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103 results on '"Andres Bustillo"'

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1. Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments

2. Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review

3. A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

4. A regression-tree multilayer-perceptron hybrid strategy for the prediction of ore crushing-plate lifetimes

5. Influence of Graphene Nanosheets on Thermo-Physical and Tribological Properties of Sustainable Cutting Fluids for MQL Application in Machining Processes

6. An SVM-Based Solution for Fault Detection in Wind Turbines

7. Effect of the Relative Position of the Face Milling Tool towards the Workpiece on Machined Surface Roughness and Milling Dynamics

8. A Virtual Sensor for Online Fault Detection of Multitooth-Tools

10. Virtual Reality for Learning

11. Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments

13. VIRTUAL REALITY OPPORTUNITIES IN THE REDUCTION OF OCCUPATIONAL HAZARDS IN INDUSTRY 4.0

14. A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

15. Use of machine learning algorithms for surface roughness prediction of printed parts in polyvinyl butyral via fused deposition modeling

17. Improving the accuracy of machine-learning models with data from machine test repetitions

18. Machine-learning for automatic prediction of flatness deviation considering the wear of the face mill teeth

19. Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors

21. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

22. Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review

23. Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors

24. A review of immersive virtual reality serious games to enhance learning and training

25. Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century

26. Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review (Preprint)

27. Adapting game’s evaluation metrics to virtual reality serious games and its validation on 'Hellblade: Senu’s Sacrifice' (Preprint)

28. Considering User Experience Parameters in the Evaluation of VR Serious Games

29. A Framework for Educational and Training Immersive Virtual Reality Experiences

30. A machine-learning based solution for chatter prediction in heavy-duty milling machines

31. MACHINING OPTIMIZATION OF LARGE CASTING COMPONENTS BY REMOTE MONITORING AND 3D VISUALIZATION TECHNIQUES

32. Using artificial intelligence models for the prediction of surface wear based on surface isotropy levels

33. Smart optimization of a friction-drilling process based on boosting ensembles

34. Predicting tool life in turning operations using neural networks and image processing

35. Semi-supervised roughness prediction with partly unlabeled vibration data streams

36. Selection of machining parameters with Android application made using MIT App Inventor bookmarks

37. Artificial intelligence for automatic prediction of required surface roughness by monitoring wear on face mill teeth

38. A regression-tree multilayer-perceptron hybrid strategy for the prediction of ore crushing-plate lifetimes

39. Effect of the Relative Position of the Face Milling Tool towards the Workpiece on Machined Surface Roughness and Milling Dynamics

40. Virtual Reality Travel Training Simulator for People with Intellectual Disabilities

42. High-accuracy classification of thread quality in tapping processes with ensembles of classifiers for imbalanced learning

43. Random Forest ensemble prediction of stent dimensions in microfabrication processes

44. A new approach for machine's management: from machine's signal acquisition to energy indexes

45. A decision-making tool based on decision trees for roughness prediction in face milling

46. Interpreting tree-based prediction models and their data in machining processes

47. Using artificial neural networks for the prediction of dimensional error on inclined surfaces manufactured by ball-end milling

48. A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage

49. Industrial Heritage Seen Through the Lens of a Virtual Reality Experience

50. Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience

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