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335 results on '"*GESTURE controlled interfaces (Computer systems)"'

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1. AuraRing: Precise Electromagnetic Finger Tracking.

2. A Novel Eye-Tracking Device Designed with a Head Gesture Control Module.

3. A collaborative telerobotics network framework with hand gesture interface and conflict prevention.

4. Imitation of human motion for humanoid robot in lift and carry event.

5. Random hand gesture authentication via efficient Temporal Segment Set Network.

6. OK computer.

7. DuG: Dual speaker-based acoustic gesture recognition for humanoid robot control.

8. The Word-Gesture Keyboard: Reimagining Keyboard Interaction.

9. From Kinect skeleton data to hand gesture recognition with radar.

10. Sensor Fusion and Gesture Control for Quadcopter Application.

11. Curvature determination in range images: new methods and comparison study.

12. High-performance Gesture Recognition System.

13. Research on the Man in the loop control system of the robot arm based on gesture control.

14. USER INTERACTION USING MOTION SENSITIVE DEVICES: A STUDY ABOUT BUTTON'S DIMENSION WITH KINECT AND WIIMOTE.

15. Large-Scale Gesture Recognition With a Fusion of RGB-D Data Based on Saliency Theory and C3D Model.

16. BoMW: Bag of Manifold Words for One-Shot Learning Gesture Recognition From Kinect.

17. An IMU-compensated skeletal tracking system using Kinect for the upper limb.

18. ThunderPunch: A bare-hand, gesture-based, large interactive display interface with upper-body-part detection in a top view.

19. Vision-based hand posture estimation using a new hand model made of simple components.

20. Interaction techniques in desktop virtual environment: the study of visual feedback and precise manipulation method.

21. The Design and Evaluation of an Ergonomic Contactless Gesture Control System for Industrial Robots.

22. Gesture-controlled musical performance: from movement awareness to mastery.

23. Finger recognition scheme using finger valley features and distance mapping techniques.

24. Performance evaluation of different age groups for gestural interaction: a case study with Microsoft Kinect and Leap Motion.

25. Intelligent Control Wheelchair Using a New Visual Joystick.

26. An Instrumented Glove for Control Audiovisual Elements in Performing Arts.

27. Detection of bimanual gestures everywhere: Why it matters, what we need and what is missing.

28. Design of a Gesture Controlled Mobile Robotic Arm.

29. Head-mounted gesture controlled interface for human-computer interaction.

30. Hybrid Orientation Based Human Limbs Motion Tracking Method.

31. THE USE OF MACHINE VISION TO CONTROL THE BASIC FUNCTIONS OF A CNC MACHINE TOOL USING GESTURES.

32. Gesture-Based Interactive Audio Guide on Tactile Reliefs.

33. Robust enhancement of depth images from depth sensors.

34. From Electromyogram to Password.

35. Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.

36. Real-time wrist localization in color images based on corner analysis.

37. The Kinematic Theory Produces Human-Like Stroke Gestures.

38. Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space.

39. Visual Impairments and Mobile Touchscreen Interaction: State-of-the-Art, Causes of Visual Impairment, and Design Guidelines.

40. Modular Middleware for Gestural Data and Devices Management.

41. The deadlift form analysis system using Microsoft Kinect.

42. Rank Pooling for Action Recognition.

43. Hand-Based Gesture Recognition for Vehicular Applications Using IR-UWB Radar.

44. Gesture Controlled Mouse.

45. Video-based human action and hand gesture recognition by fusing factored matrices of dual tensors.

46. Gesture recognition of traffic police based on static and dynamic descriptor fusion.

47. Research on Human-computer Interaction Technology of Wearable Devices Such as Augmented Reality Supporting Grid Work.

48. New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments.

49. Gesture Detection Using Passive RFID Tags to Enable People-Centric IoT Applications.

50. Comparing random forest approaches to segmenting and classifying gestures.

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