202 results on '"Agredo-Delgado, Vanessa"'
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2. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks
3. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis
4. Building Shared Understanding with THUNDERS
5. Building a Usability Guide for the Design of Interactive Mobile Applications
6. Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment
7. Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics
8. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work
9. A Scoping Definition Experiment in Software Process Lines
10. Structure of a Guide for Usability Evaluation in Virtual Learning Environments
11. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning
12. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
13. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America
14. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America
15. Collaborative Approach for Feature Models in Software Product Lines.
16. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
17. Software Tool to Support the Improvement of the Collaborative Learning Process
18. Validating the Formal Specification of the THUNDERS Process
19. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
20. Validating the Formal Specification of the THUNDERS Process
21. Bibliometric Analysis of the Research Landscape in Human-Computer Interaction in Ibero-America.
22. Proceso inicial de construcción de una guía para la evaluación de la usabilidad en entornos virtuales de aprendizaje
23. Determination of Population Mobility Dynamics in Popayán-Colombia during the COVID-19 Pandemic Using Open Datasets
24. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
25. An Exploratory Study on the Validation of THUNDERS: A Process to Achieve Shared Understanding in Problem-Solving Activities
26. Proceso inicial de construcción de una guía para la evaluación de la usabilidad en entornos virtuales de aprendizaje
27. Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment
28. Definición de mecanismos para evaluar, monitorear y mejorar el proceso de aprendizaje colaborativo
29. The initial process of creating a guide to evaluate the usability in Virtual Learning Environments
30. Catálogo de lineamientos metodológicos para apoyar el proceso de aprendizaje colaborativo
31. Catálogo de lineamientos metodológicos para apoyar el proceso de aprendizaje colaborativo
32. Building a guide for the evaluation of usability in VLE
33. Construyendo una guía para la evaluación de la usabilidad en EVAs
34. The initial process of creating a guide to evaluate the usability in Virtual Learning Environments.
35. Construyendo una guía para la evaluación de la usabilidad en EVAs
36. Mecanismos para evaluar, monitorear y mejorar el proceso de aprendizaje colaborativo
37. Construyendo una guía para la evaluación de la usabilidad en EVAs
38. Estudio de caso sobre mecanismos para evaluar, monitorear y mejorar el proceso de aprendizaje colaborativo
39. Case study on mechanisms to evaluate, monitor and improve collaborative learning process
40. I Jornada dedicada a la Docencia para la igualdad entre mujeres y hombres en tecnología y actuaciones para mitigar el abandono en los primeros cursos
41. A canonical software process family based on the Unified Process.
42. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
43. An Approach to Cluster Scenarios According to Their Similarity Using Natural Language Processing
44. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study
45. A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)
46. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities
47. Prompt Engineering, An Alternative for Video Game Development?
48. Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning
49. A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach
50. Adaptative Videogames for Education: An Initial Study
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