46 results on '"3D geovisualization"'
Search Results
2. Cartographic perspectives on spatial and thematic levels of detail in augmented reality: a review of existing approaches.
- Author
-
Anastopoulou, Niki, Kokla, Margarita, Tomai, Eleni, Cheliotis, Kostas, Liarokapis, Fotis, Pastra, Katerina, and Kavouras, Marinos
- Subjects
- *
AUGMENTED reality , *INFORMATION overload , *COMMUNITIES , *VIRTUAL reality - Abstract
Augmented reality (AR) is a rapidly advancing technology that enhances users' perception of the real world by overlaying virtual elements. The geospatial community has been gradually focusing on AR because of its ability to create immersive spatial experiences and facilitate spatial learning. However, designing effective AR interfaces poses several challenges, including managing information overload, providing intuitive user interaction, and optimizing system performance. The management of the Level of Detail (LoD) is a crucial part of an AR-enhanced cartographic representations as it can greatly impact the quantity, accuracy, and usefulness of the information being conveyed and enhance the readability and usability of an application. In this paper, we present a systematic review of published research on the management of LoD for AR cartographic representations based on various dimensions that focus on the types of data that are visualized, the techniques used, and the user actions that trigger LoD change. A corpus of fifteen scientific papers involving different LoD management techniques within AR environments have been analyzed. The limited number of papers implies that this kind of applications is in its infancy. The review provides a synthesis of existing knowledge and identifies challenges for future research in this exciting and dynamic field. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
3. New Visual Analytics Tool and Spatial Statistics to Explore Archeological Data: The Case of the Paleolithic Sequence of La Roche-à-Pierrot, Saint-Césaire, France
- Author
-
Armelle Couillet, Hélène Rougier, Dominique Todisco, Josserand Marot, Olivier Gillet, and Isabelle Crevecoeur
- Subjects
3d geovisualization ,spatial statistics ,digital archeology ,archeological archives ,archeostratigraphy ,Archaeology ,CC1-960 ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The archeological record of La Roche-à-Pierrot (France) is central to debates on the Middle to Upper Paleolithic transition. To this day, it is the only site to have provided a relatively complete Neandertal skeleton associated with an industry identified as transitional, the Châtelperronian, which had been attributed until then to 'Homo sapiens'. The site was the subject of several excavation campaigns led by F. Lévêque in the 1970s, 1980s, and 1990s, and ongoing fieldwork resumed in 2013. Spatial representations and statistical analyses of the original excavation data are of invaluable help in assessing the coherence of the first archeological stratigraphy established in the 1970s. A 3D reconstruction of Lévêque’s spit record was developed for exploratory purposes, based on reassessment of the faunal collection and completed by information recorded in the excavation notebooks filled out by Lévêque’s team. It was then used in order to evaluate the feasibility of modeling the data recorded during the first excavations. Geovisualization tools, associated with appropriate 3D spatial statistics using the Queen contiguity applied to the archeological sequence, such as the similarity and coherence indices, provided an understanding of the spatial inconsistencies in the first archeological sequence, as well as revealed the spatial organization (geometry) of the archeostratigraphic units. The resulting interactive visualization application provides researchers with a new tool to explore the stratigraphic units spatially, as well as according to their indices. Where inconsistencies are observed, use of similarity and coherence indices allows discussion of any biases potentially related to topography, spatial heterogeneity of the deposits (facies), excavation history, or primary data acquisition/recording. Such spatial analyses contribute to a better understanding of site formation processes and provide novel means to explore archival information interactively, as well as to produce models including data from old and new excavations on the same site.
- Published
- 2022
- Full Text
- View/download PDF
4. The Immersive Mental Rotations Test: Evaluating Spatial Ability in Virtual Reality
- Author
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Ian Lochhead, Nick Hedley, Arzu Çöltekin, and Brian Fisher
- Subjects
spatial ability ,mental rotation ,virtual reality ,3D geovisualization ,spatial knowledge ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
Advancements in extended reality (XR) have inspired new uses and users of advanced visualization interfaces, transforming geospatial data visualization and consumption by enabling interactive 3D geospatial data experiences in 3D. Conventional metrics (e.g., mental rotations test (MRT)) are often used to assess and predict the appropriateness of these visualizations without accounting for the effect the interface has on those metrics. We developed the Immersive MRT (IMRT) to evaluate the impact that virtual reality (VR) based visualizations and 3D virtual environments have on mental rotation performance. Consistent with previous work, the results of our pilot study suggest that mental rotation tasks are performed more accurately and rapidly with stereo 3D stimuli than with 2D images of those stimuli.
- Published
- 2022
- Full Text
- View/download PDF
5. PHOTOGRAMMETRIC NEWS: Doctoral Dissertation.
- Subjects
ACADEMIC dissertations ,PUBLIC spaces ,DIGITAL twins ,TECHNOLOGICAL innovations ,POINT cloud ,URBAN renewal - Abstract
Through technological advancement, vertical, threedimensional (3D) geoinformation has been designated to fulfil the horizontal, two-dimensional data resources and viewpoint of the environment. However, the use of the so-called 3D geovisualizations (i.e., 3D point clouds, 3D city models and urban digital twins) is not yet well established in cities or citizens' daily lives. Even though numerous studies present solutions and applications for 3D geovisualizations, fewer focus on their critical examination in human-centered urban and green space assessments in an interdisciplinary way. The dissertation contributed to filling this gap by presenting three case studies conducted with 3D geovisualizations in terms of green efficiency measurements, subjective assessments of urban space, and the role of perceivers' subjective place relations in such assessments. The results show that the frameworks for urban space assessments should be designed to include the possibilities of vertical strata and volume. Further, the results show that most of the dimensions of green space affordances were at least to some extent perceivable in a subjective-inductive assessment through 3D geovisualization. Compared to the in-situ interview data, challenges with 3D geovisualization were linked to the weaker perception of surroundings outside the park deck, lack of social clues, and deficits in visual detail and coherency. The results underline the perception-altering role of prior familiarity with the geovisualized place both for the sense of presence and sense of place. Visual realism and spatial presence can enforce the communicative effectiveness of 3D geovisualizations, but so can prior familiarity with the place. That is, in the use and design of 3D geovisualizations, the social dimensions of urban space, including the prior experiences of the audience, are crucial. A central outcome is that 3D geovisualization possesses possibilities for distinct knowledge approaches that contribute to each other in a co-productive manner. [ABSTRACT FROM AUTHOR]
- Published
- 2022
6. New Visual Analytics Tool and Spatial Statistics to Explore Archeological Data: The Case of the Paleolithic Sequence of La Rocheà-Pierrot, Saint-Césaire, France.
- Author
-
COUILLET, ARMELLE, ROUGIER, HÉLÈNE, TODISCO, DOMINIQUE, MAROT, JOSSERAND, GILLET, OLIVIER, and CREVECOEUR, ISABELLE
- Subjects
VISUAL analytics ,ARCHAEOLOGICAL research ,PALEOLITHIC Period ,DEBATE ,ARCHAEOLOGICAL excavations - Abstract
The archeological record of La Roche-à-Pierrot (France) is central to debates on the Middle to Upper Paleolithic transition. To this day, it is the only site to have provided a relatively complete Neandertal skeleton associated with an industry identified as transitional, the Châtelperronian, which had been attributed until then to Homo sapiens. The site was the subject of several excavation campaigns led by F. Lévêque in the 1970s, 1980s, and 1990s, and ongoing fieldwork resumed in 2013. Spatial representations and statistical analyses of the original excavation data are of invaluable help in assessing the coherence of the first archeological stratigraphy established in the 1970s. A 3D reconstruction of Lévêque's spit record was developed for exploratory purposes, based on reassessment of the faunal collection and completed by information recorded in the excavation notebooks filled out by Lévêque's team. It was then used in order to evaluate the feasibility of modeling the data recorded during the first excavations. Geovisualization tools, associated with appropriate 3D spatial statistics using the Queen contiguity applied to the archeological sequence, such as the similarity and coherence indices, provided an understanding of the spatial inconsistencies in the first archeological sequence, as well as revealed the spatial organization (geometry) of the archeostratigraphic units. The resulting interactive visualization application provides researchers with a new tool to explore the stratigraphic units spatially, as well as according to their indices. Where inconsistencies are observed, use of similarity and coherence indices allows discussion of any biases potentially related to topography, spatial heterogeneity of the deposits (facies), excavation history, or primary data acquisition/recording. Such spatial analyses contribute to a better understanding of site formation processes and provide novel means to explore archival information interactively, as well as to produce models including data from old and new excavations on the same site. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
7. Scale-Variant Flight Planning for the Creation of 3D Geovisualization and Augmented Reality Maps of Geosites: The Case of Voulgaris Gorge, Lesvos, Greece.
