244 results on '"Anna L Cox"'
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2. Examining young adults daily perspectives on usage of anxiety apps: A user study.
3. The Functionality of Mobile Apps for Anxiety: Systematic Search and Analysis of Engagement and Tailoring Features
4. Ecological momentary interventions for mental health: A scoping review.
5. Understanding the use of contextual cues: design implications for medication adherence technologies that support remembering
6. The Paradox of Spreadsheet Self-Efficacy: Social Incentives for Informal Knowledge Sharing in End-User Programming.
7. ChatTL;DR - You Really Ought to Check What the LLM Said on Your Behalf.
8. The CHI'24 Workshop on the Future of Cognitive Personal Informatics.
9. Social Media Breaks: An Opportunity for Recovery and Procrastination.
10. Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change.
11. "Sometimes It's Like Putting the Track in Front of the Rushing Train": Having to Be 'On Call' for Work Limits the Temporal Flexibility of Crowdworkers.
12. ComplianceBot: Leveraging Generative Conversational AI to Support Researchers with Academic Compliance.
13. The Future of Cognitive Personal Informatics.
14. Gaming for Post-Work Recovery: The Role of Immersion.
15. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences.
16. The Paradox of Spreadsheet Self-Efficacy: Social Incentives for Informal Knowledge Sharing in End-User Programming.
17. Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing.
18. The end of the active work break? Remote work, sedentariness and the role of technology in creating active break-taking norms.
19. SIG: Moving from Brain-Computer Interfaces to Personal Cognitive Informatics.
20. Crowdworkers' Temporal Flexibility is Being Traded for the Convenience of Requesters Through 19 'Invisible Mechanisms' Employed by Crowdworking Platforms: A Comparative Analysis Study of Nine Platforms.
21. The Future of Emotion in Human-Computer Interaction.
22. Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination.
23. Designing personalized mental health interventions for anxiety: CBT therapists' perspective.
24. Human-Computer Interaction and the Future of Work.
25. The new normals of work: a framework for understanding responses to disruptions created by new futures of work.
26. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions.
27. 'Oops...': Mobile Message Deletion in Conversation Error and Regret Remediation.
28. A Special Interest Group on Designed and Engineered Friction in Interaction.
29. Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care.
30. Time Estimation Bias in Knowledge Work: Tasks With Fewer Time Constraints Are More Error-Prone.
31. Prioritizing unread e-mails: people send urgent responses before important or short ones.
32. Disengaged From Planning During the Lockdown? An Interview Study in an Academic Setting.
33. Understanding users' perspectives on mobile apps for anxiety management.
34. Development of a Questionnaire to Measure Immersion in Video Media: The Film IEQ.
35. Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools.
36. Life-swap: how discussions around personal data can motivate desire for change.
37. To Plan or Not to Plan? A Mixed-Methods Diary Study Examining When, How and Why Knowledge Work Planning is Inaccurate.
38. TimeToFocus: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions.
39. 'I Can Watch What I Want': A Diary Study of On-Demand and Cross-Device Viewing.
40. MHC '18: International Workshop on Mobile Human Contributions: Opportunities and Challenges.
41. Influencing and Measuring Behaviour in Crowdsourced Activities.
42. Demo hour.
43. Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild.
44. Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage.
45. Batching, Error Checking and Data Collecting: Understanding Data Entry in a Financial Office.
46. Film, interrupted: investigating how mobile device notifications affect immersion during movies.
47. Understanding People: A Course on Qualitative and Quantitative HCI Research Methods.
48. Always On(line)?: User Experience of Smartwatches and their Role within Multi-Device Ecologies.
49. Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis.
50. Was I There?: Impact of Platform and Headphones on 360 Video Immersion.
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