1. Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Atari
- Author
-
Ayton, Benjamin and Asai, Masataro
- Subjects
Computer Science - Artificial Intelligence ,Computer Science - Machine Learning - Abstract
Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for each screen using a hand designed feature set or a variational autoencoder trained on game screens (VAE-IW), and prune screens that do not have novel features during the search. We propose Olive (Online-VAE-IW), which updates the VAE features online using active learning to maximize the utility of screens observed during planning. Experimental results in 55 Atari games demonstrate that it outperforms Rollout-IW by 42-to-11 and VAE-IW by 32-to-20. Moreover, Olive outperforms existing work based on policy-learning ($\pi$-IW, DQN) trained with 100x training budget by 30-to-22 and 31-to-17, and a state of the art data-efficient reinforcement learning (EfficientZero) trained with the same training budget and ran with 1.8x planning budget by 18-to-7 in Atari 100k benchmark, with no policy learning at all. The source code is available at github.com/ibm/atari-active-learning ., Comment: Accepted in ICAPS 2022, Planning & Learning track. Edits: Title change. Fixed the variance update formula. Updated the scores of $\pi$-IW as per authors' request. Included the results of DQN and EfficientZero
- Published
- 2021