- Author
-
Papadopoulou, Ermioni-Eirini, Papakonstantinou, Apostolos, Zouros, Nikolaos, and Soulakellis, Nikolaos
- Subjects
FLIGHT planning (Aeronautics) ,AUGMENTED reality ,LIGHT sources ,SPATIAL resolution ,GORGES ,HIGH dynamic range imaging - Abstract
The purpose of this paper was to study the influence of cartographic scale and flight design on data acquisition using unmanned aerial systems (UASs) to create augmented reality 3D geovisualization of geosites. The relationship between geographical and cartographic scales, the spatial resolution of UAS-acquired images, along with their relationship with the produced 3D models of geosites, were investigated. Additionally, the lighting of the produced 3D models was examined as a key visual variable in the 3D space. Furthermore, the adaptation of the 360° panoramas as environmental lighting parameters was considered. The geosite selected as a case study was the gorge of the river Voulgaris in the western part of the island of Lesvos, which is located in the northeastern part of the Aegean Sea in Greece. The methodology applied consisted of four pillars: (i) scale-variant flight planning, (ii) data acquisition, (iii) data processing, (iv) AR, 3D geovisualization. Based on the geographic and cartographic scales, the flight design calculates the most appropriate flight parameters (height, speed, and image overlaps) to achieve the desired spatial resolution (3 cm) capable of illustrating all the scale-variant details of the geosite when mapped in 3D. High-resolution oblique aerial images and 360° panoramic aerial images were acquired using scale-variant flight plans. The data were processed using image processing algorithms to produce 3D models and create mosaic panoramas. The 3D geovisualization of the geosite selected was created using the textured 3D model produced from the aerial images. The panoramic images were converted to high-dynamic-range image (HDRI) panoramas and used as a background to the 3D model. The geovisualization was transferred and displayed in the virtual space where the panoramas were used as a light source, thus enlightening the model. Data acquisition and flight planning were crucial scale-variant steps in the 3D geovisualization. These two processes comprised the most important factors in 3D geovisualization creation embedded in the virtual space as they designated the geometry of the 3D model. The use of panoramas as the illumination parameter of an outdoor 3D scene of a geosite contributed significantly to its photorealistic performance into the 3D augmented reality and virtual space. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
8. Mixed reality emergency management: bringing virtual evacuation simulations into real-world built environments
- Author
-
Ian Lochhead and Nick Hedley
- Subjects
augmented reality ,3d geovisualization ,situated simulation ,human movement analysis ,emergency management ,Mathematical geography. Cartography ,GA1-1776 - Abstract
Computer-based evacuation simulations are important tools for emergency managers. These simulations vary in complexity and include 2D and 3D GIS-based network analyses, agent-based models, and sophisticated models built on documented human behaviour and particle dynamics. Despite the influential role of built environments in determining human movement, a disconnect often exists between the features of the real world and the way they are represented within these simulation environments. The proliferation of emergency management location-aware mobile devices, along with a recent infatuation for augmented reality (AR), has resulted in new wayfinding and hazard assessment tools that bridge this gap, allowing users to visualize geospatial information superimposed on the real world. In this paper, we report research and development that has produced AR geovisual analytical systems, enabling visual analysis of human dynamics in multi-level built environments with complex thoroughfare network infrastructure. We demonstrate prototypes that show how mixed reality visual analysis of intelligent human movement simulations built in virtual spaces can become part of real space. This research introduces a fundamentally new way to view and link simulations of people with the real-world context of the built environment: mixed reality crowd simulation in real space.
- Published
- 2019
- Full Text
- View/download PDF
9. Visualizing Acoustic Imaging of Hydrothermal Plumes on the Seafloor.
- Author
-
Liu, Li, Silver, Deborah, and Bemis, Karen
- Subjects
- *
ACOUSTIC imaging , *SONAR imaging , *EMPLOYEE motivation , *VOLCANIC plumes , *VISUALIZATION - Abstract
Hydrothermal plumes are ongoing venting of hot solutions, on a time scale of months to years, relating to volcanic activities on the seafloor. Recent developments in acoustical observational techniques have produced images to support the scientific investigation of such plumes. However, understanding the complex behavior of plumes in a long-time series poses a challenge to the existing analysis approaches. The motivation of this work is to use visualization techniques to facilitate the visual exploration and analysis of plumes and to help domain scientists compare the actual behavior of plumes predicted by tidal interaction models and buoyant plume models incorporating forced entrainment effects. Methods of geovisualization are combined with time-varying feature-based techniques to create visualizations of plumes which are applied to an acoustic imaging dataset collected using the Cabled Observatory Vent Imaging Sonar in the Northeast Pacific. The results give new insights to the data and confirm the hypothesis of plumes. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
10. Scale-Variant Flight Planning for the Creation of 3D Geovisualization and Augmented Reality Maps of Geosites: The Case of Voulgaris Gorge, Lesvos, Greece
- Author
-
Ermioni-Eirini Papadopoulou, Apostolos Papakonstantinou, Nikolaos Zouros, and Nikolaos Soulakellis
- Subjects
UAS ,scales ,flight planning ,3D mapping ,3D geovisualization ,AR ,Technology ,Engineering (General). Civil engineering (General) ,TA1-2040 ,Biology (General) ,QH301-705.5 ,Physics ,QC1-999 ,Chemistry ,QD1-999 - Abstract
The purpose of this paper was to study the influence of cartographic scale and flight design on data acquisition using unmanned aerial systems (UASs) to create augmented reality 3D geovisualization of geosites. The relationship between geographical and cartographic scales, the spatial resolution of UAS-acquired images, along with their relationship with the produced 3D models of geosites, were investigated. Additionally, the lighting of the produced 3D models was examined as a key visual variable in the 3D space. Furthermore, the adaptation of the 360° panoramas as environmental lighting parameters was considered. The geosite selected as a case study was the gorge of the river Voulgaris in the western part of the island of Lesvos, which is located in the northeastern part of the Aegean Sea in Greece. The methodology applied consisted of four pillars: (i) scale-variant flight planning, (ii) data acquisition, (iii) data processing, (iv) AR, 3D geovisualization. Based on the geographic and cartographic scales, the flight design calculates the most appropriate flight parameters (height, speed, and image overlaps) to achieve the desired spatial resolution (3 cm) capable of illustrating all the scale-variant details of the geosite when mapped in 3D. High-resolution oblique aerial images and 360° panoramic aerial images were acquired using scale-variant flight plans. The data were processed using image processing algorithms to produce 3D models and create mosaic panoramas. The 3D geovisualization of the geosite selected was created using the textured 3D model produced from the aerial images. The panoramic images were converted to high-dynamic-range image (HDRI) panoramas and used as a background to the 3D model. The geovisualization was transferred and displayed in the virtual space where the panoramas were used as a light source, thus enlightening the model. Data acquisition and flight planning were crucial scale-variant steps in the 3D geovisualization. These two processes comprised the most important factors in 3D geovisualization creation embedded in the virtual space as they designated the geometry of the 3D model. The use of panoramas as the illumination parameter of an outdoor 3D scene of a geosite contributed significantly to its photorealistic performance into the 3D augmented reality and virtual space.
