312 results on '"Andrea Bonarini"'
Search Results
2. POLIMI-ITW-S: A large-scale dataset for human activity recognition in the wild
3. Data on the impact of objects with different shapes, masses, and impact velocities on a dummy head
4. Datasets for recognition of aggressive interactions of children toward robotic toys
5. A low-cost test rig for impact experiments on a dummy head
6. Data on the impact of an object with different thicknesses of different soft materials at different impact velocities on a dummy head
7. Learning and Mining Player Motion Profiles in Physically Interactive Robogames
8. The Room: Design and Embodiment of Spaces as Social Beings.
9. Giochiamo con i robot
10. Gare di robot come strumento per la formazione tecnico-scientifica
11. Sharing Knowledge in Multi-Task Deep Reinforcement Learning.
12. Uncertainty maximization in partially observable domains: A cognitive perspective.
13. Real-Time Social Robot's Responses to Undesired Interactions Between Children and their Surroundings.
14. Informed Sampling of Prioritized Experience Replay.
15. Making playing robots for persons with disabilities: A framework and some experiences.
16. Developing accessible robots and playful activities for children with disabilities: : Multidisciplinary Guidelines for developers, reviewers, educational professionals and researcher.
17. Augmented Memory Replay in Reinforcement Learning With Continuous Control.
18. Robot player adaptation to human opponents in physical, competitive robogames.
19. Automatic Classification of Human Granulosa Cells in Assisted Reproductive Technology using vibrational spectroscopy imaging.
20. Gradient Bias to Solve the Generalization Limit of Genetic Algorithms Through Hybridization with Reinforcement Learning.
21. Policy Feedback in Deep Reinforcement Learning to Exploit Expert Knowledge.
22. Robust risk-averse multi-armed bandits with application in social engagement behavior of children with autism spectrum disorder while imitating a humanoid robot.
23. MushroomRL: Simplifying Reinforcement Learning Research.
24. A soft, mobile, autonomous robot to develop skills through play in autistic children.
25. Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic Agents.
26. Object Structural Points Representation for Graph-based Semantic Monocular Localization and Mapping.
27. Graph-Based Design of Hierarchical Reinforcement Learning Agents.
28. Recognition of Aggressive Interactions of Children Toward Robotic Toys.
29. Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach.
30. Correlation minimizing replay memory in temporal-difference reinforcement learning.
31. Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child's Aggressive Interaction.
32. Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It.
33. Sharing Knowledge in Multi-Task Deep Reinforcement Learning.
34. Uncertainty Maximization in Partially Observable Domains: A Cognitive Perspective.
35. Towards learning agents with personality traits: Modeling Openness to Experience.
36. Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism.
37. PyHAPT: A Python-based Human Activity Pose Tracking data processing framework.
38. HAVPTAT: A Human Activity Video Pose Tracking Annotation Tool.
39. Modeling Player Activity in a Physical Interactive Robot Game Scenario.
40. Gradient-based minimization for multi-expert Inverse Reinforcement Learning.
41. Exploiting structure and uncertainty of Bellman updates in Markov decision processes.
42. Attention-Based Experience Replay in Deep Q-Learning.
43. Pain and self-preservation in autonomous robots: From neurobiological models to psychiatric disease.
44. Activity recognition in a physical interactive robogame.
45. Exploring engagement with robots among persons with neurodevelopmental disorders.
46. Enriching robot's actions with affective movements.
47. MushroomRL: Simplifying Reinforcement Learning Research.
48. Adaptation of learning agents through artificial perception.
49. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space.
50. Mainstream robotic toys and children with physical impairment: what about playfulness?
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