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39 results on '"Aitor Rovira"'

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1. A randomized controlled experiment testing the use of virtual reality to trigger cigarette craving in people who smoke

2. A randomised controlled test in virtual reality of the effects on paranoid thoughts of virtual humans’ facial animation and expression

3. Developing an Automated Virtual Reality Therapy for Improving Positive Self-Beliefs and Psychological Well-Being (Phoenix VR Self-Confidence Therapy): Tutorial

4. A randomised controlled test of emotional attributes of a virtual coach within a virtual reality (VR) mental health treatment

5. Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning

6. Virtual reality clinical-experimental tests of compassion treatment techniques to reduce paranoia

7. Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study

8. Guidance and surroundings awareness in outdoor handheld augmented reality.

9. Automated virtual reality (VR) cognitive therapy for patients with psychosis: study protocol for a single-blind parallel group randomised controlled trial (gameChange)

10. Embodying self-compassion within virtual reality and its effects on patients with depression

11. EyeAR: Refocusable Augmented Reality Content through Eye Measurements

12. Embodying compassion: a virtual reality paradigm for overcoming excessive self-criticism.

13. Bystander responses to a violent incident in an immersive virtual environment.

14. The use of virtual reality in the study of people's responses to violent incidents

19. Agoraphobic avoidance in patients with psychosis: Severity and response to automated VR therapy in a secondary analysis of a randomised controlled clinical trial

27. Developing an automated VR cognitive treatment for psychosis: gameChange VR therapy

28. Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects

29. Guidance and surroundings awareness in outdoor handheld augmented reality

30. Power posing for paranoia: A double-blind randomised controlled experimental test using virtual reality

31. T100. BELIEFS ABOUT THE SELF AND OTHERS IN PARANOIA

32. Bystander responses to a violent incident in an immersive virtual environment

33. EyeAR: Refocusable Augmented Reality Content through Eye Measurements

34. EyeAR: refocusable augmented reality content through eye measurements

36. Hypersensitivity to Contingent Behavior in Paranoia: A New Virtual Reality Paradigm

37. EyeAR: empiric evaluation of a refocusable augmented reality system

38. Embodying self-compassion within virtual reality and its effects on patients with depression

39. The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality

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