- Published
- 2021
- Full Text
- View/download PDF
11. Integration of Models of Building Interiors with Cadastral Data
- Author
-
Gotlib Dariusz and Karabin Marcin
- Subjects
bim ,cadastre ,indoor cartography ,3d geovisualization ,Geodesy ,QB275-343 - Abstract
Demands for applications which use models of building interiors is growing and highly diversified. Those models are applied at the stage of designing and construction of a building, in applications which support real estate management, in navigation and marketing systems and, finally, in crisis management and security systems. They are created on the basis of different data: architectural and construction plans, both, in the analogue form, as well as CAD files, BIM data files, by means of laser scanning (TLS) and conventional surveys. In this context the issue of searching solutions which would integrate the existing models and lead to elimination of data redundancy is becoming more important. The authors analysed the possible input- of cadastral data (legal extent of premises) at the stage of the creation and updating different models of building’s interiors. The paper focuses on one issue - the way of describing the geometry of premises basing on the most popular source data, i.e. architectural and construction plans. However, the described rules may be considered as universal and also may be applied in practice concerned may be used during the process of creation and updating indoor models based on BIM dataset or laser scanning clouds
- Published
- 2017
- Full Text
- View/download PDF
12. A Comparison of Monoscopic and Stereoscopic 3D Visualizations: Effect on Spatial Planning in Digital Twins
- Author
-
Lukáš Herman, Vojtěch Juřík, Dajana Snopková, Jiří Chmelík, Pavel Ugwitz, Zdeněk Stachoň, Čeněk Šašinka, and Tomáš Řezník
- Subjects
3D geovisualization ,digital twin ,pseudo-3D visualization ,real-3D visualization ,user testing ,virtual reality ,Science - Abstract
From the user perspective, 3D geospatial data visualizations are one of the bridges between the physical and the digital world. As such, the potential of 3D geospatial data visualizations is frequently discussed within and beyond the digital twins. The effects on human cognitive processes in complex spatial tasks is rather poorly known. No uniform standards exist for the 3D technologies used in these tasks. Although stereoscopic geovisualizations presented using 3D technologies enhance depth perception, it has been suggested that the visual discomfort experienced when using 3D technology outweighs its benefits and results in lower efficiency and errors. In the present study, sixty participants using 3D technologies were tested in terms of their ability to make informed decisions in selecting the correct position of a virtual transmitter in a digital twin and a digital terrain model, respectively. Participants (n = 60) were randomly assigned into two groups, one using 3D technology engaging stereoscopic shutter glasses and the second working with standard computer screen-based visualizations. The results indicated that the participants who used shutter glasses performed significantly worse in terms of response time (W = 175.0; p < 0.001, r = −0.524). This finding verifies previous conclusions concerning the unsuitability of stereoscopic visualization technology for complex decision-making in geospatial tasks.
- Published
- 2021
- Full Text
- View/download PDF
13. Mixed reality emergency management: bringing virtual evacuation simulations into real-world built environments.
- Author
-
Lochhead, Ian and Hedley, Nick
- Subjects
EMERGENCY management ,MIXED reality ,GEOGRAPHIC information systems ,AUGMENTED reality ,HUMAN mechanics - Abstract
Computer-based evacuation simulations are important tools for emergency managers. These simulations vary in complexity and include 2D and 3D GIS-based network analyses, agent-based models, and sophisticated models built on documented human behaviour and particle dynamics. Despite the influential role of built environments in determining human movement, a disconnect often exists between the features of the real world and the way they are represented within these simulation environments. The proliferation of emergency management location-aware mobile devices, along with a recent infatuation for augmented reality (AR), has resulted in new wayfinding and hazard assessment tools that bridge this gap, allowing users to visualize geospatial information superimposed on the real world. In this paper, we report research and development that has produced AR geovisual analytical systems, enabling visual analysis of human dynamics in multi-level built environments with complex thoroughfare network infrastructure. We demonstrate prototypes that show how mixed reality visual analysis of intelligent human movement simulations built in virtual spaces can become part of real space. This research introduces a fundamentally new way to view and link simulations of people with the real-world context of the built environment: mixed reality crowd simulation in real space. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
14. Augmented Reality Visualization of Archeological Data
- Author
-
Eggert, Daniel, Hücker, Dennis, Paelke, Volker, Cartwright, William, Series editor, Gartner, Georg, Series editor, Peterson, Michael P, Series editor, Meng, Liqiu, Series editor, Buchroithner, Manfred, editor, Prechtel, Nikolas, editor, and Burghardt, Dirk, editor
- Published
- 2014
- Full Text
- View/download PDF
15. Geovisualization of the Excavation Process in the Lesvos Petrified Forest, Greece Using Augmented Reality
- Author
-
Ermioni-Eirini Papadopoulou, Vlasios Kasapakis, Christos Vasilakos, Apostolos Papakonstantinou, Nikolaos Zouros, Athanasia Chroni, and Nikolaos Soulakellis
- Subjects
augmented maps ,3D geovisualization ,petrified tree trunks ,unmanned aerial system (UAS) ,Geography (General) ,G1-922 - Abstract
Augmented reality (AR), in conjunction with 3D geovisualization methods, can provide significant support in monitoring geoconservation activities in protected geosites, such as the excavation process in fossil sites. The excavation process requires a monitoring methodology that will provide a complete and accurate overview of the fossils, their dimensions, and location within the different pyroclastic horizons, and the progress of the excavation works. The main purpose of this paper is the development of a user-friendly augmented map application, specifically designed for tracking the position of petrified tree trunks, providing information for their geometric features, and mapping the spatiotemporal changes occurring in the surrounding space. It also aims to probe whether the rapid acquisition of a 4K video can generate cartographic derivatives of petrified findings during a geosite excavation. A database accumulated 2D and 3D cartographic information, while the geovisualization environment displayed the surface alterations, at two scales: a) 1:500 (excavation area) and b) 1:50 (trench level). Unmanned aerial systems (UASs), used for data acquisition in three excavation periods, consisted of two flights at two different altitudes: one to record changes throughout the study area and the other to provide information on trunks at trench level, via a high-resolution (4K) video. Image-based 3D modeling followed, in which image georeferencing was conducted with ground control points (GCPs). Finally, 2D and 3D geovisualizations were created to depict the excavation changes through time. The cartographic products generated at two cartographic scales depicted the spatiotemporal changes of the excavation.
- Published
- 2020
- Full Text
- View/download PDF
16. Towards 3D Tactical Intelligence Assessments for Crime Scene Analysis
- Author
-
Wolff, Markus, Asche, Hartmut, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Taniar, David, editor, Gervasi, Osvaldo, editor, Murgante, Beniamino, editor, Pardede, Eric, editor, and Apduhan, Bernady O., editor
- Published
- 2010
- Full Text
- View/download PDF
17. Challenges in Converting the Polish Topographic Database of Built-Up Areas into 3D Virtual Reality Geovisualization.
- Author
-
Halik, Łukasz
- Subjects
- *
TOPOGRAPHIC maps , *CARTOGRAPHY , *GEOGRAPHIC information systems , *VIRTUAL reality , *THREE-dimensional display systems - Abstract
Virtual reality (VR) is a display and control technology. VR creates artificial worlds of sensory experience or immerses the user in representations of real spatial environments that might otherwise be inaccessible by virtue of distance, scale, time or physical incompatibilities of the user and the environment. The idea of VR is not new the first instances of VR were created in 1960s. But despite this, the issue of using VR technology in the aspect of existing topographic databases has not yet been researched by cartographers. The experiment was carried out on the Polish topographic database (BDOT 10k) in scale 1:10 000 to identify challenges in converting built-up areas into 3D VR geovisualization. In this paper, the author describes main features of VR, advantages and disadvantages of the analysed 2D topographic database in the context of 3D geovisualization, cartographic principles which may be applied into VR. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
18. COMMUNICATING MULTILEVEL EVACUATION CONTEXT USING SITUATED AUGMENTED REALITY.
- Author
-
Lochhead, I. and Hedley, N.
