51,619 results on '"*VIDEO game industry"'
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2. STUDIO PROFILE: Animation magic: While today mostly remembered for its Zelda and Link CD-i games, Animation Magic was a Russian-American company that worked with several well-known developers such as Blizzard and Sierra. Unfortunately, its results were not always up to scratch
3. 20 YEARS OF THE PSP: IN 2004, SONY ENTERED THE HANDHELD MARKET WITH A SYSTEM THAT PROMISED HOME-CONSOLE QUALITY GAMES ON THE GO AND MULTIMEDIA FUNCTIONS THAT WOULD MAKE IT 'THE WALKMAN OF THE 21ST CENTURY'. TWENTY YEARS ON, WE REVISIT THE PSP--A PORTABLE POWERHOUSE WITH A COMPLICATED LEGACY
4. Evaluating the Expressive Range of Super Mario Bros Level Generators.
5. Enhancing Video Game Quality With Refinement Approaches: A Comprehensive Guide.
6. New frontiers of fun: sharing and supporting workplace fun in hybrid work.
7. The path to the top at a video games company: No cheat codes required Tanya Combrinck finds out exactly what it takes to make the leap from burgeoning student to game-shaping art director
8. Nintendo Co., Ltd. SWOT Analysis.
9. GameStop Corp SWOT Analysis.
10. Gaming Equity: Women, Videogame Companies, and Public Discourse.
11. THE MINI METROID COMPANION
12. GADGET GURU: T3's master of tech fun goes to work on your queries once more
13. Prompt Engineering, An Alternative for Video Game Development?
14. THE ART OF BEN MAURO.
15. FX Posé.
16. THE ART OF MARCEL MOSQI.
17. Entrevista 2. Otras formas de trabajar juntos. Entrevista a Isabelle Arvers.
18. Normalizing player surveillance through video game infographics.
19. The dark side of social relationships – the context of the video game industry.
20. Dynamic game evolution complexity of new energy and fuel vehicle manufacturers under carbon cap‐and‐trade policy.
21. Sexual Orientation and Gender Identity Influence on Avatar Customization among Thai Video Gamers.
22. Several Modes of Digitalisation of Value Chains and Their Effects on Firm Behaviour and Performance: Case Studies of Apparel and Video Game Industries.
23. Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry.
24. Uncharted Stories: Navigating the Impact of Literature on Video Game Development and Creativity.
25. A dynamic game approach to demand disruptions of green supply chain with government intervention (case study: automotive supply chain).
26. MFG model with a long-lived penalty at random jump times: application to demand side management for electricity contracts.
27. The habitus of misogyny: Bourdieu and the institutionalization of sexist abuse in the video games industry.
28. «WHO’S THE GIRL NOW?»: THE #GAMERGRRRL TOGETHERNESS ON TIKTOK.
29. Beware the community type: engagement and growth in core vs. open online communities.
30. The emergence of an entrepreneurial ecosystem: the interplay between early entrepreneurial activity and public policy in the Korean online gaming industry.
31. Game Design in the Design Thinking Process For a Video Game Development Model to Support Tourism.
32. Thomas Mahon: The concept artist gives us an insight on the port raits of pets and people from his collection of digital sketches
33. Power and responsibility: Is the industry heading for a crash? And, if so, who's going to do something about it?
34. Jonas Minnebo: Makeshift spaceships and Gundam-inspired mechs are part of the experimental designs in the concept artist's sketches
35. Unearthing games that never were: For 30 years, Frank Gasking has been on the hunt for unreleased games. David Crookes catches up with gaming's digital detective
36. THE MAKING OF VECTORMAN 2: RELEASED EXCLUSIVELY IN NORTH AMERICA IN LATE-1996 ON THE MEGA DRIVE, VECTORMAN 2 IS AN ENIGMA. INFORMATION ON THE GAME HAS BEEN SCANT AND RIFE WITH HEARSAY FOR DECADES, BUT RETRO GAMER FINALLY UNCOVERS THE TRUE STORY BEHIND THIS 16-BIT CULT FAVOURITE THAT MANAGED TO RECAPTURE ITS PREDECESSOR'S SPIRIT, DESPITE A TIGHT DEADLINE
37. RETRO: Inspirational stories from computing's long-distant past: Emulation stations: ZX Touch vs Anbernic RG35XX H: Always after a retro gaming fix, David Crookes puts two leading handheld contenders through their paces in a head-to-head test
38. Performance analysis of the Croatian video game industry: Expansion amidst the COVID-19 pandemic
39. Nintendo needs to release the Switch 2 soon or risk getting buried by competition
40. The first Astro Bot impressions suggest that PlayStation finally has a game that can challenge Mario's platforming crown
41. Astro Bot Is a Nostalgia Fest - for Better and Worse
42. This mind-blowing Minecraft demake created by a porting genius for the GameCube now boasts a render distance higher than the official Switch version's
43. Castlevania's incredible DS games have returned, and the best part is a full remake of the forgotten arcade game from before the series went Metroidvania
44. Former Nintendo veteran says Shigeru Miyamoto 'doesn't accept compromise' in game design: 'This is what it takes to be number one at anything in the world'
45. Letter of the month
46. Xsolla and Savvy Games Group Enter MoU to Boost Video Game Development in the Middle East
47. Bakeru is nostalgic 3D platforming comfort food from one of Nintendoâs go-to developers
48. After 29 years, the secret best PS1 JRPGs finally return with the Suikoden HD remasters that were beginning to look like vaporware
49. Sony may be considering the handheld market again, but please don't let it be a repeat of the PS Vita
50. 'Of course we are tired': After working for 2 years in the shadow of Russia's invasion, Stalker 2 developers see finally finishing the game as a way to tell the world, 'We are here'
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