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10. Gamified environmental multi‐criteria decision analysis: information on objectives and range insensitivity bias.

11. Operational research for, with, and by citizens : an overview

12. Can online interfaces enhance learning for public decision-making? : eliciting citizens’ preferences for multicriteria decision analysis

13. Gamifying online surveys to engage citizens in complex decision-making

14. Game-based approaches for Behavioural Operational Research?

15. Reflecting on inputs from learning sciences for BOR studies

16. Gamified online surveys : assessing experience with self-determination theory

17. Citizens AND HYdrology (CANDHY): on the application of a transdisciplinary framework for assessing citizen science projects addressing hydrological challenges

19. Citizens AND HYdrology (CANDHY) : conceptualizing a transdisciplinary framework for citizen science addressing hydrological challenges

21. Citizens AND HYdrology (CANDHY): conceptualizing a transdisciplinary framework for citizen science addressing hydrological challenges

22. Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory

23. Towards a framework for designing and assessing game-based approaches for sustainable water governance

27. New seasonal shift in in-stream diurnal nitrate cycles identified by mining high-frequency data

28. Knowledge discovery from high-frequency stream nitrate concentrations: hydrology and biology contributions

29. HydroCrowd: a citizen science snapshot to assess the spatial control of nitrogen solutes in surface waters

30. Studienlandschaft Schwingbachtal: an out-door full-scale learning tool newly equipped with augmented reality

31. Sensors in the stream: the high-frequency wave of the present

32. Sensors in the Stream: The High-Frequency Wave of the Present

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