- Subjects
AUGMENTED reality ,THREE-dimensional modeling ,EMERGENCY management - Abstract
Emergency preparedness is a fundamental component of a successful emergency management strategy. This includes a proactive communication strategy that informs all stakeholders of the emergency plan and helps translate that knowledge to real spaces. Communicating multilevel built environments can be difficult, as the architectural complexity creates problems for both visual and mental representations of networks in 3D space. Modern mobile technology offers emerging opportunities for emergency managers to develop and deploy 3D visualizations of multilevel spaces that preserve the topology of those spaces while adding the spatial context that allows the individual to better understand their position within it. In this paper, we present a collection of mixed reality (specifically augmented reality) geovisualizations that overcome the visual limitations associated with the traditional static 2D methods of communicating the evacuation plans of multilevel structures. We demonstrate how this technology can provide spatially contextualized 3D geovisualizations that promote spatial knowledge acquisition and support cognitive mapping. These geovisualizations are designed as a proactive emergency management tool to educate and prepare at risk populations prior to the occurrence of a hazardous event. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
19. Geospatial Crime Scene Investigation – From Hotspot Analysis to Interactive 3D Visualization
- Author
-
Wolff, Markus, Asche, Hartmut, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Gervasi, Osvaldo, editor, Taniar, David, editor, Murgante, Beniamino, editor, Laganà, Antonio, editor, Mun, Youngsong, editor, and Gavrilova, Marina L., editor
- Published
- 2009
- Full Text
- View/download PDF
20. Interactive Geovisualization and Geometric Modelling of 3D Data - A Case Study from the Åknes Rockslide Site, Norway
- Author
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Nordvik, Trond, Harding, Chris, Cartwright, William, editor, Gartner, Georg, editor, Meng, Liqiu, editor, Peterson, Michael P., editor, Ruas, Anne, editor, and Gold, Christopher, editor
- Published
- 2008
- Full Text
- View/download PDF
21. Better Perception of 3D-Spatial Relations by Viewport Variations
- Author
-
Jobst, Markus, Döllner, Jürgen, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Sebillo, Monica, editor, Vitiello, Giuliana, editor, and Schaefer, Gerald, editor
- Published
- 2008
- Full Text
- View/download PDF
22. A Software Reference Architecture for Service-Oriented 3D Geovisualization Systems
- Author
-
Dieter Hildebrandt
- Subjects
3D geovisualization ,software reference architecture ,spatial data infrastructure ,service-oriented architecture ,standardization ,image-based representation ,Geography (General) ,G1-922 - Abstract
Modern 3D geovisualization systems (3DGeoVSs) are complex and evolving systems that are required to be adaptable and leverage distributed resources, including massive geodata. This article focuses on 3DGeoVSs built based on the principles of service-oriented architectures, standards and image-based representations (SSI) to address practically relevant challenges and potentials. Such systems facilitate resource sharing and agile and efficient system construction and change in an interoperable manner, while exploiting images as efficient, decoupled and interoperable representations. The software architecture of a 3DGeoVS and its underlying visualization model have strong effects on the system’s quality attributes and support various system life cycle activities. This article contributes a software reference architecture (SRA) for 3DGeoVSs based on SSI that can be used to design, describe and analyze concrete software architectures with the intended primary benefit of an increase in effectiveness and efficiency in such activities. The SRA integrates existing, proven technology and novel contributions in a unique manner. As the foundation for the SRA, we propose the generalized visualization pipeline model that generalizes and overcomes expressiveness limitations of the prevalent visualization pipeline model. To facilitate exploiting image-based representations (IReps), the SRA integrates approaches for the representation, provisioning and styling of and interaction with IReps. Five applications of the SRA provide proofs of concept for the general applicability and utility of the SRA. A qualitative evaluation indicates the overall suitability of the SRA, its applications and the general approach of building 3DGeoVSs based on SSI.
- Published
- 2014
- Full Text
- View/download PDF
23. Identification of the Best 3D Viewpoint within the BIM Model: Application to Visual Tasks Related to Facility Management
- Author
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Romain Neuville, Jacynthe Pouliot, and Roland Billen
- Subjects
building information modeling ,computer maintenance management system ,facility management ,assets ,3D geovisualization ,3D viewpoint ,occlusion ,usability ,selectivity purpose ,visual counting ,Building construction ,TH1-9745 - Abstract
Visualizing building assets within building information modeling (BIM) offers significant opportunities in facility management as it can assist the maintenance and the safety of buildings. Nevertheless, taking decisions based on 3D visualization remains a challenge since the high density of spatial information inside the 3D model requires suitable visualization techniques to achieve the visual task. The occlusion is ubiquitous and, whilst solutions already exist such as transparency, none currently solve this issue with an automatic and suitable management of the camera. In this paper, we propose the first RESTful web application implementing a 3D viewpoint management algorithm and we demonstrate its usability in the visualization of assets based on a BIM model for visual counting in facility management. Via an online questionnaire, empirical tests are conducted with architects, the construction industry, engineers, and surveyors. The results show that a 3D viewpoint that maximizes the visibility of 3D geometric objects inside the viewport significantly improves the success rate, the accuracy, and the certainty of a visual counting task compared to the traditional four side points of view (i.e., from the front, back, left, and right viewpoints). Finally, this first validation lays the foundation of future investigations in the 3D viewpoint usability evaluation, both in terms of visual tasks and application domains.
- Published
- 2019
- Full Text
- View/download PDF
24. 3D Viewpoint Management and Navigation in Urban Planning: Application to the Exploratory Phase
- Author
-
Romain Neuville, Jacynthe Pouliot, Florent Poux, and Roland Billen
- Subjects
3D geovisualization ,visualization pipeline ,3D geospatial data ,virtual 3D city model ,viewpoint ,occlusion ,camera ,urban planning ,planning activities ,urban indicators ,Science - Abstract
3D geovisualization is essential in urban planning as it assists the analysis of geospatial data and decision making in the design and development of land use and built environment. However, we noted that 3D geospatial models are commonly visualized arbitrarily as current 3D viewers often lack of design instructions to assist end users. This is especially the case for the occlusion management in most 3D environments where the high density and diversity of 3D data to be displayed require efficient visualization techniques for extracting all the geoinformation. In this paper, we propose a theoretical and operational solution to manage occlusion by automatically computing best viewpoints. Based on user’s parameters, a viewpoint management algorithm initially calculates optimal camera settings for visualizing a set of 3D objects of interest through parallel projections. Precomputed points of view are then integrated into a flythrough creation algorithm for producing an automatic navigation within the 3D geospatial model. The algorithm’s usability is illustrated within the scope of a fictive exploratory phase for the public transport services access in the European quarter of Brussels. Eventually, the proposed algorithms may also assist additional urban planning phases in achieving their purposes.
- Published
- 2019
- Full Text
- View/download PDF
25. How do users interact with Virtual Geographic Environments? Users’ behavior evaluation in urban participatory planning
- Author
-
Thibaud Chassin, Jens Ingensand, Guillaume Touya, and Sidonie Christophe
- Subjects
user interactions ,3d geovisualization ,strategic behavior ,virtual geographic environments ,participatory urban planning ,Electrical and Electronic Engineering ,landscape ,Atomic and Molecular Physics, and Optics ,visualization ,3d - Abstract
For the past twenty years, the adoption of Virtual Geographic Environments is thriving. This democratization is due to numerous new opportunities offered by this medium. However, in participatory urban planning these interactive 3D geovisualizations are still labeled as very advanced means, and are only scarcely used. The involvement of citizens in urban decision-making is indeed carefully planned ahead to limit off-topic feedback. A better comprehension of Virtual Geographic Environments, and more specifically of users’ strategic behaviors while interacting with this medium could enhance participants’ contributions. The users’ strategic behavior was assessed in this article through an experimental study. A total of 107 participants completed online tasks about the identification of 3D scenes’ footprints, the comparison of buildings’ heights, and the visibility of objects through the scenes. The interactions of the participants were recorded (i.e. pressed keys, pointing device interactions), as well as the camera positions adopted to complete specific tasks. The results show that: (1) users get more efficient throughout the study; (2) interruptions in 3D manipulation appear to highlight difficulties in interacting with the virtual environments; (3) users tend to centralize their positions within the scene, notably around their starting position; (4) the type of task strongly affects the behavior of users, limiting or broadening their explorations. The results of this experimental study are a valuable resource that can be used to improve the design of future urban planning projects involving Virtual Geographic Environments, e.g. with the creation of personalized 3D tools.
