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3. Need for Affect and Need for Cognition vs. Cybersecurity Attitude

5. On How Cialdini’s Persuasion Principles Influence Individuals in the Context of Social Engineering: A Qualitative Study

6. The Impact of Personality Traits and Need for Cognition on Cybersecurity Behavior: A Study Across Arab and European Samples

13. How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms Approach

15. Who is Really Happier? Re-examining the Portrayal of Happiness on Social Media and the Persistence of Misperception

16. Empathy vs Reluctance to Challenge Misinformation: The Mediating Role of Relationship Costs, Perspective Taking, and Need for Cognition

17. Do Cialdini’s Persuasion Principles Still Influence Trust and Risk-Taking When Social Engineering is Knowingly Possible?

18. Influences of social media usage on public attitudes and behavior towards COVID-19 vaccine in the Arab world

28. Identifying Implicit Vulnerabilities through Personas as Goal Models

29. Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling

30. Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study

31. Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling

37. The Fine Line Between Persuasion and Digital Addiction

40. How to Engineer Gamification

42. Explainability as a Psychological Inoculation: Building Resistance to Digital Persuasion in Online Gambling through Explainable Interfaces.

48. Pragmatic Requirements for Adaptive Systems: a Goal-Driven Modelling and Analysis Approach

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