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1. Improving Conditional Level Generation using Automated Validation in Match-3 Games

2. Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

3. Robots2school: Telepresence-Mediated Learning in the Hybrid Classroom -- Experiences in Education Support for Children during Cancer Treatment: A Qualitative Study

4. Home-based exercise prehabilitation to improve disease-free survival and return to intended oncologic treatment after cancer surgery in older adults with frailty: a secondary analysis of a randomized trial

10. Exploring Student Perceptions of K-12 Synchronous Remote Education

11. Adult Learners' Perceptions of Distance Education

12. Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

13. Modeling forest canopy structure and developing a stand health index using satellite remote sensing

14. Social Engagement in Distance, Remote, and Hybrid Learning

15. Adaptive Professional Development during the Pandemic

16. Effects of polyphenol-rich, berry supplementation on exercise performance: A systematic review and meta-analysis

17. Primary Retroperitoneal Lymph Node Dissection as Treatment for Low-volume Metastatic Seminoma in a Population-based Cohort: The Swedish Norwegian Testicular Cancer Group Experience

21. Tech for Student Well-Being: Exploring Data-Generated Insights in K-12 Education

25. Patient-reported outcome following an acetabular fracture: an observational study of 385 patients from the Swedish Fracture Register

27. STRIVE pilot trial: a protocol for a multicentre pragmatic internal pilot randomised controlled trial of Structured TRaining to Improve fitness in a Virtual Environment (STRIVE) before surgery

28. Personalized mixture toxicity testing: A proof-of-principle in vitro study evaluating the steroidogenic effects of reconstructed contaminant mixtures measured in blood of individual adults

29. Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

30. Introducing Mechanically Assisted Cough for Patients With Progressive Neurological Disease: Patient-Physical Therapist Interaction and Physical Therapist Perspective

31. CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

36. Augmenting Automated Game Testing with Deep Reinforcement Learning

37. Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents

38. Adversarial Reinforcement Learning for Procedural Content Generation

40. Patients with more complex ankle fractures are associated with poorer patient-reported outcome: an observational study of 11,733 patients from the Swedish Fracture Register

49. A regional comparison of children’s blood cadmium, lead, and mercury in rural, urban and industrial areas of six European countries, and China, Ecuador, and Morocco

50. Barriers and facilitators to participation in exercise prehabilitation before cancer surgery for older adults with frailty: a qualitative study

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