- Published
- 2021
26. Individual exposure estimates may be erroneous when spatiotemporal variability of air pollution and human mobility are ignored.
- Author
-
Park, Yoo Min and Kwan, Mei-Po
- Subjects
- *
AIR pollution , *HEALTH risk assessment , *ENVIRONMENTAL health , *DATA analysis , *SPATIOTEMPORAL processes , *GEOGRAPHIC information systems , *RISK assessment , *STATISTICS , *TRAVEL , *ENVIRONMENTAL exposure , *PARTICULATE matter - Abstract
This study aims to empirically demonstrate the necessity to consider both the spatiotemporal variability of air pollution and individual daily movement patterns in exposure and health risk assessment. It compares four different types of exposure estimates generated by using (1) individual movement data and hourly air pollution concentrations; (2) individual movement data and daily average air pollution data; (3) residential location and hourly pollution levels; and (4) residential location and daily average pollution data. These four estimates are significantly different, which supports the argument that ignoring the spatiotemporal variability of environmental risk factors and human mobility may lead to misleading results in exposure assessment. Additionally, three-dimensional (3D) geovisualization presented in the paper shows how person-specific space-time context is generated by the interactions between air pollution and an individual, and how the different individualized contexts place individuals at different levels of health risk. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
27. Coastline Zones Identification and 3D Coastal Mapping Using UAV Spatial Data.
- Author
-
Papakonstantinou, Apostolos, Topouzelis, Konstantinos, and Pavlogeorgatos, Gerasimos
- Subjects
- *
COASTAL mapping , *SPATIAL data infrastructures , *DRONE aircraft - Abstract
Spatial data acquisition is a critical process for the identification of the coastline and coastal zones for scientists involved in the study of coastal morphology. The availability of very high-resolution digital surface models (DSMs) and orthophoto maps is of increasing interest to all scientists, especially those monitoring small variations in the earth's surface, such as coastline morphology. In this article, we present a methodology to acquire and process high resolution data for coastal zones acquired by a vertical take off and landing (VTOL) unmanned aerial vehicle (UAV) attached to a small commercial camera. The proposed methodology integrated computer vision algorithms for 3D representation with image processing techniques for analysis. The computer vision algorithms used the structure from motion (SfM) approach while the image processing techniques used the geographic object-based image analysis (GEOBIA) with fuzzy classification. The SfM pipeline was used to construct the DSMs and orthophotos with a measurement precision in the order of centimeters. Consequently, GEOBIA was used to create objects by grouping pixels that had the same spectral characteristics together and extracting statistical features from them. The objects produced were classified by fuzzy classification using the statistical features as input. The classification output classes included beach composition (sand, rubble, and rocks) and sub-surface classes (seagrass, sand, algae, and rocks). The methodology was applied to two case studies of coastal areas with different compositions: a sandy beach with a large face and a rubble beach with a small face. Both are threatened by beach erosion and have been degraded by the action of sea storms. Results show that the coastline, which is the low limit of the swash zone, was detected successfully by both the 3D representations and the image classifications. Furthermore, several traces representing previous sea states were successfully recognized in the case of the sandy beach, while the erosion and beach crests were detected in the case of the rubble beach. The achieved level of detail of the 3D representations revealed new beach characteristics, including erosion crests, berm zones, and sand dunes. In conclusion, the UAV SfM workflow provides information in a spatial resolution that permits the study of coastal changes with confidence and provides accurate 3D visualizations of the beach zones, even for areas with complex topography. The overall results show that the presented methodology is a robust tool for the classification, 3D visualization, and mapping of coastal morphology. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
28. Exploring agricultural advice networks, beneficial management practices and water quality on the landscape: A geospatial social-ecological systems analysis.
- Author
-
Baird, Julia, Jollineau, Marilyne, Plummer, Ryan, and Valenti, Josh
- Subjects
AGRICULTURAL information networks ,GEOSPATIAL data ,WATER quality ,LANDSCAPES ,INFORMATION theory ,LAND management - Abstract
Agricultural practices have been linked to detrimental effects on ecosystems, with water quality of particular concern. Research has been devoted to understanding uptake of beneficial, or best, management practices (BMPs) in agriculture; however, sources of advice and subsequent effects on the landscape have not been elucidated. This study set out to understand (1) what sources of information agricultural producers rely on when making land-management decisions; (2) the characteristics of their advice networks; and (3) how the advice network linked spatially to water quality on the landscape. A watershed in Alberta was used as a case study and respondents identified that regional advisors were relied upon most often for advice and these advisors had the most influence on the adoption of BMPs. Results indicate that respondents with connections to regional actors implemented more BMPs that those without. Regional government actors had a greater effect than regional non-governmental actors. Local actors played a lesser role in advice networks related to BMP adoption. A 3D geovisualization was used to explore linkages among advisors, BMPs, and water quality. This technique may be useful for other scenarios and can contribute to policy development and enhanced practices. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
29. A software reference architecture for service-oriented 3D geovisualization systems
- Author
-
Dieter Hildebrandt
- Subjects
service-oriented architecture ,Computer science ,computer.internet_protocol ,Geography, Planning and Development ,3D geovisualization ,lcsh:G1-922 ,Hasso-Plattner-Institut für Digital Engineering gGmbH ,System lifecycle ,computer.software_genre ,Software ,Earth and Planetary Sciences (miscellaneous) ,ddc:550 ,Reference architecture ,Computers in Earth Sciences ,standardization ,business.industry ,spatial data infrastructure ,Service-oriented architecture ,software reference architecture ,Pipeline (software) ,550 Geowissenschaften ,Visualization ,image-based representation ,Geovisualization ,Data mining ,Mathematisch-Naturwissenschaftliche Fakultät ,Software engineering ,business ,Software architecture ,computer ,lcsh:Geography (General) - Abstract
Modern 3D geovisualization systems (3DGeoVSs) are complex and evolving systems that are required to be adaptable and leverage distributed resources, including massive geodata. This article focuses on 3DGeoVSs built based on the principles of service-oriented architectures, standards and image-based representations (SSI) to address practically relevant challenges and potentials. Such systems facilitate resource sharing and agile and efficient system construction and change in an interoperable manner, while exploiting images as efficient, decoupled and interoperable representations. The software architecture of a 3DGeoVS and its underlying visualization model have strong effects on the system's quality attributes and support various system life cycle activities. This article contributes a software reference architecture (SRA) for 3DGeoVSs based on SSI that can be used to design, describe and analyze concrete software architectures with the intended primary benefit of an increase in effectiveness and efficiency in such activities. The SRA integrates existing, proven technology and novel contributions in a unique manner. As the foundation for the SRA, we propose the generalized visualization pipeline model that generalizes and overcomes expressiveness limitations of the prevalent visualization pipeline model. To facilitate exploiting image-based representations (IReps), the SRA integrates approaches for the representation, provisioning and styling of and interaction with IReps. Five applications of the SRA provide proofs of concept for the general applicability and utility of the SRA. A qualitative evaluation indicates the overall suitability of the SRA, its applications and the general approach of building 3DGeoVSs based on SSI., Postprints der Universität Potsdam : Mathematisch-Naturwissenschaftliche Reihe; 1131
- Published
- 2021
30. Sense of presence and sense of place in perceiving a 3D geovisualization for communication in urban planning – Differences introduced by prior familiarity with the place
- Author
-
Jaalama, Kaisa, Fagerholm, Nora, Julin, Arttu, Virtanen, Juho-Pekka, Maksimainen, Mikko, Hyyppä, Hannu, MeMo, University of Turku, Department of Built Environment, Aalto-yliopisto, and Aalto University
- Subjects
Sense of place ,communication ,3D geovisualization ,Photorealism ,Sense of presence ,urban planning - Abstract
Technological development towards increased visual quality and accessibility has made photorealistic 3D geovisualizations an interesting tool for communication in urban planning. Particularly the ability to support perception is important in assessing 3D geovisualizations’ effectiveness for communication. We applied both the concept of sense of presence, i.e. effectiveness of the medium, and sense of place, i.e. meanings and affordances, in a user study conducted through a web-based 3D geovisualization. The study addressed a shopping mall in Helsinki, Finland. We collected a sample of adolescent respondents (n = 122), both familiar and unfamiliar with the geovisualized place in question. Adolescents responded to a survey addressing their perceptions of the mall after the virtual visit. The results indicate that prior familiarity with the place affects the results with the sense of presence, sense of place and preferred urban planning outcome. Familiar respondents were more likely to prefer preservation of themall. The results show how sense of presence and sense of place work in interplay in the perception of a photorealistic 3D geovisualization. Perception is not only dependent on the realism the 3D geovisualization is able to transmit but also on the individual knowledge and experiences of the audience. According to the results, 3D geovisualizations are best used as supportive tools in communication for urban planning and secondary to a real visit.
