1. A Decision Support System in the Context of an Applied Game for Telerehabilitation
- Author
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Ahamed, SI, Atukorala, N., Chang, CK, Damiani, E, De Pietro, G, Liu, L, Wang, Z, Zhang, J, Zulkernine, F, Baldi, M, Mavrodiev, P, Galuzzi, B, Mantovani, F, Realdon, O, Messina, E, Baldi M. M., Mavrodiev P. A., Galuzzi B. G., Mantovani F., Realdon O., Messina E., Ahamed, SI, Atukorala, N., Chang, CK, Damiani, E, De Pietro, G, Liu, L, Wang, Z, Zhang, J, Zulkernine, F, Baldi, M, Mavrodiev, P, Galuzzi, B, Mantovani, F, Realdon, O, Messina, E, Baldi M. M., Mavrodiev P. A., Galuzzi B. G., Mantovani F., Realdon O., and Messina E.
- Abstract
Telerehabilitation is a growing area of research and clinical practice which attempts to mitigate some of the major problems in chronic disease rehabilitation programs: short-staffed clinical care teams, great demand for complex face-to-face treatments, and lack of tools for reaching, monitoring and aiding target clinical populations. Telerehabilitation attempts to solve this through the use of easily accessible digital tools such as mobile and web-based applications which often rely on some form of data collection and analysis. Empirically tested perspectives on the integration of those data-driven tools in the real-time decision-making process of clinical care practitioners are still lacking. In this paper, we present a Decision Support System prototype, designed in the context of an applied game as a part of a comprehensive telerehabilitation software system, with the purpose of supporting real-time dynamic data visualization, understanding of patient gameplay and care routine patterns and, ultimately, enhancing the clinical care and design teams' decision- making processes.
- Published
- 2021