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1. Professional Learning Community (PLC) in STEAM Education: A Hands-On Workshops Sample

2. STEAM Learning Implementation in Makassar: SWOT Analysis

3. Building a Project-Based Multicultural Curriculum to Create a Community Culture Quilt

4. The Future of Virtual Reality and Education

5. The Role of Camp Art Education in a Rural Setting

6. The Impact of Social Emotional Learning on High School Students in a Partnered Learning Environment

7. Social Studies and Love of Art: Students and Teachers Enlighten the Connections

8. The ARTificial Revolution: Challenges for Redefining Art Education in the Paradigm of Generative Artificial Intelligence

9. IDRA Newsletter. Volume 51, No. 5

10. Multimodal Adult Learning through Arts-Based Organisations

11. Arts and Design Alumni Employment and Perspectives on Their Work and Careers

12. When People Still Had Enough Time to Live Education of Girls from Hungarian Aristocratic Families, from the 1860s Until 1947

13. The Impact of the COVID-19 Pandemic on Arts and Design Alumni

14. Burdening or Boosting Thematic Subjects: Students' Team-Assisted Individualization Learning Model

15. Efforts to Preserve Traditional Music through Social Knowledge Subjects

16. A Comparison of Online and Face-to-Face Professional Development for Increasing the Art and Science Content Knowledge of Novice and Experienced Elementary Science Teachers

17. STEAM Learning as a Base for Developing Communication Skills in Inclusive Schools

18. Transdisciplinary Inquiry That Elevates the Arts? Insights from a Data-Visualization Pilot Project

19. Constructing Educational Criticism: Methodological Considerations, Procedures, and Evaluative Criteria

20. Drama in STEAM Education: Possible Approaches and Connections to Drama-Based Activities in STEAM Education

21. Anxiety Scale for Parents of Gifted Children (ASPGC): Validity and Reliability Study

22. The Mental Imagery Scale for Art Students: Building and Validating a Short Form

23. STEAM Education with Gamification: A Bibliometric Analysis

24. Beyond the Acronym: Interconnections of STEAM, the Humanities, and Digital Citizenship

25. Developing Talent Not Privilege: An Exploration of the Vulnerable-Resilient Vessel within the Everyday 'Student Journey' at an English Arts University

26. The Study of Components Technology Leadership of Teachers in Public Art Education Management Take Nanning, Guangxi

27. Preparing Our Students for the Professional World: Integrating Thematic Assignments and Teamwork into the Art History Survey Course Design

28. The Historical Development and Literacy of Jiarong Tibetan Embroidery in Education

29. Collaborative Aesthetic Experiences and Teacher Learners: Arts-Practice Research in a Teacher Education Classroom

30. Anonymous Modern Design Education in Western China: A Case Study

31. Fostering Peer Evaluation and Cognitive, Affective, and Psychomotor (CAP) Domains in School Level Science Education: A Critical Reflection on the STEAM Approach

32. Critical Thinking Dispositions of Undergraduate Art Education and History Students

33. Digital Innovation in Anhui Phoenix Painting Art: Transforming Educational Literacy in the New Era

34. Supports and Barriers to Experiential Learning Participation in Arts Higher Education

35. Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity

36. Developing a Knowledge Map for the Early Childhood STEAM Education: A Visual Analysis Using CiteSpace and HistCite

37. Exploring Transdisciplinary, Technology-Assisted, and Architectural Modelling STEAM Practices through a Cultural Lens

38. Urban Student Characteristics and Urban School Challenges: What High-Quality Education for Every Student Means. 2024 Report

39. Traditional Textile Printing between Spontaneity and Planning: A Study of Creative Practice

40. Improving the Uptake of Arts Education for Student Wellbeing: A Collaborative Autoethnography That Highlights Potential Areas of Focus

41. Analysis of Mathematics Education from a STEAM Approach at Secondary and Pre-Universitary Educational Levels: A Systematic Review

42. Belonging in Remote Higher Education Classrooms: The Dynamic Interaction of Intensive Modes of Learning and Arts-Based Pedagogies

43. Out-Of-School Education in Belarus

44. Developing Students' Chemical Literacy through the Integration of Dilemma Stories into a STEAM Project on Petroleum Topic

45. Exploring Social Justice through Art in a Community Health Nursing Course

46. Use of Artificial Intelligence and Augmented Reality Tools in Art Education Course

47. Vocal Techniques Literacy in Huai Opera for School-Based Education in Shanghai Municipality, China

48. STEAM Learning Environment on Gamification System to Promote Innovators: A Bibliometric Analysis and Systematic Review

49. Effectiveness of Project-Based Learning on STEAM-Based Student's Worksheet Analysis with Ecoprint Technique

50. Illustrating Thoughts & Feelings: Student-Produced Political Cartoons about Israel

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