- Published
- 2021
31. Multivariable 3D Geovisualization of Historic and Contemporary Lead Sediment Contamination in Lake Erie
- Author
-
Michael Macdonald, Ryan Wilkinson, Danielle E. Ford, Chris Marvin, Richard R. Shaker, and K. Wayne Forsythe
- Subjects
Hydrology ,lead ,spatial analysis ,Environmental remediation ,great lakes ,3D geovisualization ,Sediment ,020207 software engineering ,Context (language use) ,02 engineering and technology ,Geostatistics ,010501 environmental sciences ,Contamination ,01 natural sciences ,Kriging ,0202 electrical engineering, electronic engineering, information engineering ,Environmental science ,Bathymetry ,kriging ,geostatistics ,Geovisualization ,sediment contamination ,0105 earth and related environmental sciences - Abstract
Lead sediment contamination in Lake Erie stems from a long history of natural and synthetic resource production. Sediment samples with variable sampling densities were collected by the Canada Centre for Inland Waters in 1971, 1997/1998, and 2014. The kriging interpolation method was used to create continuous sediment contamination surfaces for time/space comparisons. Change detection analyses identified an overall decreasing trend in high lead pollution levels from 1971 to 2014, while sediments with the lowest concentrations increased in surface area. Lake-wide circulation patterns and bathymetric data were added to interpolated contamination surfaces to enhance the understanding of interrelated hydrodynamic processes and geophysical features in the movement of contaminated sediments. Utilizing visualization tools in Esri’s ArcScene, bathymetric data were employed to enhance the geographic context of contamination maps. The physical barriers to sediment transportation created by bathymetric features can be visualized in three-dimensions. Elevated features between lake basins are easily recognized as impedances to lake currents when circulation directions are draped over the bathymetric model. By using illumination tools and techniques, geovisualizations of lead sediment contamination throughout Lake Erie create a scientific communication tool for a wide audience to use in multiple-criteria decision making for environmental remediation of sediment contamination.
- Published
- 2021
- Full Text
- View/download PDF
32. A Software Reference Architecture for Service-Oriented 3D Geovisualization Systems.
- Author
-
Hildebrandt, Dieter
- Subjects
SOFTWARE architecture ,DATA visualization ,GEOGRAPHIC information systems ,THREE-dimensional imaging ,THREE-dimensional test of visualization skills ,INFORMATION sharing - Abstract
Modern 3D geovisualization systems (3DGeoVSs) are complex and evolving systems that are required to be adaptable and leverage distributed resources, including massive geodata. This article focuses on 3DGeoVSs built based on the principles of service-oriented architectures, standards and image-based representations (SSI) to address practically relevant challenges and potentials. Such systems facilitate resource sharing and agile and efficient system construction and change in an interoperable manner, while exploiting images as efficient, decoupled and interoperable representations. The software architecture of a 3DGeoVS and its underlying visualization model have strong effects on the system's quality attributes and support various system life cycle activities. This article contributes a software reference architecture (SRA) for 3DGeoVSs based on SSI that can be used to design, describe and analyze concrete software architectures with the intended primary benefit of an increase in effectiveness and efficiency in such activities. The SRA integrates existing, proven technology and novel contributions in a unique manner. As the foundation for the SRA, we propose the generalized visualization pipeline model that generalizes and overcomes expressiveness limitations of the prevalent visualization pipeline model. To facilitate exploiting image-based representations (IReps), the SRA integrates approaches for the representation, provisioning and styling of and interaction with IReps. Five applications of the SRA provide proofs of concept for the general applicability and utility of the SRA. A qualitative evaluation indicates the overall suitability of the SRA, its applications and the general approach of building 3DGeoVSs based on SSI. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
33. Investigating commuting flexibility with GPS data and 3D geovisualization: a case study of Beijing, China.
- Author
-
Shen, Yue, Kwan, Mei-Po, and Chai, Yanwei
- Subjects
- *
GLOBAL Positioning System , *GEOGRAPHY , *THREE-dimensional imaging in geology , *DATA analysis , *THREE-dimensional imaging - Abstract
Highlights: [•] We investigate the intra-personal day-to-day flexibility of commuting behavior. [•] A 7-day GPS dataset collected in Beijing, China and 3D geovisualizations were used. [•] 7 commuting patterns based on space, time, travel mode and route were identified. [•] The results show that the commute trip is flexible and complex in many ways. [•] They call into question the assumption that the commute trip is stable and fixed. [Copyright &y& Elsevier]
- Published
- 2013
- Full Text
- View/download PDF
34. A Comparison of Monoscopic and Stereoscopic 3D Visualizations: Effect on Spatial Planning in Digital Twins.
- Author
-
Herman, Lukáš, Juřík, Vojtěch, Snopková, Dajana, Chmelík, Jiří, Ugwitz, Pavel, Stachoň, Zdeněk, Šašinka, Čeněk, and Řezník, Tomáš
- Subjects
DATA visualization ,VISUALIZATION ,DIGITAL elevation models ,DEPTH perception ,SPATIAL ability ,DECISION making - Abstract
From the user perspective, 3D geospatial data visualizations are one of the bridges between the physical and the digital world. As such, the potential of 3D geospatial data visualizations is frequently discussed within and beyond the digital twins. The effects on human cognitive processes in complex spatial tasks is rather poorly known. No uniform standards exist for the 3D technologies used in these tasks. Although stereoscopic geovisualizations presented using 3D technologies enhance depth perception, it has been suggested that the visual discomfort experienced when using 3D technology outweighs its benefits and results in lower efficiency and errors. In the present study, sixty participants using 3D technologies were tested in terms of their ability to make informed decisions in selecting the correct position of a virtual transmitter in a digital twin and a digital terrain model, respectively. Participants (n = 60) were randomly assigned into two groups, one using 3D technology engaging stereoscopic shutter glasses and the second working with standard computer screen-based visualizations. The results indicated that the participants who used shutter glasses performed significantly worse in terms of response time (W = 175.0; p < 0.001, r = −0.524). This finding verifies previous conclusions concerning the unsuitability of stereoscopic visualization technology for complex decision-making in geospatial tasks. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
35. 3D Viewpoint Management and Navigation in Urban Planning: Application to the Exploratory Phase
- Author
-
Neuville, Romain, Pouliot, Jacynthe, Poux, Florent, and Billen, Roland
- Subjects
virtual 3D city model ,planning activities ,3D geospatial data ,Science ,3D geovisualization ,occlusion ,visualization pipeline ,viewpoint ,urban planning ,urban indicators ,camera - Abstract
3D geovisualization is essential in urban planning as it assists the analysis of geospatial data and decision making in the design and development of land use and built environment. However, we noted that 3D geospatial models are commonly visualized arbitrarily as current 3D viewers often lack of design instructions to assist end users. This is especially the case for the occlusion management in most 3D environments where the high density and diversity of 3D data to be displayed require efficient visualization techniques for extracting all the geoinformation. In this paper, we propose a theoretical and operational solution to manage occlusion by automatically computing best viewpoints. Based on user&rsquo, s parameters, a viewpoint management algorithm initially calculates optimal camera settings for visualizing a set of 3D objects of interest through parallel projections. Precomputed points of view are then integrated into a flythrough creation algorithm for producing an automatic navigation within the 3D geospatial model. The algorithm&rsquo, s usability is illustrated within the scope of a fictive exploratory phase for the public transport services access in the European quarter of Brussels. Eventually, the proposed algorithms may also assist additional urban planning phases in achieving their purposes.
