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1. Language and Mathematics Learning: A Comparative Study of Digital Learning Platforms

2. Success in Algebra 1: Significantly Higher NWEA Map Scores for Courseware Students

3. Creative Programming in Architecture: A Computational Thinking Approach

4. Design and Implementation of Interactive, Remote Online Escape Rooms in Medicinal Chemistry

5. Investigating Features That Play a Role in Predicting Gifted Student Engagement Using Machine Learning: Video Log and Self-Report Data

6. Research on the Design and Implementation of Primary School STEM Project Based on VR Coursewares

7. Overcoming Installation Procrastination: The SPSS Early Adopter Program

8. Reusing Distance Courseware to Enable Blended Delivery: A New Zealand Case Study

9. Students' Use of Online Rubrics: Unexpected Digital Barriers to Feedback Literacy Development

10. A Conceptual Framework for Panning as a Screen Recording Technique in Software Education: Implications for Instructional Design in Educational Videos

11. Effect of Mobile Instructional Design on Student Perception of Distance Learning

12. Commercialisation in Australian Public Education and Its Implications for the Delivery of English as an Additional Language/Dialect: An EAL/D Teacher Perspective

13. The Critical Study of Digital Platforms and Infrastructures: Current Issues and New Agendas for Education Technology Research

14. Using Problem-Based Learning Approach to Facilitate Learning of Science

15. A COVID-19 Test Kit-Inspired 5E Online Courseware on Buffer Chemistry Designed on 'Articulate Rise' and 'ChemCollective' Virtual Laboratory

16. Application of Multimedia Courseware in Ideological and Political Education Management

17. Guiding Students' Explanations across Levels of Biological Organisation: The Case of Wilted Plants

18. The Effectiveness of Enhanced Interaction Features in Educational Videos: A Meta-Analysis

19. Opting for Open-Source? A Review of Free Statistical Software Programs

20. Improving Short-Term Academic Performance in the Flipped Classroom Using Dynamic Geometry Software

21. An Evaluation of Game-Based Computer Science Course Designs: The Example of MinecraftEdu

22. Integrating E-Courseware into the Classroom by Primary School Teachers: Evidence from a Developing Country

23. Automation, Agencies and Aesthetics: The Politics of Data Visualizations in Configuring Teachers' Expertise

24. Another Brick in the Wall of Ed-Tech Failures? A Systematic Literature Review of the FATIH Project in Turkey from the Perspective of In-Service Teachers

25. The Impact of the Madrasati Platform Experience on Acquiring Mathematical Concepts and Improving Learning Motivation from the Point of View of Mathematics Teachers'

26. Teaching and Learning with AI-Generated Courseware: Lessons from the Classroom

27. Preservice Social Studies Teachers' Views of the Use of Quizlet in a Physical Geography Course

28. 'They Have to Combine the Future of the University and Their Own Future': OpenCourseWare (OCW) Authoring as an Academic Practice in Spain

29. Measuring Satisfaction on Augmented Reality Courseware for Hearing-Impaired Students: Adjustment Formula Form System Usability Scale

30. Adaptive Courseware: New Models to Support Student Learning. Lessons Learned from ATD Network Colleges in the Every Learner Everywhere Initiative. Full Report

31. 100 Years of Research on English Language Learning/Teaching Materials: A Systematic Literature Review

32. Latent Skill Mining and Labeling from Courseware Content

33. GeoGebra Software to Teach and Learn Circle Geometry: Academic Achievement of Grade 11 Students

34. Employment the Word Cloud in Brainstorming via the Web and Its Effectiveness in Developing the Design Thinking Skill

35. 'A Sea of Endless Opportunities': Applying Adaptive Courseware in English Composition. A Case Study of Adaptive Learning Technology in the Humanities

36. Textbooks 101: What You Really Need to Know about Textbook Access Codes, Inclusive Access, Open Access, and More!

37. An Approach to Semantic Educational Content Mining Using NLP

38. Mobilizing Developmental Education: The Causal Effect of Mobile App Courseware on the College Outcomes of Developmental Education Students

39. Designing E-Courseware to Support Vietnamese Students in Self-Study Fractions (4th Grade Mathematics) by Programmed Instruction Method

40. Measuring Satisfaction on Augmented Reality Courseware for Hearing-Impaired Students: Adjustment Formula Form SUS

41. A Learning Experiment: Developing Critical Thinking Skills with Adaptive Courseware. A Case Study of Adaptive Learning Technology in Science

42. Case in Point: Adaptive Courseware as a Tool to Master Complex Concepts--A Case Study of Adaptive Learning Technology in Business and the Social Sciences

43. Computational Investigation of Isotopic Labeling: A Pandemic Inspired Activity

44. Misconceptions in Projectile Motion and Conceptual Changes via Geogebra Applications

45. Integrating Adaptive Courseware into Broader Efforts to Improve Teaching and Learning: A Case Study of Indian River State College

46. Integrating Adaptive Courseware as Part of a Comprehensive Redesign of a Gateway Math Course: A Case Study of Miami Dade College

47. Supporting Greater Integration of Adaptive Courseware in Gateway Courses: A Case Study of Broward College

48. A Faculty-Centered Approach to Successfully Implementing Adaptive Courseware: A Case Study of Cuyahoga Community College

49. Statistical Significance: Implementing Adaptive Courseware in Gateway Math and Business Courses. A Case Study of Lorain County Community College

50. Value Add: Integrating Adaptive Learning in Mathematics. A Case Study of Adaptive Learning Technology in Mathematics

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