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6. Digital Religion

8. Debating (in) echo chambers: How culture shapes communication in conspiracy theory networks on YouTube.

10. Introduction

13. Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit.

15. Participatory Conspiracy Culture: Believing, doubting and playing with conspiracy theories on Reddit

22. Marketable religion: How game company Ubisoft commodified religion for a global audience.

25. Pressure to Play: Socio-Technical Pressure in Online Multiplayer Games

26. The Spiritual Turn and the Decline of Tradition: The Spread of Post-Christian Spirituality in 14 Western Countries, 1981-2000

34. Pressure to play: Social pressure in online multiplayer games.

36. From the unbelievable to the undeniable: Epistemological pluralism, or how conspiracy theorists legitimate their extraordinary truth claims.

39. Post-human encounters: Humanising the technological Other in videogames.

41. Pop theology: forum discussions on religion in videogames.

42. Mechanisms of Disclosure: A Socio-technical Perspective on Sociality in Massively Multiplayer Online Role-playing Games.

45. Paradoxes of Individualization : Social Control and Social Conflict in Contemporary Modernity

50. Playing the Other: Role-playing religion in videogames.

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