- Published
- 2019
36. A Formalized 3D Geovisualization Illustrated to Selectivity Purpose of Virtual 3D City Model
- Author
-
Billen, Romain Neuville, Jacynthe Pouliot, Florent Poux, Laurent De Rudder, and Roland
- Subjects
3D geospatial data ,3D geovisualization ,Styled Layer Descriptor ,Symbology Encoding ,virtual 3D city model ,3D semiotics ,graphics ,computer graphics ,mapping ,rendering ,graphical conflict - Abstract
Virtual 3D city models act as valuable central information hubs supporting many aspects of cities, from management to planning and simulation. However, we noted that 3D city models are still underexploited and believe that this is partly due to inefficient visual communication channels across 3D model producers and the end-user. With the development of a formalized 3D geovisualization approach, this paper aims to support and make the visual identification and recognition of specific objects in the 3D models more efficient and useful. The foundation of the proposed solution is a knowledge network of the visualization of 3D geospatial data that gathers and links mapping and rendering techniques. To formalize this knowledge base and make it usable as a decision-making system for the selection of styles, second-order logic is used. It provides a first set of efficient graphic design guidelines, avoiding the creation of graphical conflicts and thus improving visual communication. An interactive tool is implemented and lays the foundation for a suitable solution for assisting the visualization process of 3D geospatial models within CAD and GIS-oriented software. Ultimately, we propose an extension to OGC Symbology Encoding in order to provide suitable graphic design guidelines to web mapping services.
- Published
- 2018
- Full Text
- View/download PDF
37. UAS multi-camera rig for post-earthquake damage 3D geovisualization of Vrisa village
- Author
-
Konstantinos Topouzelis, Apostolos Papakonstantinou, Michaela Doukari, Nikolaos Soulakellis, Nikolaos Athanasis, Drolias Chrisovalantis, K. Chaidas, Olga Roussou, and Argirios Moustakas
- Subjects
Oblique Imagery ,010504 meteorology & atmospheric sciences ,business.industry ,Multi-camera rig ,UAS data acquisition ,Multi camera ,010502 geochemistry & geophysics ,01 natural sciences ,Civil Engineering ,Earthquake damage assessment ,3D visualization ,Engineering and Technology ,Computer vision ,Geovisualization ,Artificial intelligence ,3D Geovisualization ,business ,Geology ,0105 earth and related environmental sciences - Abstract
Last years the role of Unmanned Aerial Systems is increasing in a wide variety of scientific aspects that need fast and reliable geodata. Nowadays, the effectiveness of the quality and the resolution that the UAS provide in spatial data acquisition are fulfilling scientific standards. Thus, UAS have a prominent role in post-earthquake damage assessment as they are capable of collecting high in resolution data for mapping spatiotemporal phenomena. The implementation of very detailed 3D Geovisualization requires oblique photos of the building faces. Thus, the UAS's data acquisition of nadir photos solely, is limited as it lacks crucial information for buildings facades. In this work, a UAS multi-camera rig installation is presented for the collection and simultaneous acquisition of nadir and in three different directions oblique photos. The acquired data were used for the creation of post-earthquake building facade 3D geovisualisation of Vrisa village in Lesvos island after the Mw6.3 earthquake on June 12, 2017 at two different spatial scales. The results showed that the use of a multi-camera rig attached to UAS can produce 3D visualizations capable of depicting in detail the diversity and the small size of cracks in roofs or facades of the post-earthquake buildings. Thus, the produced geovisualizations are a valuable tool for measurements of area and volume of house debris. Moreover, the results proved that the installation of a multi-camera rig in a UAS for data acquisition and the creation of accurate 3D visualizations using these data could be a valuable and useful tool for post-earthquake damage assessment.
- Published
- 2018
38. A formalised 3D geovisualisation illustrated to selectivity purpose of virtual 3D city model.
- Author
-
Neuville, Romain, Pouliot, Jacynthe, Poux, Florent, Rudder, Laurent de, Billen, Roland, Neuville, Romain, Pouliot, Jacynthe, Poux, Florent, Rudder, Laurent de, and Billen, Roland
- Abstract
Virtual 3D city models act as valuable central information hubs supporting many aspects of cities, from management to planning and simulation. However, we noted that 3D city models are still underexploited and believe that this is partly due to inefficient visual communication channels across 3D model producers and the end-user. With the development of a formalized 3D geovisualization approach, this paper aims to support and make the visual identification and recognition of specific objects in the 3D models more efficient and useful. The foundation of the proposed solution is a knowledge network of the visualization of 3D geospatial data that gathers and links mapping and rendering techniques. To formalize this knowledge base and make it usable as a decision-making system for the selection of styles, second-order logic is used. It provides a first set of efficient graphic design guidelines, avoiding the creation of graphical conflicts and thus improving visual communication. An interactive tool is implemented and lays the foundation for a suitable solution for assisting the visualization process of 3D geospatial models within CAD and GIS-oriented software. Ultimately, we propose an extension to OGC Symbology Encoding in order to provide suitable graphic design guidelines to web mapping services.
- Published
- 2018
39. Geovisualization of the Excavation Process in the Lesvos Petrified Forest, Greece Using Augmented Reality.
- Author
-
Papadopoulou, Ermioni-Eirini, Kasapakis, Vlasios, Vasilakos, Christos, Papakonstantinou, Apostolos, Zouros, Nikolaos, Chroni, Athanasia, and Soulakellis, Nikolaos
- Subjects
AUGMENTED reality ,PALEONTOLOGICAL excavations ,EXCAVATION ,TREE trunks ,ACQUISITION of data - Abstract
Augmented reality (AR), in conjunction with 3D geovisualization methods, can provide significant support in monitoring geoconservation activities in protected geosites, such as the excavation process in fossil sites. The excavation process requires a monitoring methodology that will provide a complete and accurate overview of the fossils, their dimensions, and location within the different pyroclastic horizons, and the progress of the excavation works. The main purpose of this paper is the development of a user-friendly augmented map application, specifically designed for tracking the position of petrified tree trunks, providing information for their geometric features, and mapping the spatiotemporal changes occurring in the surrounding space. It also aims to probe whether the rapid acquisition of a 4K video can generate cartographic derivatives of petrified findings during a geosite excavation. A database accumulated 2D and 3D cartographic information, while the geovisualization environment displayed the surface alterations, at two scales: a) 1:500 (excavation area) and b) 1:50 (trench level). Unmanned aerial systems (UASs), used for data acquisition in three excavation periods, consisted of two flights at two different altitudes: one to record changes throughout the study area and the other to provide information on trunks at trench level, via a high-resolution (4K) video. Image-based 3D modeling followed, in which image georeferencing was conducted with ground control points (GCPs). Finally, 2D and 3D geovisualizations were created to depict the excavation changes through time. The cartographic products generated at two cartographic scales depicted the spatiotemporal changes of the excavation. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
40. Space-Time Modeling of Wind Farm Mesihovina Impact on Environment and Society
- Author
-
Marinčić, Dalibor, Damir, Medak, Paar, Rinaldo, Marandić, Ante, and Zrinjski, Mladen
- Subjects
3D geovisualization ,socio-economic parameters ,space-time modeling ,Wind Farm Mesihovina ,wind potential - Abstract
In assessing the impact of the Wind Farm (WF) Mesihovina on the environment and society, georeferenced maps have been prepared, different data formats have been converted, and the analysis of environmental and socio- economic impacts prepared using specialized computer programs. The paper deals with the basic characteristics of the Mesihovina Wind Farm Project, the completed wind potential analyses, optimization and calculation of energy production of WF Mesihovina. The analysis of potential visual impact of the wind farm, shading, shadow flickering and noise aspects of WF Mesihovina on the environment and society was carried out. It shows the socio- economic impacts, and made maps of the analyzed parameters in the wider area of the Wind Farm Mesihovina. The results of space-time modeling the impact of the Wind Farm Mesihovina on the environment and society are presented in OpenStreetMap, and 3D geovisualization of the Wind Farm Mesihovina has been performed.
