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1. v-Relax: Virtual Footbath Experiencing by Airflow and Thermal Presentation

2. Optical activation function using a metamaterial waveguide for an all-optical neural network

3. Interference and switching effect of topological interfacial modes with geometric phase

4. Intranasal Chemosensory Lateralization Through the Multi-electrode Transcutaneous Electrical Nasal Bridge Stimulation

5. Extended optical waveguide theory with magneto-optical effect and magnetoelectric effect

6. Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR

7. Comment on 'Spin-Momentum-Locked Edge Mode for Topological Vortex Lasing, Phys. Rev. Lett. vol. 125, 013903 (2020)'

10. Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation

11. Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store

12. Case Study of Low-Code VR Platform for Training and Evaluating Employee’s Service Skills

13. Training Comic Dialog in VR to Improve Presentation Skills

14. The Possibility of Inducing the Proteus Effect for Social VR Users

15. VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality

18. Novel Motion Display for Virtual Walking

20. Impact of Long-Term Use of an Avatar to IVBO in the Social VR

21. Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation

22. Few Layer HfS2 FET

26. Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place.

32. Spatiotemporal Tactile Display with Tangential Force and Normal Skin Vibration Generated by Shaft End-Effectors

33. Rendering of Virtual Walking Sensation by a Vestibular Display

34. Asymmetric Cloaking Theory Based on Finsler Geometry ~ How to design Harry Potter's invisibility cloak with a scientific method ~

35. Synergistic Illusions: Enhancing Perceptual Effects of Pseudo-Attraction Force by Kinesthetic Illusory Hand Movement

39. Vestibular Display for Walking Sensation in a Virtual Space

40. Airflow for Body Motion Virtual Reality

41. Haptic Interface Technologies Using Perceptual Illusions

42. A New Experience Presentation in VR2.0

43. Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR

47. Optical ReLU using membrane lasers for an all-optical neural network

50. Experience Simulator for the Digital Museum

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