42 results on '"Antoniou, Panagiotis E."'
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2. 3D printing and virtual and augmented reality in medicine and surgery: tackling the content development barrier through co-creative approaches
3. Contributors
4. Medical Education Escape Room Aligned with Flipped Classroom and Powered by Mobile Augmented Reality.
5. Contributors
6. Implementing digital learning for health
7. Virtual and augmented reality in neuroscience
8. Scoping the Window to the Universe; Design Considerations and Expert Evaluation of an Augmented Reality Mobile Application for Astronomy Education
9. Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study
10. DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
11. Early Detection of Dementia
12. Integrating the USEFIL Assisted Living Platform; Observation from the Field
13. Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources
14. Exploring the use of virtual reality in surgical education
15. A lightweight framework for transparent cross platform communication of controller data in ambient assisted living environments
16. Versatile mixed reality medical educational spaces; requirement analysis from expert users
17. Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments
18. Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula
19. Evaluating Co-Creative XR Resource Design and Development; Observations From the Field
20. Chapter 4 - 3D printing and virtual and augmented reality in medicine and surgery: tackling the content development barrier through co-creative approaches
21. Co-creative Virtual Reality Content Development in Healthcare; Evaluation Methods and Curricular Integration.
22. Editorial: Immersive Media in Connected Health
23. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study
24. Spinning off Gerotechnology Business Activities
25. Instrumenting the eHome and Preparing Elderly Pilots
26. Chapter Seven - Implementing digital learning for health
27. Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem
28. A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces
29. Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments
30. Non Linear Analysis of Magnetoencephalographic Signals as a Tool for Assessing Malignant Lesions of the Brain: First Results
31. Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study (Preprint)
32. Learning with Educational Robotics through Co-creative Methodologies
33. Towards Classroom Affective Analytics. Validating an Affective State Self-reporting tool for the medical classroom
34. Virtual Scenarios for Stealth Assessment of the Elderly: Perceptions and Acceptance of Technology-Based Health and Wellness Interventions
35. Towards Evidence Based M-Health Application Design in Cancer Patient Healthy Lifestyle Interventions
36. Towards Evidence Based M-Health Application Design in Cancer Patient Healthy Lifestyle Interventions
37. Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case
38. Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens
39. Design of Novel Teaching Episodes in Medical Education Using Emerging Experiential Digital Assets: Technology Enabled Medical Education Beyond the Gimmicky
40. Early Detection of Dementia
41. Assessing Brain Pathophysiology through Non-Linear Analysis of MEG in Ιdiopathic Generalized Epilepsy Cases
42. MR Imaged Polymer Gel Radiation Dosimetry: Disclosed Yet Unpatented
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