- Published
- 2016
41. Identification of the Best 3D Viewpoint within the BIM Model: Application to Visual Tasks Related to Facility Management.
- Author
-
Neuville, Romain, Pouliot, Jacynthe, and Billen, Roland
- Subjects
THREE-dimensional modeling ,FACILITY management - Abstract
Visualizing building assets within building information modeling (BIM) offers significant opportunities in facility management as it can assist the maintenance and the safety of buildings. Nevertheless, taking decisions based on 3D visualization remains a challenge since the high density of spatial information inside the 3D model requires suitable visualization techniques to achieve the visual task. The occlusion is ubiquitous and, whilst solutions already exist such as transparency, none currently solve this issue with an automatic and suitable management of the camera. In this paper, we propose the first RESTful web application implementing a 3D viewpoint management algorithm and we demonstrate its usability in the visualization of assets based on a BIM model for visual counting in facility management. Via an online questionnaire, empirical tests are conducted with architects, the construction industry, engineers, and surveyors. The results show that a 3D viewpoint that maximizes the visibility of 3D geometric objects inside the viewport significantly improves the success rate, the accuracy, and the certainty of a visual counting task compared to the traditional four side points of view (i.e., from the front, back, left, and right viewpoints). Finally, this first validation lays the foundation of future investigations in the 3D viewpoint usability evaluation, both in terms of visual tasks and application domains. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
42. Ansätze zur Entwicklung geovirtueller 3D-Lagebilder
- Author
-
Wolff, Markus
- Published
- 2009
- Full Text
- View/download PDF
43. GeoPeels: deformation-based technique for exploration of geo-referenced networks
- Author
-
Debiasi, A., Bruno Simões, Amicis, R., Skala, Václav, and Gavrilova, Marina
- Subjects
přetížení okraje ,3D geovizualizace ,graph layout ,edge congestion ,georeferenced data ,interaktivní vizualizace ,rozložení grafu ,3D geovisualization ,zeměpisné zkreslení ,georeferencovaná data ,geographical distortion ,interactive visualization - Abstract
Spatial relations between geographical entities are typically visualized as a node-link diagram that is depicted over a geographical layout. The node-link diagram representation is well-suitable for tasks that require the analysis of the topology and properties of a spatial graph because it is more intuitive with respect to the matrix representation. However, the readability of node-link diagrams is, especially for large sized graphs, one of the issues studied in literature. In this paper we describe an interactive technique for virtual globes, called GeoPeels, which uses spatial deformations to reveal spatial information otherwise hidden behind the geographical layout. The deformed geometries are rendered around the globe, therefore, occupying space that otherwise would be unused. Additionally, our approach facilitates graph-related tasks by reducing the overall number of actions required to visualize and understand the spatial relations. The evaluation of our approach is based on the analysis of the graphical performance and on a comparison between virtual globes and 2D flat maps.
- Published
- 2015
44. Relevance-driven acquisition and rapid on-site analysis of 3d geospatial data
- Author
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Eggert, Daniel and Paelke, Volker
- Subjects
Data Analysis ,Density Calculation ,Dewey Decimal Classification::500 | Naturwissenschaften::550 | Geowissenschaften ,OPENCL ,Information Visualization ,GPGPU ,ddc:550 ,CUDA ,3D Geovisualization ,k-nearest-neighbors ,Konferenzschrift - Abstract
One central problem in geospatial applications using 3D models is the tradeoff between detail and acquisition cost during acquisition, as well as processing speed during use. Commonly used laser-scanning technology can be used to record spatial data in various levels of detail. Much detail, even on a small scale, requires the complete scan to be conducted at high resolution and leads to long acquisition time, as well as a great amount of data and complex processing. Therefore, we propose a new scheme for the generation of geospatial 3D models that is driven by relevance rather than data. As part of that scheme we present a novel acquisition and analysis workflow, as well as supporting data-models. The workflow includes on-site data evaluation (e.g. quality of the scan) and presentation (e.g. visualization of the quality), which demands fast data processing. Thus, we employ high performance graphics cards (GPGPU) to effectively process and analyze large volumes of LIDAR data. In particular we present a density calculation based on k-nearest-neighbor determination using OpenCL. The presented GPGPU-accelerated workflow enables a fast data acquisition with highly detailed relevant objects and minimal storage requirements. State of Lower-Saxony Volkswagen Foundation
- Published
- 2010
- Full Text
- View/download PDF
45. Representations built from a true geographic database
- Author
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Lars Bodum and Batty, Susan E.
- Subjects
Object-orientation ,3D geovisualization ,Global index ,Virtual environments ,Spatial indexing - Abstract
The development of a system for geovisualisation under the Centre for 3D GeoInformation at Aalborg University, Denmark, has exposed the need for a rethinking of the representation of virtual environments. Now that almost everything is possible (due to technological advances in computer graphics) within the creation of Virtual Environments, what will be the next challenge within Urban simulation and modelling to overcome? It will certainly not be to create the models as real as possible or refine details in the texturing. The challenge will be to do a proper object-orientation and thereby secure a representation based on geographic and geospatial principles. The system GRIFINOR, developed at 3DGI, Aalborg University, DK, is capable of creating this object-orientation and furthermore does this on top of a true Geographic database. A true Geographic database can be characterized as a database that can cover the whole world in 3d and with a spatial reference given by geographic coordinates. Built on top of this is a customised viewer, based on the Xith(Java) scenegraph. The viewer reads the objects directly from the database and solves the question about Level-Of-Detail on buildings, orientation in relation to terrain and rendering of the model. All this is done in something very close to real-time. GRIFINOR is at the moment working within a limited edition of the world. Only a few classes have been selected for representation in GRIFINOR. These are buildings, cadastre, trees, grass, roads. This paper will discuss different possibilities for representation of the objects from a geovizualisation aspect.
- Published
- 2005
46. Investigating commuting flexibility with GPS data and 3D geovisualization: a case study of Beijing, China
- Subjects
Commuting patterns ,GPS ,Beijing ,3D geovisualization ,Commuting flexibility - Abstract
Using the notion of commuting flexibility, this paper investigates the intra-personal day-to-day variability and flexibility of commuting behavior using a 7-day GPS dataset collected in Beijing, China. Four dimensions of commuting variability are evaluated: space, time, travel mode, and travel route. The results indicate that the commute trip is flexible and complex in a variety of ways. Through 3D geovisualizations we were able to identify seven distinctive commuting patterns based on different combinations of the four dimensions of commuting flexibility. The results call into question the common presupposition that the commute trip is stable and fixed in many respects. Among the four dimensions of commuting flexibility, we found that variation or flexibility in time is more common than variation in the other three dimensions of commuting flexibility. This means that temporal adjustment for coping with commute problems is likely to be the most feasible option for suburban residents in Beijing
- Published
- 2013
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