhouse gas emissions from green waste composting windrow.
40. The Impact of Synthetic and Accented Speech on Unattended Recall in a Dichotic Listening Task
41. Understanding the Effects of Health Care Distance Simulation: A Systematic Review.
42. Health Care Simulation in Person and at a Distance: A Systematic Review.
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