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1. Students' Perception on the Use of Kahoot as a Learning Media

2. Pengujian Sistem Pendukung Keputusan Penjurusan SMA di Banten menggunakan Metode Black Box

3. Perancangan Sistem Aplikasi Penjualan Aquascape pada Toko Astek Aquarium Bogor

4. Penyuluhan Pentingnya Etika Dan Moral Pada Ramah Anak Kelurahan Cinere Depok

5. Penyuluhan Pentingnya Iso 9001:2015 Dalam Pelayanan Publik Pada Kelurahan Gandul Cinere

6. Perancangan Aplikasi Pembelajaran Teknik Animasi 2D Untuk Pemula Berbasis Android

9. Perancangan Aplikasi Edukasi Pengenalan Lagu Daerah di Indonesia Berbasis Android

10. Pengujian Sistem Pendukung Keputusan Penjurusan SMA di Banten menggunakan Metode Black Box

12. IMPROVEMENT OF FIRM PERFORMANCE AND INTELLECTUAL CAPITAL THROUGH INNOVATION AND COMPETITIVE ADVANTAGE

13. Decision Support System with Multi Criteria Decision Making Technique

14. Use of Analytical Network Process Algorithm in the decision-making process

17. A Web-Based High School Major Decision Support System in Banten Using Tsukamoto's Fuzzy Method

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