152 results on '"Bacon, Liz"'
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2. Equality of Opportunity for Work Experience? Computing Students at Two UK Universities 'Play the Game'
3. The Future of Women in Technology: Challenges and Recommendations.
4. Serious Games: An Attractive Approach to Improve Awareness
5. Motivationally Appealing Computer Science e-Learning Games: An Inclusive Design Approach
6. Serious Games: An Attractive Approach to Improve Awareness
7. The Use of Social Bookmarking by Health Care Students to Create Communities of Practice
8. A Case Based Reasoning Approach for the Monitoring of Business Workflows
9. Using Emotional Intelligence in Training Crisis Managers: The Pandora Approach
10. Digital Technologies and Aging
11. Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play
12. SOFT – Generating Highly Flexible Object Code from XML Specifications
13. A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming
14. Learning Programming at the Computational Thinking Level via Digital Game-Play
15. Proposing a multi-agency development framework
16. Smartphone Applications Designed to Improve Older People’s Chronic Pain Management: An Integrated Systematic Review
17. Cyber Security Countermeasures to Combat Cyber Terrorism
18. Understanding Computational Thinking before Programming
19. Integration of BPM Systems
20. A Case Based Reasoning Approach for the Monitoring of Business Workflows
21. An Analysis of a Video Game on Cognitive Abilities: A Study to Enhance Psychomotor Skills via Game-Play
22. Developing a Framework for Automated Scenario-\ud Based e-Learning Design
23. Gender Differences and Digital Learning Games – One Size Does not fit all
24. Developing a public online learning environment for crisis awareness, preparation, and response
25. Developing a Framework for Automated Scenario- Based e-Learning Design
26. Serious games: an attractive approach to improve awareness of community policing technologies
27. A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework
28. Developing a Framework for Automated Scenario-Based e-Learning Design
29. Benefits and Challenges in the Use of Big Data and AI
30. Supporting real-time decision-making under stress in an online training environment
31. Lifelong digital skills development, current picture and future challenges. June 2016 (minor updates July 2017)
32. Virtual scaffolding – constructivism in online learning
33. How to develop a GROOC: Establishing group dynamics in MOOCs
34. Intelligent and immersive systems for mass education: Keynote address
35. Developing a Public Online Learning Environment for Crisis Awareness, Preparation, and Response
36. Supporting Real-Time Decision-Making Under Stress in an Online Training Environment
37. Integrating Online Learning into Workplace Information Systems – Supporting the Goal of Lifelong Learning
38. Using a dashboard-based statistical information system to support online learning - The Tourism Monitor Project
39. An investigation of digital games features that appeal to young females and males
40. Online game-based learning system for STEM knowledge and role models: the masters of STEM project
41. The move to student-centric learning: Progress and pitfalls
42. The Role of Social Media in Motivating Students in Pre-Connectivist MOOCs.
43. Developing User-Driven Engagement in Public Information Campaigns: Lessons from Practice.
44. Chapter 20 - Cyber Security Countermeasures to Combat Cyber Terrorism
45. The Challenges of Creating Successful Collaborative Working and Learning Activities in Online Engineering Courses
46. Addressing retention and completion in MOOCs - a student-centric design approach
47. A conceptual framework for design of mobile governance in developing countries: The case of Bangladesh
48. Learning design approaches for personalised and non-personalised e-learling systems
49. Real-time Decision Support in Online Training Environments
50. Essential knowledge aggregation, delivery and assessment
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