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1. 64 WAVE RACE' WITH ITS VIBRANT AESTHETIC AND EFFERVESCENT SOUNDTRACK FULL OF CATCHY TUNES, WAVE RACE 64 EMBODIES MUCH OF WHAT MADE NINTENDO'S FIRST 3D CONSOLE (AND THE NINETIES) SO GREAT. HERE'S EVERYTHING YOU NEED TO KNOW ABOUT NINTENDO'S WATERY RACER, AND WHY IT'S STILL WORTH PLAYING TODAY

2. STUDIO PROFILE: Animation magic: While today mostly remembered for its Zelda and Link CD-i games, Animation Magic was a Russian-American company that worked with several well-known developers such as Blizzard and Sierra. Unfortunately, its results were not always up to scratch

3. 20 YEARS OF THE PSP: IN 2004, SONY ENTERED THE HANDHELD MARKET WITH A SYSTEM THAT PROMISED HOME-CONSOLE QUALITY GAMES ON THE GO AND MULTIMEDIA FUNCTIONS THAT WOULD MAKE IT 'THE WALKMAN OF THE 21ST CENTURY'. TWENTY YEARS ON, WE REVISIT THE PSP--A PORTABLE POWERHOUSE WITH A COMPLICATED LEGACY

4. Evaluating the Expressive Range of Super Mario Bros Level Generators.

5. Enhancing Video Game Quality With Refinement Approaches: A Comprehensive Guide.

9. GameStop Corp SWOT Analysis.

10. Gaming Equity: Women, Videogame Companies, and Public Discourse.

11. THE MINI METROID COMPANION

12. GADGET GURU: T3's master of tech fun goes to work on your queries once more

13. Prompt Engineering, An Alternative for Video Game Development?

14. THE ART OF BEN MAURO.

15. FX Posé.

16. THE ART OF MARCEL MOSQI.

17. Entrevista 2. Otras formas de trabajar juntos. Entrevista a Isabelle Arvers.

18. Normalizing player surveillance through video game infographics.

19. The dark side of social relationships – the context of the video game industry.

20. Dynamic game evolution complexity of new energy and fuel vehicle manufacturers under carbon cap‐and‐trade policy.

21. Sexual Orientation and Gender Identity Influence on Avatar Customization among Thai Video Gamers.

22. Several Modes of Digitalisation of Value Chains and Their Effects on Firm Behaviour and Performance: Case Studies of Apparel and Video Game Industries.

23. Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry.

24. Uncharted Stories: Navigating the Impact of Literature on Video Game Development and Creativity.

25. A dynamic game approach to demand disruptions of green supply chain with government intervention (case study: automotive supply chain).

26. MFG model with a long-lived penalty at random jump times: application to demand side management for electricity contracts.

27. The habitus of misogyny: Bourdieu and the institutionalization of sexist abuse in the video games industry.

28. «WHO’S THE GIRL NOW?»: THE #GAMERGRRRL TOGETHERNESS ON TIKTOK.

29. Beware the community type: engagement and growth in core vs. open online communities.

30. The emergence of an entrepreneurial ecosystem: the interplay between early entrepreneurial activity and public policy in the Korean online gaming industry.

31. Game Design in the Design Thinking Process For a Video Game Development Model to Support Tourism.

36. THE MAKING OF VECTORMAN 2: RELEASED EXCLUSIVELY IN NORTH AMERICA IN LATE-1996 ON THE MEGA DRIVE, VECTORMAN 2 IS AN ENIGMA. INFORMATION ON THE GAME HAS BEEN SCANT AND RIFE WITH HEARSAY FOR DECADES, BUT RETRO GAMER FINALLY UNCOVERS THE TRUE STORY BEHIND THIS 16-BIT CULT FAVOURITE THAT MANAGED TO RECAPTURE ITS PREDECESSOR'S SPIRIT, DESPITE A TIGHT DEADLINE

37. RETRO: Inspirational stories from computing's long-distant past: Emulation stations: ZX Touch vs Anbernic RG35XX H: Always after a retro gaming fix, David Crookes puts two leading handheld contenders through their paces in a head-to-head test

38. Performance analysis of the Croatian video game industry: Expansion amidst the COVID-19 pandemic

39. Nintendo needs to release the Switch 2 soon or risk getting buried by competition

41. Astro Bot Is a Nostalgia Fest - for Better and Worse

42. This mind-blowing Minecraft demake created by a porting genius for the GameCube now boasts a render distance higher than the official Switch version's

45. Letter of the month

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