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334 results on '"Aslina Baharum"'

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1. Novel logic mining incorporating log linear approach

2. The Use of VARI, GLI, and VIgreen Formulas in Detecting Vegetation In aerial Images

21. Jawi using multi-maker augmented reality

23. Awareness KAP On COVID-19 among university students in Sabah

24. User Experience in Product Design and Development: Perspectives and Strategies

25. The Mediation Effects of Capital Structure: Evidence from Malaysian and Indonesian Economic Sectors

28. The need of gamified assessment for engaging learning experience

29. Evaluation of positive emotion in children mobile learning application

33. Participatory Design: Apps from The Older Adults to The Older Adults

34. Evaluation of appliances mobile controller system using expectation-confirmation theory model

35. Learn Programming Framework for Malaysian Preschoolers

37. The Use of VARI, GLI, and VIgreen Formulas in Detecting Vegetation In aerial Images

38. Designing Emotion Interface in E-Learning Application for Children

39. Information Visualization for Food Mobile Application: Hangri 2.0

40. Identifying the Types of Phobia: A Preliminary Investigation to Reduce Phobia through Gaming Approach

41. Reducing Cognitive Impairment Among Dementia Users Through Mobile Application

42. Proceedings of the 2024 3rd International Conference on Information Economy, Data Modelling and Cloud Computing (ICIDC 2024)

43. Proceedings of the 4th International Conference on Advances in Computational Science and Engineering : ICACSE 2023, 16–17 December, Manila, Philippines

44. Awareness KAP on Covid-19 Among University Students in Sabah

45. Correlation assessment between working and academic performance

46. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

47. Gamification for Tourist Guide Application

48. Designing an instrument for gamified community-based application using critical analysis: Preliminary study

49. Correlation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity

50. A preliminary study on identifying the level of student engagement in blended learning

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