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6. The Unexpected Benefits of Customer Discovery for Research, Teaching, Economic Development, and Innovation

7. Portfolio Mining.

10. Students’ Misconceptions about Semiconductors and Use of Knowledge in Simulations

11. Meet the Engineering Education Pioneers — Panel & Roundtable

12. The use of engineering design scenarios to assess student knowledge of global, societal, economic, and environmental contexts

13. FIE 2017: Reviewing the past, predicting the future

15. Exploring Student Conceptions of Modeling and Modeling Uses in Engineering Design

16. Portfolio Mining

17. The Role of Collaborative Reflection on Shaping Engineering Faculty Teaching Approaches

18. Characterizing Design Learning: A Mixed-Methods Study of Engineering Designers' Use of Language

19. Evaluation of a Challenge-based Human Metabolism Laboratory for Undergraduates

20. Characterizing engineering faculty's teaching approaches

21. An Investigation of Adaptive Expertise and Transfer of Design Process Knowledge

22. Implementing learning-science research in university settings: New research opportunities

23. The emergence of a community of practice in engineering education

24. Supporting Mechanical Reasoning with a Representationally-Rich Learning Environment

25. Innovation corps for learning: Evidence-based entrepreneurship™ to improve (STEM) education

27. Scenario assignments as assessment tools for undergraduate engineering education

28. A Web-Based Instructional Module for Teaching Middle School Students Engineering Design with Simple Machines*

29. Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform

30. Using Product Archaeology to Embed Context in Engineering Design

31. Assessing Team Conflict in Student Design Teams

32. Nurturing Creativity and Design Teaching: Are We Doing All We Can?

33. Special session — Moving from CCLI to TUES — Meeting NSF expectations

34. Navigating the Barriers to Interdisciplinary Design Education: Lessons Learned From the NSF Design Workshop Series

35. Work in progress - Prototyping the Engineer of 2020: A curricular examination of two exemplary institutions preparing undergraduate engineers

36. Exploring the Impact of Virtual and Physical Dissection Activities on Students’ Understanding of Engineering Design Principles

37. Work in progress - promoting conceptual understanding through effective peer discussions in large classes

38. Building a virtual community of engineering education research scholars

39. Work in Progress - promoting Innovative Design

40. Using Visualization to Derive Insights from Research Funding Portfolios

41. Introducing a Constructivist Approach to Applying Programming Skills in Engineering Analysis

42. Exploring Adaptive Expertise as a Target for Engineering Design Education

43. Integration of the 'How people learn' framework into educational module development and implementation in biotechnology

44. Assessment of educational modules based on the 'How people learn' framework delivered to biotechnology learners at two universities

45. Establishing the trustworthiness of scenario assignments as assessment tools for undergraduate engineering education

46. Capturing student's teamwork and open-ended design performance in an undergraduate multimedia engineering design class

47. Engineering for middle school: a web-based module for learning and designing with simple machines

48. What students say about learning physics, math, and engineering

49. Engineering students' perceptions of team conflict and high-performance teams

50. Partnerships for STEM Education

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