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1. A Review of the Ethical Considerations for the Use of 3D Printed Materials in Medical and Allied Health Education and a Proposed Collective Path Forward

2. Digital Modes of Interpretation of Pictish Sculpture

3. GeoGebra Software in Teaching and Learning Geometry of 3-Dimension to Improve Students' Performance and Attitude of Secondary School Teachers and Students

4. Anyone Can Learn Universal Design: An Interdisciplinary Course Centered around Blindness and Visual Impairment

5. Depth-Perception-Based Representation in Holistic Rating on ESL Essay Writing

6. Projection of Realistic Three-Dimensional Photogrammetry Models Using Stereoscopic Display: A Technical Note

7. The Museum of Instructional Design: An Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment

8. Evaluation of 3D Design Applications in STEM Education

9. Exploring the Impact of Interactive Movement-Based Anatomy Learning in Real Classroom Setting among Kinesiology Students

10. Effect of Binocular Disparity on Learning Anatomy with Stereoscopic Augmented Reality Visualization: A Double Center Randomized Controlled Trial

11. Do You Know What an Archaeologist Does? Exploring Cultural Heritage in Real-World and Digital Contexts

12. The Effects of Using Web-Based 3D Design Environment on Spatial Visualisation and Mental Rotation Abilities of Secondary School Students

13. Insights into Students' Geometric Reasoning Relating to Prisms

14. Exploring the Role of Situational Flow Experience in Learning through Design in 3D Multi-User Virtual Environments

15. Children's Symbolic Understanding of a Digital, Three-Dimensional, Interactive Image (La comprensión simbólica infantil de una imagen digital, tridimensional e interactiva)

16. An Inexpensive Recirculating Water Vacuum Pump for the Chemistry Laboratory

17. Pre-Service Teachers' Visuospatial Cognition: 2D to 3D Transition

18. The Critical Role of Stereopsis in Virtual and Mixed Reality Learning Environments

19. The Analysis of Elementary Mathematics Preservice Teachers' Spatial Orientation Skills with SOLO Model

20. Disciplinary Discernment: Reading the Sky in Astronomy Education

21. Postgraduate Taught Students and Preparedness for Master's Level Study: Polishing the Facets of the Master's Diamond

22. Changes in Body Esteem after Viewing a 3D Full-Body Representation of Oneself

23. Is This Mine to Keep? Three-Dimensional Printing Enables Active, Personalized Learning in Anatomy

24. Quantifying Two-Dimensional and Three-Dimensional Stereoscopic Learning in Anatomy Using Electroencephalography

25. Stereoscopic Perception of Women in Real and Virtual Environments: A Study towards Educational Neuroscience

26. Validation of Clay Modeling as a Learning Tool for the Periventricular Structures of the Human Brain

27. Experience of Monocular Vision in Australia

28. 3D Designing for Mathematical Learning

29. Three-Dimensional (3D) Printers in Libraries: Perspective and Preliminary Safety Analysis

30. 3D Printing of Molecular Models with Calculated Geometries and p Orbital Isosurfaces

31. Advanced Displays and Natural User Interfaces to Support Learning

32. The Effect of Image Quality, Repeated Study, and Assessment Method on Anatomy Learning

33. Shadowing: An Innovative Perceptual-Motor Experience for Young Children.

34. An Emphasis on Perception: Teaching Image Formation Using a Mechanistic Model of Vision.

35. A Creative 3D Design Programme: Building on Interests and Social Engagement for Students with Autism Spectrum Disorder (ASD)

36. Middle School Students' Reasoning about 3-Dimensional Objects: A Case Study

37. Core Geometry in Perspective

38. 3D Face Model Dataset: Automatic Detection of Facial Expressions and Emotions for Educational Environments

39. Altering Depth and Complexity in the Science Curriculum for the Gifted: Results of an Experiment

40. SAFAS: Unifying Form and Structure through Interactive 3D Simulation

41. Feasibility Analysis of Improving On-Campus Learning Paths via a Depth Sensor

42. A Size-Distance Scaling Demonstration Based on the Holway-Boring Experiment

43. On the Anisotropy of Perceived Ground Extents and the Interpretation of Walked Distance as a Measure of Perception

44. Changing Perspective: Zooming in and out during Visual Search

45. Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking

46. Learning Benefits of Using 2D versus 3D Maps: Evidence from a Randomized Controlled Experiment

47. A Century of Gestalt Psychology in Visual Perception: I. Perceptual Grouping and Figure-Ground Organization

48. Effect of Viewing Plane on Perceived Distances in Real and Virtual Environments

49. Neuro-Ophthalmological Disorders in Cerebral Palsy: Ophthalmological, Oculomotor, and Visual Aspects

50. Virtual Cerebral Ventricular System: An MR-Based Three-Dimensional Computer Model

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