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2. Smartphone as a Paired Game Input Device: An Application on HoloLens Head Mounted Augmented Reality System

3. Use of Virtual Reality in Participatory Urban Design

4. Design Process of a VR Sports Games Trilogy for Paraplegic Players: VR4Inclusion Case Study

5. Using Board Games as a Method for Improving Awareness and Empathy in Inclusive Design: PUDCAD Game Case Study

6. Improving Awareness and Empathy with Video Games: A Qualitative Analysis Study of PUDCAD Game

13. Translation and Localization of Video Games: An Analysis of Uncharted 4 in Turkish

15. Contemporary topics in computer graphics and games

16. A Guideline Study For Designing Virtual Reality Games

17. GAMEHIGHED Initial Report : Output 1: Initial Research & Analysis Report. Higher-ed Programmes for Careers in Game Design & Development (2019–2022)

21. Tasarım eğitiminde bilgisayar oyunlarının kullanımına yönelik bir model önerisi

22. Bilgisayar oyunlarında mimarinin kullanımı

24. Storytelling and the Use of Social Media in Digital Art Installations

25. The Elements of a Narrative Environment

26. Player Perspectives to Unexplained Agency-Related Incoherence

27. Generating Different Story Tellings from Semantic Representations of Narrative

28. Re: Dakar Arts Festival - Exploring Transmedia Storytelling Methods to Document an Internet Scam

29. StoryJam: Supporting Collective Storytelling with Game Mechanics

30. Building Narrative Connections among Media Objects in Cultural Heritage Repositories

31. Faceless Patrons – An Augmented Installation Exploring 419-Fictional Narratives

32. Suitability of Modelling Context for Use within Emergent Narrative

33. Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film

34. Fully-Automatic Interactive Story Design from Film Scripts

35. Metrics for Character Believability in Interactive Narrative

36. Generating Stories with Morals

37. Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives

38. Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling

39. Production and Delivery of Interactive Narratives Based on Video Snippets

40. Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors

41. Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment

42. Theoretical Considerations towards Authoring Emergent Narrative

43. Silent Hill 2 and the Curious Case of Invisible Agency

44. SimDate3D – Level Two

45. Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System

46. Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games

47. Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers

48. Constructing and Connecting Storylines to Tell Museum Stories

49. Breaking Points ― A Continuously Developing Interactive Digital Narrative

50. Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations

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