437 results on '"Aedo, Ignacio"'
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2. Technology-Mediated Citizen Participation in Emergency Management: Balancing Social Capital and Efficacy
3. Empowering Teachers to Create Augmented Reality Experiences: The Effects on The Educational Experience
4. Designing AR Applications for People Living with Dementia
5. The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations
6. Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality
7. Work-in-Progress: The Social Networks Users’ Behavior Change Using Gamified Education and Their Personality
8. Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19
9. Connecting citizens with urban environments through an augmented reality pervasive game
10. Gamification-less: may gamification really foster civic participation? A controlled field experiment
11. Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality
12. Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19
13. A Taxonomy of Online Marketing Methods
14. Welicit: A Wizard of Oz Tool for VR Elicitation Studies
15. A Toolkit for Creating Cross-Reality Serious Games
16. A Gamification Design Framework for Fake News Education Based on Maslow's Hierarchy of Needs and User Engagement Elements
17. An empirical comparison of interaction styles for map interfaces in immersive virtual environments
18. A Taxonomy of Online Marketing Methods
19. Welicit: A Wizard of Oz Tool for VR Elicitation Studies
20. A Digital Knowledge Ecosystem to Increase Participation in Emergency Warnings and Alerts Management
21. Integrating End Users in Early Ideation and Prototyping: Lessons from an Experience in Augmenting Physical Objects
22. Engineering the Creative Co-design of Augmented Digital Experiences with Cultural Heritage
23. Designing and implementing interactive and realistic augmented reality experiences
24. Emergency Management and Smart Cities: Civic Engagement Through Gamification
25. Modeling Games for Adaptive and Personalized Learning : The A-GREM
26. Exploring the Benefits of Immersive End User Development for Virtual Reality
27. Designing an End-User Augmented Reality Editor for Cultural Practitioners
28. A Platform for Creating Digital Educational Games as Combinations of Archetypical Games
29. Understanding Touch and Motion Gestures for Blind People on Mobile Devices
30. A Platform for Supporting the Development of Mixed Reality Environments for Educational Games
31. Citizen Participation and Social Technologies: Exploring the Perspective of Emergency Organizations
32. EmergenSYS: Mobile Technologies as Support for Emergency Management
33. Designing for Continuity: Assisting Emergency Planning Practice Through Computer-Supported Collaborative Technologies
34. A Case of Use of Augmented Reality for Supporting Communication in Presentations
35. A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences
36. Using Recommendations to Help Novices to Reuse Design Knowledge
37. Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments
38. Connecting citizens with urban environments through an augmented reality pervasive game
39. Designing Usable Educational Material for English Courses Supported by Mobile Devices
40. A Design Patterns Catalog for Web-Based Emergency Management Systems
41. Sharing your view: A distributed user interface approach for reviewing emergency plans
42. Interactive Accessible Notifications for Emergency Notification Systems
43. A Virtual Environment for Learning Aiport Emergency Management Protocols
44. Web Design Patterns: Investigating User Goals and Browsing Strategies
45. An Augmented Lecture Feedback System to Support Learner and Teacher Communication
46. A Digital Knowledge Ecosystem to Increase Participation in Emergency Warnings and Alerts Management
47. A Transformation-Driven Approach to the Verification of Security Policies in Web Designs
48. Validation of Critical Parameters for Predictive Evaluation of Notification System in Avionics Interfaces
49. Towards an Effective Evaluation Framework for IMS LD-Based Didactic Materials: Criteria and Measures
50. Improving Communication for Mobile Devices in Disaster Response
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