Search

Your search keyword '"Bacon, Liz"' showing total 152 results

Search Constraints

Start Over You searched for: Author "Bacon, Liz" Remove constraint Author: "Bacon, Liz"
152 results on '"Bacon, Liz"'

Search Results

2. Equality of Opportunity for Work Experience? Computing Students at Two UK Universities 'Play the Game'

3. The Future of Women in Technology: Challenges and Recommendations.

7. The Use of Social Bookmarking by Health Care Students to Create Communities of Practice

8. A Case Based Reasoning Approach for the Monitoring of Business Workflows

9. Using Emotional Intelligence in Training Crisis Managers: The Pandora Approach

11. Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

19. Integration of BPM Systems

22. Developing a Framework for Automated Scenario-\ud Based e-Learning Design

23. Gender Differences and Digital Learning Games – One Size Does not fit all

24. Developing a public online learning environment for crisis awareness, preparation, and response

25. Developing a Framework for Automated Scenario- Based e-Learning Design

26. Serious games: an attractive approach to improve awareness of community policing technologies

30. Supporting real-time decision-making under stress in an online training environment

32. Virtual scaffolding – constructivism in online learning

33. How to develop a GROOC: Establishing group dynamics in MOOCs

38. Using a dashboard-based statistical information system to support online learning - The Tourism Monitor Project

39. An investigation of digital games features that appeal to young females and males

40. Online game-based learning system for STEM knowledge and role models: the masters of STEM project

41. The move to student-centric learning: Progress and pitfalls

42. The Role of Social Media in Motivating Students in Pre-Connectivist MOOCs.

43. Developing User-Driven Engagement in Public Information Campaigns: Lessons from Practice.

46. Addressing retention and completion in MOOCs - a student-centric design approach

48. Learning design approaches for personalised and non-personalised e-learling systems

50. Essential knowledge aggregation, delivery and assessment

Catalog

Books, media, physical & digital resources