4 results on '"Attention Cues"'
Search Results
2. Can Small Changes Matter? Reducing Cognitive Load in Educational Media Supports Low-Income Preschoolers' Vocabulary Learning.
- Author
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Samudra, Preeti G., Wong, Kevin M., and Neuman, Susan B.
- Subjects
- *
COGNITIVE load , *TEACHING aids , *EDUCATIONAL support , *PRESCHOOL children , *EDUCATIONAL films , *VOCABULARY - Abstract
Preschoolers can learn vocabulary from educational videos, but children from low-income backgrounds often do not learn as effectively as their higher income peers. We investigated whether adding attention-directing cues to media (Study 1) and slowing the pacing of media (Study 2) supported vocabulary learning for preschoolers from low-income homes. We hypothesized that children would benefit from the reduced top-down processing demands in Study 1 (N = 80), and from the additional processing time in Study 2 (N = 70). Both studies utilized counterbalanced within-subjects designs with each child participating in both the experimental (added cues or slowed pacing) and control condition. Results showed that children performed better on receptive vocabulary posttests when attention cues were added (Study 1) and when the pacing was slower (Study 2) compared with the controls, though effects sizes were small. There were no differences by condition for expressive vocabulary. In Study 2 (slower pacing), we measured visual attention to videos using eye-tracking to see if the slow pacing could sustain children's attention to the video as effectively as the standard pacing. No differences in attention were observed between the slower and standard paced videos. However, attention predicted learning more strongly in the standard paced videos than the slower paced videos, suggesting that visual attention was less of a limiting factor for learning in the slower paced videos. Overall, findings suggest that reducing the cognitive load of educational media can be beneficial for vocabulary learning for children from low-income homes. Educational Impact and Implications Statement: The present study finds that adding attention-directing cues and slowing the pacing of educational videos might improve vocabulary learning for preschoolers from low-income backgrounds. The observed improvements were small, however, suggesting that we need to do more to support the learning of at-risk populations by studying and using multiple mechanisms to facilitate their processing of educational content. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
3. Experiencing Presence in a Virtual Reality Music Video
- Author
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Linnea Bjerregaard Pedersen and Rolf Nordahl
- Subjects
Alternative methods ,media_common.quotation_subject ,Virtual Reality ,Virtual reality ,computer.software_genre ,Motion (physics) ,Visualization ,Feeling ,Virtual machine ,Human–computer interaction ,Music Videos ,Perception ,Immersion ,Presence ,Attention Cues ,Psychology ,computer ,Sensory cue ,media_common - Abstract
As some music artists begin to explore virtual reality (VR) as a medium for their music videos, it was found challenging to direct people's attention using traditional film techniques. These must, therefore, be innovative or alternative methods established. To evaluate the effectiveness of attention cues and their correlation of eliciting a sense of presence, a music video was created in a virtual environment (VE). Two design iterations were completed. The first investigated the size, colour, and movement pattern of the visual cues and the second examined if the cue was perceived as a part of the virtual world. It was found that the cue should have a vibrant yet not necessarily contrasting colour, depending on the background (here pink on purple), and have animate motion, giving a more coherent perception the world. This study investigated the user's level of presence experiencing the music video in VR, compared to a smartphone. The results demonstrate that the feeling of presence in the VR is significantly higher.
- Published
- 2021
- Full Text
- View/download PDF
4. Attention-driven object detection and segmentation for robotics
- Author
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Potapova, Ekaterina
- Subjects
attention points ,attention cues ,objectness ,3D Visual attention ,incremental segmentation ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,object detection ,fixation points ,object segmentation ,saliency maps ,attention-driven object segmentation ,clutter ,Visual attention - Abstract
Vision is an essential part of any robotic system and plays an important role in such typical robotic tasks for domestic environments as searching and grasping objects in cluttered scenes. To be efficient, vision systems are required to provide fast object detection and segmentation mechanisms. In the past, attention mechanisms have been proposed to cope with the complexity of the real world by detecting and prioritizing the processing of objects of interest, and therefore guide the search and segmentation of objects. The goal of this thesis is to create an attention-based visual system, consisting of attention-based object detection and attention-driven object segmentation for a robot. Many models of visual attention have been proposed and proven to be very useful in robotic applications. We address the problem of obtaining meaningful saliency measures based on such characteristics as the object height and surface orientations that appear to be qualitatively better than traditional saliency maps. Moreover, recently it has been shown in the literature that not only single visual features, based on color, orientation or curvature attract attention, but complete objects do. Symmetry is a feature of many man-made and also natural objects and has thus been identified as a candidate for attentional operators. However, not many techniques exist to date that exploit symmetry-based saliency. In this thesis, a novel symmetry-based saliency operator that works on 3D data and does not assume any object model is presented. We show that the proposed saliency maps are better suited for the task of object detection. Object detection was implemented by means of extracting fixation points from saliency maps. The evaluation in terms of the quality of fixation points showed that the proposed algorithms outperform current state-of the-art saliency operators. The quality of attention points was defined in terms of their location within the object and the number of attended objects. Segmentation of highly cluttered indoor scenes is a challenging task and traditional segmentation methods are often overwhelmed by the complexity of the scene and require a significant amount of processing time. To tackle this problem we propose to use attention-driven and incremental segmentation, where attention mechanisms are used to prioritize parts of the scene to be handled first. In this work, we combined a saliency operator based on 3D symmetry with three segmentation methods. The first one is based on clustering locally planar surface patches. The second method segments attended objects using an edge map based on color, depth and curvature within a probabilistic framework. We also proposed a third method, an incremental attention-driven mechanism, that outputs object hypotheses composed of parametric surface models. We evaluated our approaches on two publicly available datasets of cluttered indoor scenes containing man-made objects. We showed that the proposed methods outperform existing state-of-the-art attention-driven segmentation algorithms in terms of segmentation quality and computational performance.
- Published
- 2014
- Full Text
- View/download PDF
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