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1. Potential Mean-Field Games and Gradient Flows

2. Linear Quadratic Nonzero-Sum Mean-Field Stochastic Differential Games with Regime Switching.

3. State observation for heterogeneous quasilinear traffic flow system with disturbances.

4. Convergence Rate of LQG Mean Field Games with Common Noise

5. A mean field model for the interactions between firms on the markets of their inputs.

6. Forward-Backward Algorithm for Functions with Locally Lipschitz Gradient: Applications to Mean Field Games.

7. Ergodic mean field games: existence of local minimizers up to the Sobolev critical case.

8. A comparison principle for semilinear Hamilton–Jacobi–Bellman equations in the Wasserstein space.

9. Planning Problem for Continuous-Time Finite State Mean Field Game with Compact Action Space.

10. Master Equation for Cournot Mean Field Games of Control with Absorption

11. Stationary equilibria and their stability in a Kuramoto MFG with strong interaction.

12. Control on Hilbert Spaces and Application to Some Mean Field Type Control Problems

13. Discrete potential mean field games: duality and numerical resolution.

15. Well-Posedness for a Class of Mean-Field-Type Forward-Backward Stochastic Differential Equations and Classical Solutions of Related Master Equations.

16. Propagation of Chaos of Forward–Backward Stochastic Differential Equations with Graphon Interactions.

17. Machine Learning Architectures for Price Formation Models.

18. Mean Field Games for Diel Vertical Migration with Diffusion.

19. A linear-quadratic mean-field stochastic Stackelberg differential game with random exit time.

20. Solvability of Infinite Horizon McKean–Vlasov FBSDEs in Mean Field Control Problems and Games.

21. Numerical Resolution of McKean-Vlasov FBSDEs Using Neural Networks.

23. A variational approach to first order kinetic mean field games with local couplings.

24. A class of short-term models for the oil industry that accounts for speculative oil storage.

25. Mean-Field Selective Optimal Control via Transient Leadership.

26. Dimension reduction techniques in deterministic mean field games.

27. Selection by vanishing common noise for potential finite state mean field games.

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