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1. Prevention of psychosocial distress consequences in somatic hospital inpatients via a stepped and collaborative care model: protocol of SomPsyNet, a stepped wedge cluster randomised trial

2. On Approximability of Satisfiable $k$-CSPs: VI

3. Reasonable Bounds for Combinatorial Lines of Length Three

4. On Approximability of Satisfiable k-CSPs: V

5. Parallel Repetition for $3$-Player XOR Games

6. Quasi-Linear Size PCPs with Small Soundness from HDX

7. Near Optimal Alphabet-Soundness Tradeoff PCPs

8. A Dense Model Theorem for the Boolean Slice

9. Constant Degree Direct Product Testers with Small Soundness

10. Product Mixing in Compact Lie Groups

13. Parallel Repetition of k-Player Projection Games

14. Adversarial Low Degree Testing

15. Characterizing Direct Product Testing via Coboundary Expansion

16. Effective Bounds for Restricted $3$-Arithmetic Progressions in $\mathbb{F}_p^n$

17. On Approximability of Satisfiable k-CSPs: IV

18. Influences in Mixing Measures

19. On Perfectly Friendly Bisections of Random Graphs

20. Solving Unique Games over Globally Hypercontractive Graphs

21. Optimal Testing of Generalized Reed-Muller Codes in Fewer Queries

22. On $t$-Intersecting Families of Permutations

31. Parallel Repetition for the GHZ Game: Exponential Decay

32. Rounding via Low Dimensional Embeddings

33. Approaching the Soundness Barrier: A Near Optimal Analysis of the Cube versus Cube Test

34. Improved Monotonicity Testers via Hypercube Embeddings

35. Host-derived O-glycans inhibit toxigenic conversion by a virulence-encoding phage in Vibrio cholerae.

37. On the Largest Product-free Subsets of the Alternating Groups

38. Isoperimetric Inequalities Made Simpler

39. Improved Optimal Testing Results from Global Hypercontractivity

40. An Invariance Principle for the Multi-slice, with Applications

42. Approximate polymorphisms

43. Global hypercontractivity and its applications

44. Forbidden intersections for codes

45. New Separations Results for External Information

46. Pandemic Spread in Communities via Random Graphs

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