Search

Your search keyword '"Anime"' showing total 4,513 results

Search Constraints

Start Over You searched for: Descriptor "Anime" Remove constraint Descriptor: "Anime"
4,513 results on '"Anime"'

Search Results

1. Controllable Anime Image Editing via Probability of Attribute Tags.

2. The associations between self-rated autistic traits, social camouflaging, and mental health outcomes in Taiwanese anime, comics and games (ACG) doujin creators: an exploratory study.

3. Between Educational and Expressive Functions in Arabic-Dubbed Anime.

4. Engaging the present, embracing the past: Pop culture museums and cultural continuity in Fukushima.

5. Tearing through the screen: diegetic credits, dialogic media, and fictional reality in Kon Satoshi's Paprika.

6. Watching intensity and media franchise engagement.

7. Ejemplo de proceso de resiliencia en la serie de animación japonesa Fruits Basket

8. Polskie fanziny mangowe. Przyczynek do poznania zjawiska

9. From Fandom to Fadeaway: Unpacking Factors Contributing to Anime Dropout.

10. THE MAKING OF ULTRAMAN RISING.

11. This is not Soccer!!!: Blue Lock's poststructuralist approach to soccer.

12. Rzeczywistość w anime, anime w rzeczywistości. Nowe praktyki fanowskie

13. The 'Everyday' in the Context of Japanese Cultural Anti-Modernism: A Case Study of Isao Takahata's Anime My Neighbors the Yamadas.

14. Continual few-shot patch-based learning for anime-style colorization.

15. The Correlation between the MBTI-Based Personality Analysis of Anime Characters and Their Popularity.

16. A "soul" emerges when AI, AR, and Anime converge: A case study on users of the new anime-stylized hologram social robot "Hupo".

17. Few-shot anime pose transfer.

18. Hard Spirits: Architectural Apparitions in Hayao Miyazaki's Spirited Away.

19. Comics chilenos: Una visión crítica del concepto de descolonización en la cultura de masas.

20. Is Anime Still in Favour among University Students?

21. FENOMENOLOGÍA DE LA NARRACIÓN AUDIOVISUAL PARA LA FORMACIÓN ÉTICA EMPLEANDO EL "ANIME".

22. Attendees' experiences of anime conventions in the United States: a netnography study.

23. Practicing belonging, vicarious spirituality, and gendered fetishism: The transformation of the non-religious/religious in contemporary Japanese youth culture.

24. Crafting Consensus in Anime's Writer's Room.

25. A New Labor Model for a New Era of Anime.

26. That time I was reincarnated as a problematic trope: Viewer preferences and cultural trends in reincarnation isekai anime.

27. Trends and Issues in Japanese Cultural Tourism

28. VTubers, Their Global Expansion and Impact on Modern Society : An Exploratory and Comparative Study Between Portugal and the USA

30. English translations of gender nonconformity in shōjo manga and anime : a trans-queer materialist feminist analysis

31. Analysis of the Spatial Configuration in Cinema on a Human Scale: ‘The Secret World of Arrietty’

32. Del videojuego al anime: Hakuoki Shinsengumi Kitan y la modelización de la cultura otaku

33. La adaptación al anime de los cuentos de hadas como herramienta de japonización: el caso de Belle

34. The ASTONISHING ANIME of HAYAO MIYAZAKI.

35. Examining gender representations in the pilot episode of the anime <italic>Attack on Titan</italic>.

36. Informal learning of Japanese as a foreign language through watching anime.

37. Reimagining Extinction in Australia and Japan: 'Voices' of the Tasmanian Tiger and Hokkaido Wolf.

38. 'Say my name': Slam Dunk, the importation of manga in South Korea, and post-crisis nostalgia in East Asia.

39. INOVAÇÃO TECNOLÓGICA, ARTE E OS LIMITES CRIATIVOS DA IA NA SÉRIE ANIMADA PLUTO.

40. Derailing the capitalist engine: theorizing relations of mujō through <italic>Mugen Train</italic>.

41. НОВАТОРСТВО КОМІКСУ В ПРОСТОРІ СУЧАСНОЇ ЕКРАННОЇ ВИДОВИЩНОЇ КУЛЬТУРИ

42. Anime as a medium for science learning.

43. ANALYSIS OF THE SPATIAL CONFIGURATION IN CINEMA ON A HUMAN SCALE: 'THE SECRET WORLD OF ARRIETTY'.

44. Mainstreams, Mavericks, Misfits, and Amphibians: On the Mainstreaming, Platformisation, and Re-conventionalisation of the Former Home of Chinese ACGN.

45. Eksplorasi Unsur Arsitektur Bajo pada Kapal Thousand Sunny dalam Serial Anime One Piece sebagai Representasi Kekayaan Citra Budaya.

46. Animato/Inanimato.

47. Fighting with Rotating Blades, Boomerangs, and Crushing Punches: A History of Mecha from a Robotics Point of View.

48. Global Media Streams: Netflix and the Changing Ecosystem of Anime Production.

49. EDITORIAL: HECHOS VIRTUALES.

50. DEL VIDEOJUEGO AL ANIME: HAKUOKI SHINSENGUMI KITAN Y LA MODELIZACIÓN DE LA CULTURA OTAKU.

Catalog

Books, media, physical & digital resources