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3,500 results on '"[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]"'

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1. Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild

2. Augmented Reality Waste Accumulation Visualizations

3. Interactive trajectory modification and generation with FPCA

4. Phone-Level Pronunciation Scoring for L1 Using Weighted-Dynamic Time Warping

5. XR et spectacle vivant : un retour d’expérience sur treize projets, de la scénographie à l’accessibilité

6. LDViz: a tool to assist the multidimensional exploration of SPARQL endpoints

7. Comment rejoindre un groupe quand on se déplace en fauteuil ? Etude observationnelle biomécanique des interactions piétons-usagers de fauteuil roulant

8. From neutral human face to persuasive virtual face, a new automatic tool to generate a persuasive attitude

9. On The Link Between Emotion, Attention And Content In Virtual Immersive Environments

10. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

11. Iconographie et numérique : De la sémantique à la sémiotique

12. Preliminary study for intonation classification of imagined speech for brain-computer interface applications

13. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

14. Proceedings of the 19th Sound and Music Computing Conference

15. ERD modulations during motor imageries relate to users’ traits and BCI performances

16. Efficacy of a Smartphone-Based Virtual Companion to Treat Insomniac Complaints in the General Population: Sleep Diary Monitoring Versus an Internet Autonomous Intervention

17. On the use of augmented autocorrelation matrix for the classification of BCI-EEG

18. The Intergretion of Human Intelligence into Artificial Intelligence to Provide Medical Practice-Based Predictions

19. A Poly-Temporal Programming Environment for Live Shows and Interactive Installations

20. Technological Services in Shared Housing: Needs Elicitation Method from Home to Living Lab

21. IoT-based tangible interface with modular, articulated, markerless and wireless components

22. ScenaProd: tool to create multisensorial exercises IHM ’22 Conference

23. Can feedback transparency improve Motor-Imagery BCI performance?

24. Improving the acceptability to enhance the efficiency of stroke rehabilitation procedures based on brain-computer interfaces: General public results

25. Proximity in VR: The Importance of Character Attractiveness and Participant Gender

26. Improving operational performance in altered gravity

27. Haptic Expression and Perception of Spontaneous Stress

28. Discovering and Visualizing Tactics in a Table Tennis Game Based on Subgroup Discovery

29. L’adaptation de la pédagogie à la culture de l’apprenant dans le cadre de l’apprentissage du Français Langue Étrangère

30. Augmenting interoceptive awareness with off-the-shelfsensors using visuo-haptic emotional stimulus

31. Supporting Domain Characterization in Visualization Design Studies With the Critical Decision Method

32. Le Neurofeedback

33. Use a bike and gain points : the factors influencing the bike-sharing choice during the use of a Mobility-as-a-Service application

34. Multimodal behavioral cues analysis of the sense of presence and co-presence during a social interaction with a virtual patient

35. Liens entre confiance et acceptabilité dans un dispositif IA

36. Challenging Human-Aware Robot Navigation with an Intelligent Human Simulation System

37. Musicking Deep Reinforcement Learning

38. Workshop on Tangible xAI

39. L'intégration des réfugiés en France : Adapter l'enseignement pour faciliter les mécanismes socioculturels et linguistiques

40. Perception des textures audio-haptiques pour de nouvelles interactions avec un écran tactile

41. From the Station of Being to Societal Transformation

42. Les smartphones comme outils d’accessibilité pour les écrans tactiles publics: opportunités et défis

44. Modeling subject perception and behaviour during neurofeedback training

45. Supporting Diagnosis With Next-Generation Artificial Intelligence

46. CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions

47. Du geste au mode kinesthésique: comment exprimer l'épistémè avec un système haptique

48. Perspectives d'apport du projet PRIM dans le domaine du handicap

49. Visual Secrets : A recognition-based security primitive and its use for boardroom voting

50. Impact du point de vue sur la présence sociale et les processus de collaboration dans un jeu sérieux collaboratif

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