303 results on '"Andrés Lucero"'
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2. Linger: Extending Museum Experiences to Post-Visit Phases.
3. Understanding Human-AI Workflows for Generating Personas.
4. More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research.
5. Integrating AI in Human-Human Collaborative Ideation.
6. Predicción de Producción de Fluidos empleando Machine Learning en T Inferior del Campo Sacha
7. Chatbots Facilitating Consensus-Building in Asynchronous Co-Design.
8. A Co-Design Approach to Explore Health Data Representation for Older Adults in Chile and Ecuador.
9. Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices.
10. Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture.
11. Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
12. Focus, Structure, Reflection! Integrating User-Centred Design and Design Sprint.
13. Opportunities and Challenges for Reflective Data-Objects in Long-Distance Relationships.
14. Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture.
15. Exploring a Feedback-Oriented Design Process Through Curved Folding.
16. Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life.
17. Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom.
18. Collocated Sharing of Presentations of Self in Public Settings.
19. Creating a Chatbot for and with Migrants: Chatbot Personality Drives Co-Design Activities.
20. Exploring Virtual Rewards in Real Life: A Gimmick or a Motivational Tool for Promoting Physical Activity?
21. Chasing Lions: Co-Designing Human-Drone Interaction in Sub-Saharan Africa.
22. SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels.
23. Identity through Social Wearables: Designing with Finnish University Students.
24. Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes.
25. Imagining Data-Objects for Reflective Self-Tracking.
26. Forming the Dog Internet: Prototyping a Dog-to-Human Video Call Device.
27. Introduction to the Special Issue on First-Person Methods in HCI.
28. Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.
29. Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience.
30. P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD).
31. A Sample of One: First-Person Research Methods in HCI.
32. TorBook: a tangible book for older adults.
33. Multi-Cultural Human-Drone Interaction Workshop.
34. Extracto de canela sobre las características de fermentación ruminal en sistemas in vitro
35. ImageSense: An Intelligent Collaborative Ideation Tool to Support Diverse Human-Computer Partnerships.
36. Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
37. Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
38. Living Without a Mobile Phone: An Autoethnography.
39. Get Realistic! - UCD Course Design and Evaluation.
40. Beyond individuals: exploring social experiences around wearables.
41. On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog.
42. BIOETICA Y JUSTICIA AMBIENTAL: EL CASO DE PRESENCIA DE PLAGUICIDAS EN ESCOLARES DE COMUNIDADES RURALES/Bioethics and environmental justice: the case of the presence of pesticides in schoolchildren in rural communities/Bioetica e justica ambiental: o caso da presenca de pesticidas em escolares de comunidades rurais
43. Desarrollo del software inflow para la determinación de curvas de oferta (IPR) en pozos horizontales, mediante las correlaciones empíricas de Joshi, Cheng, Bendakhlia & Aziz, Economides & Retnanto
44. The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
45. Beyond 'Same Time, Same Place': Introduction to the Special Issue on Collocated Interaction.
46. Collocated Interaction: New Challenges in 'Same Time, Same Place' Research.
47. Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.
48. 3rd international workshop on ubiquitous mobile instrumentation.
49. Mobile information visualization design of the adkintun mobile app.
50. Documenting Design Research Processes.
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