806 results on '"Ali, Raian"'
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2. On Country and Culture in AI Attitude Research
3. Need for Affect and Need for Cognition vs. Cybersecurity Attitude
4. Reporting Social Media Fraud: Motivations, Barriers, and Reporting Mechanism
5. On How Cialdini’s Persuasion Principles Influence Individuals in the Context of Social Engineering: A Qualitative Study
6. The Impact of Personality Traits and Need for Cognition on Cybersecurity Behavior: A Study Across Arab and European Samples
7. Motivation, Concerns, and Attitudes Towards AI: Differences by Gender, Age, and Culture
8. How do gender and age similarities with a potential social engineer influence one’s trust and willingness to take security risks?
9. Designing social media to foster user engagement in challenging misinformation: a cross-cultural comparison between the UK and Arab countries
10. Depression, stress, and anxiety versus internet addiction in early and middle adolescent groups: the mediating roles of family and school environments
11. The influence of adolescents essential and non-essential use of technology and Internet addiction on their physical and mental fatigues
12. Nudging Techniques: Design, Theoretical Grounds, and Ethical View
13. How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms Approach
14. Is cyber hygiene a remedy to IPTV infringement? A study of online streaming behaviours and cyber security practices
15. Who is Really Happier? Re-examining the Portrayal of Happiness on Social Media and the Persistence of Misperception
16. Empathy vs Reluctance to Challenge Misinformation: The Mediating Role of Relationship Costs, Perspective Taking, and Need for Cognition
17. Do Cialdini’s Persuasion Principles Still Influence Trust and Risk-Taking When Social Engineering is Knowingly Possible?
18. Influences of social media usage on public attitudes and behavior towards COVID-19 vaccine in the Arab world
19. Does metaverse improve recommendations quality and customer trust? A user-centric evaluation framework based on the cognitive-affective-behavioural theory
20. Empathy vs Reluctance to Challenge Misinformation: The Mediating Role of Relationship Costs, Perspective Taking, and Need for Cognition
21. Do Cialdini’s Persuasion Principles Still Influence Trust and Risk-Taking When Social Engineering is Knowingly Possible?
22. Examining the growth in willingness to pay for digital wellbeing services on social media: A comparative analysis
23. Online silence: why do people not challenge others when posting misinformation?
24. On the need to develop nuanced measures assessing attitudes towards AI and AI literacy in representative large-scale samples
25. Considering the IMPACT framework to understand the AI-well-being-complex from an interdisciplinary perspective
26. C-XAI: A conceptual framework for designing XAI tools that support trust calibration
27. Why do we not stand up to misinformation? Factors influencing the likelihood of challenging misinformation on social media and the role of demographics
28. Identifying Implicit Vulnerabilities through Personas as Goal Models
29. Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling
30. Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study
31. Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling
32. On the association between personality, fear of missing out (FoMO) and problematic social media use tendencies in European and Arabian samples
33. How the different explanation classes impact trust calibration: The case of clinical decision support systems
34. Explainable persuasion for interactive design: The case of online gambling
35. Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling
36. Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study
37. The Fine Line Between Persuasion and Digital Addiction
38. Problematic internet usage: the impact of objectively Recorded and categorized usage time, emotional intelligence components and subjective happiness about usage
39. Online social transparency in enterprise information systems: a risk assessment method
40. How to Engineer Gamification
41. Smartphone use and personality: Their effects on sleep quality across groups using mediation analysis.
42. Explainability as a Psychological Inoculation: Building Resistance to Digital Persuasion in Online Gambling through Explainable Interfaces.
43. Combatting digital addiction: Current approaches and future directions
44. Visualising personas as goal models to find security tensions
45. Digital wellbeing tools through users lens
46. Counteracting social engineering attacks
47. Explainable recommendation: when design meets trust calibration
48. Pragmatic Requirements for Adaptive Systems: a Goal-Driven Modelling and Analysis Approach
49. Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling
50. Explainable Recommendations in Intelligent Systems: Delivery Methods, Modalities and Risks
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