626 results on '"A Ross, Brown"'
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2. CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration.
3. Field assessment of the potential for small scale co-cultivation of seaweed and shellfish to regulate nutrients and plankton dynamics
4. Adsorption of a water-soluble molecular rotor fluorescent probe on hydrophobic surfaces
5. Near and Dear: Designing Relatable VR Agents for Training Games.
6. My Little Robot: User Preferences in Game Agent Customization.
7. Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
8. Towards a Smart and Socialised Augmented Reality.
9. Enhancing Urban Conversation for Smarter Cities – Augmented Reality as an enabler of digital civic participation
10. Applying ecosystem services principles to the derivation of freshwater environmental quality standards
11. Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
12. Virtual and Augmented Reality for Positive Social Impact.
13. Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves.
14. The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment.
15. The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
16. Vague Gesture Control: Implications for Burns Patients.
17. 3D Virtual World BPM Training Systems: Process Gateway Experimental Results.
18. Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills.
19. Benchmarking Simulated Robotic Manipulation Through a Real World Dataset.
20. Wide Attention Is The Way Forward For Transformers.
21. DARTFormer: Finding The Best Type Of Attention.
22. Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study.
23. Contactless probing of polycrystalline methane hydrate at pore scale suggests weaker tensile properties than thought
24. Development and Diversity of Epibiont Assemblages on Cultivated Sugar Kelp (Saccharina latissima) in Relation to Farming Schedules and Harvesting Techniques
25. Sound Effect: The Theatre We Hear
26. Assessment of Seasonal snow Cover Mass in Northern Hemisphere During the Satellite-ERA.
27. Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad).
28. Crystal Dewetting at the Water–Guest Interface in Macropores Sidesteps the Hydrate Mass-Transfer Bottleneck
29. MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers.
30. Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.
31. Educational virtuality: cognitive benefits, design processes and new frontiers.
32. Exploring Uses of Augmented Reality in Participatory Marketing.
33. Traversing the Reality Gap via Simulator Tuning.
34. Minimizing Experimental Testing on Fish for Legacy Pharmaceuticals
35. Early life exposure to ethinylestradiol enhances subsequent responses to environmental estrogens measured in a novel transgenic zebrafish
36. A 3D Visualization Approach for Process Training in Office Environments.
37. The role of immersion during situated memory recall within virtual worlds.
38. Design insights into embedding virtual reality content into life skills training for people with intellectual disability.
39. Combining Optical Microscopy and X-ray Computed Tomography Reveals Novel Morphologies and Growth Processes of Methane Hydrate in Sand Pores
40. Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams.
41. ProcessProfiler3D: A visualisation framework for log-based process performance comparison.
42. Benchmarking Simulated Robotic Manipulation through a Real World Dataset.
43. Evaluation of long-term Northern Hemisphere snow water equivalent products
44. Process Visualization Techniques for Multi-perspective Process Comparisons.
45. Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation.
46. Towards Collaborative Modelling of Business Processes on Large Interactive Touch Display Walls.
47. Using virtual reality and thermal imagery to improve statistical modelling of vulnerable and protected species.
48. Process training for industrial organisations using 3D environments: An empirical analysis.
49. Home sweet home: Comparison of epibiont assemblages associated with cultivated and wild sugar kelp (Saccharina latissima), co-cultivated blue mussels (Mytilus edulis) and farm infrastructure
50. ProcessProfiler3D: A Tool for Visualising Performance Differences Between Process Cohorts and Process Instances.
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